by Ed "DAMAGE" Ota
This section is dedicated to helpful hints, strategies and techniques about game play.
Currently, Ambrosia's entertainment programs are Chiral 1.0 and Maelstrom 1.4, but
more are on the way. This section of the newsletter is heavily interactive. If you
have a favorite strategy that has not been covered, send it in. Not only will we include
your name along with your hint in our next issue, but we will put you on our Product
Review List. A preview copy of our next game will be sent to you along with the review
editors of major magazines before release, giving you first crack at our next game.
For this first issue, all hints are from the Ambrosia office staff.
First off, you should have an idea of what you are shooting at and how much it is worth. Here is a Maelstrom Scores Breakdown:
Small Asteroid.................300 points Medium Asteroid................100 points Big Asteroid....................50 points Space Vortex...................500 points Shenobi Autonominous Mine......700 points Star going Nova...............1000 points Shooting a Steel Asteroid......100 points Destroying a Steel Asteroid...5000 points (yes, they can be destroyed) Large Enemy...................1000 points Small Shenobi Fighter.........2000 points