by "Cajun" David Richard
The first module is a Networking module that gives you easy access to AppleTalk and File Sharing. This allows for these settings to be turned on and off via a simple selection from the CSP menu. The other module is a PPP module. It comes in quite handy if you have a PPP account on the Internet, and have to connect or disconnect often. The PPP module also has a status window that displays the IP address you are currently using, and an elapsed timer that indicates how long you are connected to your host.
These modules are shipped with the CSP 1.1.0 package. If you are a CSP user, we recommend that you upgrade your copy to version 1.1.0 if you wish to use the new modules. Also, the separate modules are available from the CSP Add Ons page located at: http://www.ambrosiasw.com/Products/Add_Ons/Misc_AddOns.html
Also, we have had some requests for a way to disable the "optional" resolutions in the CSP menu. These are the menu items that are listed as italics in the display pane. Because of some archetectual problems in the program, the only way to make this possible is to release a new Display module that does not display the optional resolutions. This altered module is also available from the CSP Add Ons page.
A complete list of changes in CSP 1.1.0 can be found in this issue's Eeek A Bug.
Also in our brand new bin is the latest version of Escape Velocity, 1.0.5. Not only does this version open all of the "broken" pilot files you may have, it also features new and improved graphics for just about every ship in the game. Unfortnately, because of all of the new artwork in the new version, the update is a little larger than normal. But, the artwork is worth it ;)
A complete list of changes in EV 1.0.5 can be found in this issue's Eeek A Bug.
Manse is looking better and better every day, and will be in beta in the next few weeks. As you can see above, the interface is staring to take shape, and the appearance is becoming more spiffy ;) For those of you who haven't heard, Manse is a first person perspective adventure game with a true 3-D enviroment. It will require a PPC Macintosh with 16-bit color capabilities.
Cythera (the first product being built on the Delver engine) is also progressing nicely. It too is gearing up for beta testing as well. Currently, we are gathering up artwork for Cythera, and the above image is a sample of a splash screen in the game. Cythera is not one of those hack and slash role playing games, rather it is more of a story teller, where you are a participant in the story!
Keep an eye on future issues of The Ambrosia Times for progress reports on the progress of these two games.
In order to get a leg up on Rhapsody development, Ambrosia has aquired a NeXT Cube. This little beast has quite the engine under the hood. It should arrive in the office any day now, and since Andrew has some experience working with these machines, making the transition to Rhapsody development should be a piece of cake! We will keep you posted on the developments.
However, have no fear, there are other resources available for you if you are interested in plug-in design. Some enthusiastic plug-in designers have set up an alternative list called the EV_Delta. Check out this issue's How To for the low-down on plug-in design and this new list.
American Online, in a stroke of brilliance, has decided to start charging its content providers a happy $55,000 a year for a company's presence on their service. After much discussion with AOL, our AOL users, and each other, we have decided to close down the forum (as you can plainly see, we had a ton of options). Andrew has all of the official news in the President's Letter later on in this issue.
Ciao for now.