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Eeeek A Bug!

by "Cajun" David Richard


Hi there!

By now you've probably encountered our newest time killer Escape Velocity. This game is a new type of animal for us here at Ambrosia. Not only is it an action/strategy/space/adventure game, it's also HUGE. Well, the bigger the game, the more places for bugs to hide.

The first release of Escape Velocity had several bugs in it. As we fixed the bugs, we also added several features to balance the game somewhat, and to make it a little easier to do things while playing. However, with the addition of new features came, you guessed it, more bugs. We promptly fixed just about everything we could and released version 1.0.2 to the masses.

This latest version is pretty stable, but there are still a few nasties hiding in the game. We are currently working on fixing this latest version, and will have version 1.0.3 released as soon as we feel it is bug free.

Following is a list of the bugs we have found in version 1.0.2 of Escape Velocity:

We will also be making some changes to the game to solve some machine specific problems, as well as making the game a little more enjoyable:

The Delta_V mailing list

There will also be some additional changes to help plug-in designers. If you are interested in designing plug-ins for Escape Velocity, please sign up to the delta_v mailing list. This is where all of the action is taking place. Many people on this list (including Matt) are there to help answer questions and to organize scenario design teams. You don't need to be familiar with programming either. The designers are always in need of artists and creative writers to help with story lines, new planets and the like. So if you are interested, please visit our Web site at: http://www.AmbrosiaSW.com/Lists.html to sign up.

If you run into any further bugs that are not reported here, please send a complete report to help@AmbrosiaSW.com


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