Oct 16 2006, 11:01 AM
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Satu ![]() Group: Members Posts: 104 Joined: 10-September 04 From: Espoo, Finland Member No.: 13,639 |
Version 1.0: http://rapidshare.com/files/49646/Wipeout_...edplug.zip.html
Version 0.5: http://rapidshare.de/files/37323726/Wipeou...edplug.zip.html well: ![]() its a model i made a long time ago, but it looks so damn cool that it deserves to be in this game, good practise for me at uv mapping, too. 839 polygons This post has been edited by Xaerock: Oct 20 2006, 01:42 PM -------------------- Redline tracks: Zaarocks valley 1.5
Cars: Dalek Metorce 97X other stuff: Litho Redline icon upcoming: track with new roadtypes and models if i have time |
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Xaerock [car] Metorce 97X 1.0 out! Oct 16 2006, 11:01 AM
Renesis sweet, some of the polys look like they're doi... Oct 16 2006, 12:52 PM
Xaerock Calm down now, i might be able to do that after 2 ... Oct 16 2006, 01:37 PM
MagnusApollo maybe this texture will help you..
lego version... Oct 16 2006, 02:19 PM
Rebelious QUOTE(MagnusApollo @ Oct 16 2006, 12:19 P... Oct 27 2006, 09:48 PM
(SW) Spartan 327 Woohoo! I love that pic...
I made a lego vers... Oct 16 2006, 02:55 PM
Xaerock Ok... looks like im gonna cancel this... apparentl... Oct 17 2006, 07:49 AM
Weepul 884 Did you offset it so that "ground level... Oct 17 2006, 08:09 AM
Xaerock doesent fix the V line problem, i probably have to... Oct 17 2006, 08:50 AM
3dconge QUOTE(Xaerock @ Oct 17 2006, 01:50 PM) 16... Oct 17 2006, 09:18 AM
kauthor Grab the opportunity! Oct 17 2006, 09:28 AM
Xaerock haha, a nice birthday present
thanks dude. the ... Oct 17 2006, 10:10 AM
3dconge QUOTE(Xaerock @ Oct 17 2006, 03:10 PM) 16... Oct 17 2006, 12:14 PM
kauthor Servers are always down for technical maintenance... Oct 17 2006, 12:37 PM
Renesis you sound like you've deleted polygons, but di... Oct 17 2006, 01:19 PM
Xaerock heres the obj file for you other people: http://ra... Oct 18 2006, 06:39 AM
Renesis It was 50-100x too small, and pointing up instead ... Oct 18 2006, 02:34 PM
Xaerock Thanks a ton! ive got the next 2 days no schoo... Oct 18 2006, 02:51 PM
Xaerock I have no idea why wings apparently resized the mo... Oct 18 2006, 03:44 PM
Renesis looked fine to me, but it wouldn't import for ... Oct 18 2006, 04:03 PM
Xaerock Oh yeahhh!!! thanks alot, uv mapping p... Oct 18 2006, 04:14 PM
Renesis no problemo, that's why C4D rocks my socks off... Oct 18 2006, 04:23 PM
3dconge QUOTE(Renesis @ Oct 18 2006, 09:23 PM) 16... Oct 18 2006, 04:57 PM
kauthor Hahahaha.. Oct 18 2006, 08:10 PM
Xaerock I think i noticed the problem with wings 3Ds obj e... Oct 19 2006, 02:01 AM
Beau Xaerock i hope th wipeout style ship does the same... Oct 19 2006, 03:01 AM
Ahruman Given all this talk about scaling, I’ll pimp... Oct 19 2006, 04:43 AM
Xaerock Heres version 0.5 for you... sucks that you cant r... Oct 19 2006, 06:33 AM
Beau hah I like it. Oct 19 2006, 09:16 AM
Xaerock Heh, heres a question for my next version, whats t... Oct 19 2006, 01:57 PM
Beau Imagine this
You start at the front of the startin... Oct 19 2006, 02:14 PM
Renesis hey, i just had an awesome idea, instead of an acc... Oct 19 2006, 02:55 PM
pruelva This is sort of like the multiplayer racing that E... Oct 19 2006, 04:52 PM
Xaerock Hmm.. i forgot why model importer gives models hol... Oct 20 2006, 12:24 AM
Renesis just look in the toolkit introduction manual under... Oct 20 2006, 01:59 AM
Xaerock Upcoming 1.0 version looking like this now:
i ... Oct 20 2006, 08:44 AM
Beau Gimme gimme gimme Oct 20 2006, 09:30 AM
Xaerock Well, i have to serve my fans of course
here u g... Oct 20 2006, 01:41 PM
Buffalo the Kid I have a pic where i got it super high, but i don... Oct 21 2006, 03:00 PM
Renesis maybe you should stop getting super high and you... Oct 21 2006, 03:40 PM
Buffalo the Kid QUOTE(Renesis @ Oct 21 2006, 03:40 PM) 16... Oct 21 2006, 06:23 PM![]() ![]() |
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