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Feb 4 2010, 04:11 PM
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#76
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![]() Satu ![]() Group: Members Posts: 110 Joined: 27-August 08 From: nowhere and everywhere Member No.: 28,970 |
Just wondering, how do people get their stats from their most recent crawl on here? I can't figure it out, and I didn't get any instruction manuals or Read-mes with the game. I am running the game on an intel based mac.
-------------------- From Anchorman:
Yeah, there were horses, and a man on fire, and I killed a guy with a trident. Brick, I've been meaning to talk to you about that. You should find yourself a safehouse or a relative close by. Lay low for a while, because you're probably wanted for murder. Think about it: Can somebody please, Remove these, Cutleries, From my knees... |
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Feb 4 2010, 06:27 PM
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#77
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Inline Crustaceans Needed. ![]() ![]() ![]() ![]() Group: Members Posts: 930 Joined: 22-February 08 From: Mann's Land Member No.: 27,541 |
On my Intel Macbook, I can be, say, a merfolk priest of zin, despite those being unavailable.
CODE Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file. 52 Eraxin the Believer (level 2, -3/18 HPs) Began as a Merfolk Priest on Feb 4, 2010. Was a Follower of Zin. Slain by an orc ... wielding a +0,+0 orcish dagger (7 damage) ... on Level 3 of the Dungeon. Danny's game lasted 00:02:09 (626 turns). Eraxin the Believer (Merfolk Priest) Turns: 626, Time: 00:02:09 HP -3/18 AC 1 Str 12 Exp: 2/12 (12), need: 23 MP 3/3 EV 11 Int 13 God: Zin * Gold 44 SH 0 Dex 11 Spells: 0 memorised, 1 level left Res.Fire : . . . See Invis. : . a - +0 quarterstaff Res.Cold : . . . Warding : . i - -1 robe (curse) Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) (no gloves) Sust.Abil.: . Rnd.Telep. : . (no boots) Res.Mut. : . Ctrl.Telep.: . (no amulet) Res.Slow : . Levitation : . (no ring) Saprovore : . . . Ctrl.Flight: . (no ring) @: not resistant to magic, unstealthy A: change form in water a: Recite, Renounce Religion You were on level 3 of the Dungeon. You worshipped Zin. Zin was most pleased with you. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 23 gold pieces. Inventory: Hand weapons a - a +0,+0 quarterstaff (weapon) h - a +0,+0 dagger (quivered) Armour b - a +0 robe i - a cursed -1 robe (worn) Comestibles d - a bread ration Scrolls e - 2 scrolls of teleportation g - a scroll of detect curse Jewellery f - a +3 ring of intelligence Potions c - 2 potions of healing You had 12 experience left. Skills: + Level 2 Fighting + Level 2 Staves + Level 2 Dodging + Level 5 Invocations You had one spell level left. You didn't know any spells. Overview of the Dungeon You didn't discover anything interesting. Message History You hit the orc. The orc is lightly wounded. The orc hits you with a runed orcish trident. The orc hits you with an orcish dagger. You hit the orc, but do no damage. The orc is lightly wounded. The orc misses you. ##.# #.!.#.# #...#.# #...#.### #.......# #.......# #.......# .###..oo...# ......o@.(<+ ######.....# ....###### ..... ..... .... .. . You could see 3 orcs. Vanquished Creatures 2 giant bats A giant cockroach (D:1) A goblin (D:1) 2 kobolds 2 rats 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Eraxin, the Merfolk Priest, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 575 | D:2 | Reached XP level 2. HP: 18/18 MP: 2/3 626 | D:3 | Slain by an orc This was just a throwaway so I could show you what I mean. ![]() ![]()
This post has been edited by Kasofa1: Feb 4 2010, 06:27 PM -------------------- Xsera
SKF4KA: Radioactive City "Go, Anaconda, I choose you! Use your IR Missile attack!" -JoshTigerHeart your face is lopsided. hide it with hair. |
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Feb 4 2010, 07:44 PM
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#78
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![]() Tiga ![]() ![]() ![]() Group: Members Posts: 464 Joined: 29-November 06 From: Denver, CO Member No.: 22,502 |
7168 | D:6 | You fall through a shaft! 7196 | D:9 | Slain by an unseen horror Just entered lvl 6, fell into a trap to lvl 9 and got killed by some invisible thing right away. Wow, that's pretty terrible. I fallen, then had to use teleport scrolls to get to areas that actually had exits, but nothing that bad. I also seem to get some potentially great gear early on if I'm a Troll Monk - most of which isn't of use for me since....well, I'm a monk. Has anyone else noticed this? Seriously, I've had multiple games with a Troll Monk where I get multiple spell books, magic centaur armor, magic longswords and war axes before I get to the temple. On a side note, a Monk with that healing god that demands sacrificing weapons is a natural fit. EDIT: Kasofa1, those options are available for everyone. If an option is grey, it means it's not a recommended game, as usually the skills of that race don't translate well to the class. This post has been edited by TwoADay: Feb 4 2010, 07:46 PM -------------------- Goat.
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Feb 4 2010, 09:10 PM
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#79
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NOT 庄子 ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,766 Joined: 25-October 05 From: Seattle Member No.: 17,675 |
QUOTE (Cham) 7168 | D:6 | You fall through a shaft! 7196 | D:9 | Slain by an unseen horror Just entered lvl 6, fell into a trap to lvl 9 and got killed by some invisible thing right away. Yeah, unseen horrors are especially annoying, because unlike orc wizards (who only move one square at a time, meaning you can usually guess where they are), they move like bats, 3-4 spaces at a time. If you are in a wide open space, unless you have a scroll of immolation or can see invisible, you have no way of killing them. If I don't have either of those, I usually just run to the next and/or previous level. -------------------- |
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Feb 5 2010, 05:00 AM
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#80
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![]() Dua ![]() ![]() Group: Members Posts: 324 Joined: 20-March 09 From: North Cuba Member No.: 42,891 |
Killing imps without a decent ranged weapon can also be a *****.
-------------------- Consistency: It's only a virtue if you're not a screw-up.
BattleReports.com, Home of the Battle Report |
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Feb 5 2010, 05:35 PM
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#81
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![]() Dua ![]() ![]() Group: Members Posts: 324 Joined: 20-March 09 From: North Cuba Member No.: 42,891 |
Getting better:
CODE Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file.
3161 Skiv the Blackguard (level 9, -3/50 HPs) Began as a Spriggan Stalker on Feb 4, 2010. Was a High Priest of Makhleb. Killed by divine providence ... invoked by an orc priest (13 damage) ... on Level 2 of the Orcish Mines on Feb 5, 2010. User's game lasted 01:35:31 (11409 turns). Skiv the Blackguard (Spriggan Stalker) Turns: 11409, Time: 01:35:31 HP -3/50 AC 3 Str 7 Exp: 9/3728 (0), need: 1354 MP 11/21 EV 21 Int 14 God: Makhleb ***** Gold 552 SH 0 Dex 19 Spells: 4 memorised, 1 level left Res.Fire : . . . See Invis. : + a - +3,+7 dagger Res.Cold : . . . Warding : . t - +0 elf robe Life Prot.: . . . Conserve : + (shield restricted) Res.Poison: + Res.Corr. : . v - -1 cap Res.Elec. : . Clarity : . R - +1 dwarf cloak {rPois} (curse) (gloves unavailable) Sust.Abil.: + Rnd.Telep. : . (boots unavailable) Res.Mut. : . Ctrl.Telep.: . x - amulet of conservation Res.Slow : . Levitation : . Q - ring of sustain abilities Saprovore : . . . Ctrl.Flight: . b - ring of protection from magic @: very slightly glowing, very quick, very resistant to magic, very stealthy A: unfitting armour, herbivore 3, slow metabolism 3, speed 3, see invisible a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb, Renounce Religion You were on level 2 of the Orcish Mines. You worshipped Makhleb. Makhleb was extremely pleased with you. You were not hungry. You visited 3 branches of the dungeon, and saw 12 of its levels. You collected 654 gold pieces. You spent 123 gold pieces at shops. Inventory: Hand weapons a - a +3,+7 dagger (weapon) y - a +0,+0 dagger (quivered) z - a +0,+0 orcish dagger L - a +1,+0 elven dagger M - a +1,+0 elven dagger N - a +0,+3 dwarven dagger T - a +0,+1 orcish dagger U - a -1,+0 orcish dagger Armour t - a +0 elven robe (worn) v - a -1 cap (worn) R - a cursed +1 dwarven cloak of poison resistance (worn) Magical devices r - a wand of enslavement (6) H - a wand of draining (1) I - a wand of slowing (5) O - a wand of digging (6) Comestibles c - 15 sultanas h - 2 bread rations m - 5 strawberries E - 2 apples W - a cheese Scrolls i - a scroll of fear j - a scroll of detect curse k - a scroll of blinking p - 2 scrolls of fog w - a scroll of noise C - a scroll of paper F - 4 scrolls of remove curse J - a scroll of random uselessness P - a scroll of immolation V - 2 scrolls of identify X - a scroll of recharging Jewellery b - a ring of protection from magic (left hand) x - an amulet of conservation (around neck) Q - a ring of sustain abilities (right hand) Potions e - a potion of porridge g - a potion of healing l - 2 potions of restore abilities n - a potion of cure mutation o - a potion of resistance A - a potion of berserk rage B - 2 potions of might D - a potion of speed G - a potion of mutation K - a potion of slowing Z - a potion of levitation Books d - a book of Stalking Spells Type Level *Sting Conjuration/Poison 1 Sure Blade Enchantment 2 Projected Noise Enchantment 2 Poison Weapon Enchantment/Poison 2 *Mephitic Cloud Conjuration/Poison/Air 3 Petrify Enchantment/Earth 4 *Invisibility Enchantment 6 S - a book of Hinderance Spells Type Level Confusing Touch Enchantment 1 Slow Enchantment 3 *Confuse Enchantment 3 Petrify Enchantment/Earth 4 You had 0 experience left. Skills: + Level 2 Fighting + Level 7 Short Blades + Level 1 Throwing + Level 7 Dodging + Level 7 Stealth + Level 8 Stabbing + Level 2 Traps & Doors + Level 3 Spellcasting + Level 3 Conjurations + Level 3 Enchantments + Level 1 Air Magic + Level 4 Poison Magic You had one spell level left. You knew the following spells: Your Spells Type Power Success Level a - Sting Pois/Conj ###.. Great 1 b - Mephitic Cloud Pois/Air/Conj ##........ Fair 3 c - Invisibility Ench ##........ Useless 6 d - Confuse Ench ##........ Good 3 Overview of the Dungeon Branches: Temple: D:6 Orc : D:9 Altars: Makhleb: D:9 Shops: D:4: * D:6: *[/[ D:7: / D:9: * Innate Abilities, Weirdness & Mutations Your body does not fit into most forms of armour. You are a herbivore. You need consume almost no food. You cover ground extremely quickly. You have supernaturally acute eyesight. Message History The stinking cloud engulfs the orc knight. The orc knight is moderately wounded. You are engulfed in noxious fumes! The orc is engulfed in noxious gasses! The orc appears confused. The ogre misses something. The orc priest invokes the aid of Beogh against you. ..>.....%.##...#.... ..........#..o..###. #..........#...... ..........##....... ....oO..).#.o$.##.. ...o..ooo#.#...# # .....##o#...#... .##.##Oho#....... .. #o#@oo..#. .. ######o## #### You could see an orc knight, an orc warrior, 2 ogres, a warg, an orc priest and 5 orcs. Vanquished Creatures 6 ogres A phantom (D:8) An ice beast (D:9) 3 centaurs Sigmund (D:2) 2 giant frogs A brown snake (D:8) 2 orc warriors An eye of draining (D:9) 4 imps 4 orc priests 2 giant beetles 2 hounds A wight (D:8) 6 giant ants 8 orc wizards 3 giant iguanas A shadow (D:8) 3 jellies 7 gnolls (D:9) 5 snakes 3 giant mites 5 worms An ooze (D:1) A giant eyeball (D:4) 7 giant bats 3 giant cockroaches 3 giant geckos 14 hobgoblins 2 jackals (D:5) 55 orcs 2 quokkas 4 giant newts A giant spore (D:9) 5 goblins 10 kobolds 2 orc zombies 5 rats 2 small snakes 189 creatures vanquished. Vanquished Creatures (collateral kills) 23 orcs 23 creatures vanquished. Grand Total: 212 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Skiv, the Spriggan Stalker, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 331 | D:1 | Reached XP level 2. HP: 12/14 MP: 1/5 945 | D:2 | Noticed Sigmund 2030 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/7 2035 | D:2 | Learned a level 3 spell: Mephitic Cloud 2212 | D:2 | Defeated Sigmund 2212 | D:2 | Reached XP level 4. HP: 12/22 MP: 3/10 2389 | D:2 | Reached skill 1 in Traps & Doors 2514 | D:3 | Reached skill 5 in Stabbing 3048 | D:4 | Reached XP level 5. HP: 26/26 MP: 10/12 3125 | D:4 | Reached skill 1 in Conjurations 3988 | D:4 | Bought a scroll of remove curse for 57 gold pieces 3988 | D:4 | Bought a potion of healing for 38 gold pieces 4001 | D:5 | Entered Level 5 of the Dungeon 4012 | D:5 | Reached skill 5 in Stealth 4036 | D:5 | Reached XP level 6. HP: 22/32 MP: 11/15 4103 | D:5 | Reached skill 1 in Fighting 4111 | D:5 | Reached skill 5 in Dodging 4396 | D:5 | Got an encrusted cloak 4755 | D:5 | Identified the cursed -3 cloak of Bitterness (You found it on level 5 of the Dungeon) 4859 | D:5 | Reached skill 6 in Stabbing 5621 | D:5 | Reached XP level 7. HP: 25/38 MP: 17/18 6414 | D:6 | Reached XP level 8. HP: 40/42 MP: 8/20 6422 | D:6 | Reached skill 5 in Short Blades 6555 | D:6 | Reached skill 1 in Throwing 6683 | Temple | Entered the Ecumenical Temple 6750 | Temple | Became a worshipper of Makhleb the Destroyer 6944 | D:6 | Bought an embroidered dwarven cloak for 28 gold pieces 7635 | D:7 | Reached skill 7 in Stabbing 7872 | D:7 | Acquired Makhleb's first power 9023 | D:8 | Learned a level 6 spell: Invisibility 9028 | D:8 | Learned a level 3 spell: Confuse 9203 | D:8 | Acquired Makhleb's second power 9263 | D:8 | Reached XP level 9. HP: 48/50 MP: 20/21 9777 | D:8 | Reached skill 1 in Air Magic 9807 | D:8 | Acquired Makhleb's third power 10385 | D:9 | Reached skill 8 in Stabbing 10638 | D:9 | Acquired Makhleb's fourth power 10901 | Orc:1 | Entered Level 1 of the Orcish Mines 11025 | Orc:1 | Acquired Makhleb's fifth power 11409 | Orc:2 | Killed from afar by an orc priest -------------------- Consistency: It's only a virtue if you're not a screw-up.
BattleReports.com, Home of the Battle Report |
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Feb 6 2010, 10:19 PM
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#82
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C'tekk Mu the Magnificant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,269 Joined: 3-August 02 From: Las Vegas, Nevada Member No.: 5,695 |
Ok. So heres a question. I've got a great demonspawn stalker going. Level 8, just got makleb god, good list of spells and weaponry blah blah blah.
So I just found the orc mines, do i go in now or do i stay in the dungeon and stick with that for now and then go there later? I'm level 8 and on the 7th floor of the dungeon and not really sure if it's suicide to walk into an orc priest nest. -------------------- "You know what? I ****ing hate you." -Church
"Outside of a dog a book is a man's best friend, Inside of a dog it's too dark to read." -Groucho Marx "The Burmese python tried to swallow its fearsome rival whole but then exploded." Blue Team Will Rule The World! |
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Feb 6 2010, 11:32 PM
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#83
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![]() SD Fleet Commander ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,947 Joined: 25-July 08 From: Endgame Member No.: 28,742 |
While you guys are answering Eji 1700's question, could you answer eatfoodnow's question as well? I would, but having never played the game I don't know the answer.
-------------------- "May the Wyvern cast a shadow across your enemies and may the Phoenix show them the true meaning of ph34r."
- DarthKev and Kronos, defeating pirates and protecting merchants for a decade. HOTS is here... My Gallery |
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Feb 7 2010, 01:12 AM
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#84
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C'tekk Mu the Magnificant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,269 Joined: 3-August 02 From: Las Vegas, Nevada Member No.: 5,695 |
Just wondering, how do people get their stats from their most recent crawl on here? I can't figure it out, and I didn't get any instruction manuals or Read-mes with the game. I am running the game on an intel based mac. Didn't see this. In short look in a folder called morgue. Should be filled with text docs of your poor poor dead characters lives. Also the game should have come with a readme .pdf file, and when in doubt the wiki has many answers. CODE Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file. 12883 Eji the Slicer (level 11, 0/79 (82) HPs) Began as a Demonspawn Stalker on Feb 6, 2010. Was a High Priest of Makhleb. Succumbed to poison ... on Level 12 of the Dungeon on Feb 7, 2010. The game lasted 02:23:45 (23199 turns). Eji the Slicer (Demonspawn Stalker) Turns: 23199, Time: 02:23:45 HP 0/79 (82) AC 23 Str 14 Exp: 11/17394 (2), need: 4235 MP 18/20 EV 14 Int 13 God: Makhleb ***** Gold 708 SH 8 Dex 19 Spells: 6 memorised, 0 levels left Res.Fire : . . . See Invis. : . a - +3,+5 dagger (venom) Res.Cold : + + . Warding : . u - +6 robe {rC+} Life Prot.: . . . Conserve : . o - +5 buckler "Skofiz" {rC+} Res.Poison: . Res.Corr. : . f - +0 horned helmet Res.Elec. : . Clarity : . t - +1 cloak m - +0 pair of gloves Sust.Abil.: . Rnd.Telep. : . N - +1 pair of dwarf boots Res.Mut. : . Ctrl.Telep.: . (no amulet) Res.Slow : . Levitation : . k - +3 ring of protection Saprovore : . . . Ctrl.Flight: . i - +4 ring of dexterity @: very poisoned, very slightly glowing, somewhat resistant to magic, quite stealthy A: raise dead, AC +6 a: Raise Dead, Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater Servant of Makhleb, Renounce Religion You were on level 12 of the Dungeon. You worshipped Makhleb. Makhleb was exalted by your worship. You were full. You visited 3 branches of the dungeon, and saw 17 of its levels. You collected 688 gold pieces. Inventory: Hand weapons a - a +3,+5 dagger of venom (weapon) O - a +1,+2 bow of frost Missiles I - 30 +0 arrows R - 2 curare-tipped +0 needles S - 21 +0 arrows of frost Armour f - a +0 horned helmet (worn) m - a +0 pair of gloves (worn) o - the +5 buckler "Skofiz" (worn) {rC+} (You found it on level 8 of the Dungeon) It protects you from cold. r - a +1 leather armour t - a +1 cloak (worn) u - a +6 robe of cold resistance (worn) K - the +3 chain mail of Uthrading {+Inv +Map rN+ EV+1 Int-2 Dam+2} (You found it on level 7 of the Dungeon) It affects your evasion (+1). It affects your intelligence (-2). It affects your damage-dealing abilities (+2). It protects you from negative energy. It lets you turn invisible. It lets you sense your surroundings. N - a +1 pair of dwarven boots (worn) Magical devices c - a wand of fire (0) e - a wand of digging (5) h - a wand of cold (11) q - a wand of paralysis (3) H - a wand of enslavement (2) P - a wand of digging (8) U - a wand of polymorph other (6) V - a wand of frost (0) X - a wand of slowing (10) Comestibles g - 3 rotting chunks of giant frog flesh j - 2 rotting chunks of giant frog flesh w - a choko A - 4 meat rations J - a bread ration Scrolls y - 6 scrolls of detect curse z - a scroll of fog C - 3 scrolls of remove curse Q - a scroll of magic mapping W - a scroll of fear Jewellery i - a +4 ring of dexterity (left hand) k - a +3 ring of protection (right hand) v - an uncursed ring of ice B - an uncursed ring of levitation F - an uncursed ring of magical power M - an uncursed ring of see invisible Potions b - a potion of paralysis l - a potion of mutation D - a potion of confusion E - 2 potions of speed G - a potion of might T - a potion of restore abilities Books d - a book of Stalking Spells Type Level *Sting Conjuration/Poison 1 *Sure Blade Enchantment 2 Projected Noise Enchantment 2 *Poison Weapon Enchantment/Poison 2 *Mephitic Cloud Conjuration/Poison/Air 3 *Petrify Enchantment/Earth 4 Invisibility Enchantment 6 You had 2 experience left. Skills: + Level 5 Fighting + Level 10 Short Blades + Level 3 Bows + Level 6 Dodging + Level 6 Stealth + Level 3 Stabbing + Level 4 Shields + Level 2 Traps & Doors + Level 4 Spellcasting + Level 5 Conjurations + Level 4 Enchantments + Level 6 Poison Magic + Level 3 Invocations + Level 4 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Success Level a - Sting Pois/Conj ####. Excellent 1 b - Poison Weapon Pois/Ench N/A Great 2 c - Sure Blade Ench ###....... Great 2 d - Mephitic Cloud Pois/Air/Conj ###....... Very Good 3 e - Identify Divn N/A Useless 6 f - Petrify Erth/Ench ##........ Cruddy 4 Overview of the Dungeon Branches: Temple: D:7 Orc : D:7 Lair : D:11 Swamp : Lair:2 Altars: Makhleb: D:10 Shops: D:5: ( Innate Abilities, Weirdness & Mutations You have extremely tough skin (AC +3). You are completely covered in supple grey scales (AC +3). You can raise the dead to walk for you. Message History That liquid tasted extremely nasty... You are more poisoned. * * * LOW HITPOINT WARNING * * * You feel extremely sick. * * * LOW HITPOINT WARNING * * * You feel very sick. You feel a little better. ..########............ ..#......#....######(. ..#......#....#....#.. ..#......#....#....#.. ..#......#....#....#.. ..#......#....#....#.# ..#......#....#....#.# ..#......#....#....#.# ..#......#....#....#.# ..#.....@+....#'####.# ..########...........# .....................# .............p........ .########........3.... .# #.......z..... (# #.....######## .########.....# ..............# ..............# There were no monsters in sight! Vanquished Creatures The ghost of Jake the Chopper, an experienced DrCr of Makhleb (D:8) A black snake (Lair:4) A wolf spider (D:10) 6 slime creatures (D:12) 3 giant brown frogs 2 cyclopes A blink frog (D:10) 2 hippogriffs A giant slug (Lair:2) 3 yaks 3 hungry ghosts 2 manticores A big kobold (D:11) 3 ice beasts A necrophage (D:10) A phantom (D:6) 4 centaurs 7 gila monsters An ugly thing zombie (D:10) 6 giant lizards 3 orc warriors 7 giant frogs 3 brown snakes 2 eyes of draining (D:11) A giant frog zombie (D:5) 8 killer bees 6 imps A killer bee zombie (D:7) 9 orc priests 2 giant beetles A big kobold zombie (D:12) 9 hounds 2 quasits 15 orc wizards 4 giant iguanas 4 scorpions 2 hound zombies 4 giant ants Ijyb (D:3) A giant ant zombie (D:7) 2 jellies 9 gnolls 2 giant centipedes (Lair:1) 22 snakes 4 worms 10 green rats (Lair:3) A mummy (D:11) Terence (D:2) 2 oozes Jessica (D:3) 4 giant eyeballs 12 giant bats 7 giant cockroaches 5 giant mosquitos (D:4) 14 goblins 23 grey rats 21 hobgoblins 12 jackals 20 kobolds 66 orcs 8 quokkas 2 small snakes 4 giant geckos A giant gecko zombie (D:11) 9 giant newts 18 rats 415 creatures vanquished. Vanquished Creatures (collateral kills) 3 slime creatures (D:12) A cyclops (D:12) A troll (D:12) A spiny frog (Lair:4) A giant ant (D:12) A giant bat (Lair:4) 8 creatures vanquished. Vanquished Creatures (others) A yellow wasp (D:10) An orc wizard (D:7) 2 green rats (Lair:4) An ufetubus (D:12) 2 grey rats (Lair:2) A hobgoblin (D:7) A jackal (D:5) 9 creatures vanquished. Grand Total: 432 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Eji, the Demonspawn Stalker, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 1/1 1 | D:1 | Noticed a minotaur skeleton 3 | D:1 | Noticed a centaur skeleton 4 | D:1 | Noticed a centaur skeleton 6 | D:1 | Noticed a naga skeleton 8 | D:1 | Noticed an elf skeleton 11 | D:1 | Noticed an ogre skeleton 11 | D:1 | Noticed a naga skeleton 13 | D:1 | Noticed a troll skeleton 13 | D:1 | Noticed a draconian skeleton 14 | D:1 | Noticed a troll skeleton 15 | D:1 | Noticed an orc skeleton 17 | D:1 | Noticed a draconian skeleton 17 | D:1 | Noticed a human skeleton 19 | D:1 | Noticed a kobold skeleton 21 | D:1 | Noticed a naga skeleton 141 | D:1 | Reached skill 3 in Stealth 460 | D:1 | Reached skill 1 in Dodging 460 | D:1 | Reached skill 1 in Short Blades 887 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/2 940 | D:1 | Learned a level 2 spell: Poison Weapon 1649 | D:2 | Noticed Terence 1660 | D:2 | Gained mutation: You have tough skin (AC +1). 1660 | D:2 | Gained mutation: You have very tough skin (AC +2). 1660 | D:2 | Gained mutation: You have extremely tough skin (AC +3). 1660 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/3 1675 | D:2 | Defeated Terence 1732 | D:2 | Reached skill 1 in Enchantments 2297 | D:3 | Noticed Jessica 2354 | D:3 | Defeated Jessica 2694 | D:3 | Reached skill 1 in Conjurations 2711 | D:3 | Reached XP level 4. HP: 16/31 MP: 2/5 3070 | D:3 | Learned a level 2 spell: Sure Blade 3155 | D:3 | Noticed Ijyb 3196 | D:3 | Defeated Ijyb 3461 | D:4 | Gained mutation: You are partially covered in supple grey scales (AC +1). 3461 | D:4 | Gained mutation: You are mostly covered in supple grey scales (AC +2). 3461 | D:4 | Gained mutation: You are completely covered in supple grey scales (AC +3). 3461 | D:4 | Reached XP level 5. HP: 32/37 MP: 4/6 4466 | D:4 | Got an ancient buckler 4470 | D:4 | Identified the cursed -5 buckler of Dishonesty (You found it on level 4 of the Dungeon) 5526 | D:5 | Entered Level 5 of the Dungeon 5622 | D:5 | Learned a level 3 spell: Mephitic Cloud 5650 | D:5 | Reached XP level 6. HP: 44/44 MP: 5/9 5791 | D:5 | Reached skill 1 in Evocations 6056 | D:5 | Reached skill 4 in Stealth 6595 | D:6 | Reached XP level 7. HP: 51/51 MP: 6/10 7178 | D:6 | Reached skill 1 in Bows 7878 | D:7 | Got an ichor-stained chain mail 7889 | D:7 | Identified the +3 chain mail of Uthrading (You found it on level 7 of the Dungeon) 8024 | Temple | Entered the Ecumenical Temple 8078 | Temple | Became a worshipper of Makhleb the Destroyer 8142 | D:7 | Gained mutation: Your body is slowly deteriorating. 8675 | D:7 | Gained mutation: You can translocate small distances instantaneously. 8675 | D:7 | Gained mutation: You have a fast metabolism. 8918 | D:7 | Reached XP level 8. HP: 57/57 MP: 10/12 8935 | D:7 | Acquired Makhleb's first power 9526 | D:7 | Reached skill 5 in Short Blades 9548 | D:7 | Reached skill 1 in Shields 10056 | D:7 | Acquired Makhleb's second power 10793 | D:7 | Reached skill 5 in Stealth 10814 | D:8 | Got a faintly humming buckler 10841 | D:8 | Identified the +5 buckler "Skofiz" (You found it on level 8 of the Dungeon) 11512 | D:8 | Noticed Jake's ghost 11562 | D:8 | Defeated Jake's ghost 11562 | D:8 | Reached XP level 9. HP: 39/65 MP: 13/13 11741 | D:8 | Reached skill 6 in Short Blades 11947 | D:8 | Reached skill 1 in Invocations 12270 | D:8 | Lost mutation: You have a fast metabolism. 12270 | D:8 | Lost mutation: Your body is slowly deteriorating. 12270 | D:8 | Lost mutation: You can translocate small distances instantaneously. 12441 | D:8 | Acquired Makhleb's third power 13334 | D:9 | Reached skill 5 in Poison Magic 13562 | D:10 | Entered Level 10 of the Dungeon 13592 | D:10 | Acquired Makhleb's fourth power 13626 | D:10 | Reached skill 7 in Short Blades 13842 | D:10 | Reached skill 1 in Traps & Doors 14876 | D:10 | A troll changed into a yaktaur 14878 | D:10 | A yaktaur changed into a swamp dragon 14891 | D:10 | Gained mutation: You can raise the dead to walk for you. 14891 | D:10 | Reached XP level 10. HP: 67/72 MP: 14/17 14897 | D:10 | Reached skill 5 in Dodging 15958 | D:11 | Reached skill 8 in Short Blades 17385 | Lair:1 | Entered Level 1 of the Lair of Beasts 18004 | Lair:1 | Acquired Makhleb's fifth power 18234 | Lair:1 | Reached skill 9 in Short Blades 19255 | Lair:2 | Reached skill 5 in Fighting 20297 | Lair:3 | Reached XP level 11. HP: 79/79 MP: 18/18 20871 | Lair:2 | Reached skill 5 in Conjurations 21525 | D:12 | Reached skill 10 in Short Blades 22242 | Lair:2 | Learned a level 6 spell: Identify 22438 | Lair:2 | Learned a level 4 spell: Petrify 23198 | D:12 | HP: 2/79 [poison] 23199 | D:12 | Succumbed to poison Question is now pointless. In the end i wound up going a little ways into the lair and trying to go lower, but i hit a wall where lair monsters could rape the hell out of me as could the normal dungeon monsters. Great run though. Edit: So to relax i made a troll monk(pretty damn simple concept) and he died on level 2 or 3 of the dungeon. I named him blargh. I then tried again. I named the next one blargh. He died......to the ghost of the previous blagrh on the same level of the dungeon. Repeat this 3 GOD DAMN TIMES in a row. My lower dungeon is now apparently haunted with ghost angry troll monks named blargh.... This post has been edited by Eji1700: Feb 7 2010, 05:51 AM -------------------- "You know what? I ****ing hate you." -Church
"Outside of a dog a book is a man's best friend, Inside of a dog it's too dark to read." -Groucho Marx "The Burmese python tried to swallow its fearsome rival whole but then exploded." Blue Team Will Rule The World! |
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Feb 8 2010, 02:48 PM
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#85
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![]() \0 ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 2,989 Joined: 15-April 99 Member No.: 30 |
dungeoncrawl_oh_dear.png ( 233.16K )
Number of downloads: 18It was a promising start, but didn't get very far. I tried to teleport out, but it dropped me even closer to the apparent fort. I killed 6 dogs, then had to run from the deadly scorpion. CODE Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file.
222 Cham the Charm-Maker (level 4, -6/25 HPs) Began as a High Elf Enchanter on Feb 8, 2010. Mangled by a gnoll ... wielding a +2,+2 flail (11 damage) ... on Level 4 of the Dungeon. The game lasted 00:18:37 (2911 turns). Cham the Charm-Maker (High Elf Enchanter) Turns: 2911, Time: 00:18:37 HP -6/25 AC 3 Str 10 Exp: 4/151 (0), need: 58 MP 10/10 EV 11 Int 18 God: No God Gold 117 SH 4 Dex 14 Spells: 1 memorised, 6 levels left Res.Fire : . . . See Invis. : + y - +2 sabre (vamp) Res.Cold : + . . Warding : . g - +1 robe {rC+} Life Prot.: . . . Conserve : . p - +1 buckler Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) (no gloves) Sust.Abil.: . Rnd.Telep. : . (no boots) Res.Mut. : . Ctrl.Telep.: + s - amulet of rage Res.Slow : . Levitation : . e - ring of teleport control Saprovore : . . . Ctrl.Flight: . i - ring of see invisible @: slightly resistant to magic, fairly stealthy A: no striking features a: Evoke Berserk Rage You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 94 gold pieces. Inventory: Hand weapons a - a +1,+1 elven short sword r - a +3,+2 trident of dragon slaying v - a +1,+0 short sword y - a +2,+2 vampiric sabre (weapon) Missiles d - 12 +1 elven darts (quivered) Armour g - a +1 robe of cold resistance (worn) p - a +1 buckler (worn) Magical devices n - a wand of magic darts (15) Comestibles b - a chunk of snake flesh k - 2 meat rations B - a lemon Scrolls f - a scroll of identify h - 2 scrolls of remove curse j - a scroll of noise m - a scroll of random uselessness o - a scroll of recharging q - a scroll of detect curse u - 2 scrolls of curse weapon Jewellery e - a ring of teleport control (right hand) i - a ring of see invisible (left hand) s - an amulet of rage (around neck) x - an uncursed amulet of warding Potions t - a potion of might w - a potion of poison Books c - a book of Charms Spells Type Level *Corona Enchantment 1 Repel Missiles Enchantment/Air 2 Ensorcelled Hibernation Enchantment/Ice 2 Confuse Enchantment 3 Enslavement Enchantment 4 Silence Enchantment/Air 5 Invisibility Enchantment 6 You had 0 experience left. Skills: + Level 1 Fighting - Level 2 Short Blades - Level 1 Darts - Level 2 Dodging - Level 2 Stealth + Level 1 Shields + Level 2 Spellcasting - Level 5 Enchantments You had 6 spell levels left. You knew the following spells: Your Spells Type Power Success Level a - Corona Ench ####...... Excellent 1 Overview of the Dungeon You didn't discover anything interesting. Message History The jackal bites you but doesn't do any damage. You hit the gnoll. You feel better. The gnoll is severely wounded. The jackal misses you. The jackal bites you. You miss the gnoll. ## .#{{# .#{{### .#{{{.# + # ..{{{.# .OO. ..{{{.# ..ggg ..{{{.# g..$g ..{{{.# g... ..{{{.# ##### ##g'## ..{{{.# #..#..#######ggg.#### ..{{{.#.#.F#..g@hsggggg..'.... ..{{###'#..#..#######g...#### ..{{#...#############s'''#### ..{{#ggg#.......%..ss........$ ..{{#####{{{{{{%{{{{{....{{{{ ..{{{{{{{{{{{{{{{{{{{....{{{{ #.{{{{{{{{{{{{{{{{{{{....{{{{ #..P....................?... #...................?...... ################.#######.# ..# . You could see a giant frog, a scorpion, 10 gnolls and a jackal. Vanquished Creatures Ijyb (D:3) 3 snakes A worm (D:3) Terence (D:3) 3 giant bats (D:1) A giant cockroach (D:2) 2 giant geckos (D:1) 8 hobgoblins 11 jackals 3 kobolds An orc (D:3) A quokka (D:2) 5 goblins 7 rats 48 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Cham, the High Elf Enchanter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 370 | D:1 | Reached XP level 2. HP: 14/14 MP: 3/6 1615 | D:3 | Noticed Terence 1628 | D:3 | Defeated Terence 1628 | D:3 | Reached XP level 3. HP: 1/20 MP: 7/7 2345 | D:3 | Noticed Ijyb 2369 | D:3 | Defeated Ijyb 2493 | D:3 | Reached XP level 4. HP: 25/25 MP: 5/10 2822 | D:4 | Reached skill 1 in Fighting 2874 | D:4 | Reached skill 1 in Shields 2911 | D:4 | Mangled by a gnoll |
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Feb 8 2010, 03:40 PM
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#86
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![]() SD Fleet Commander ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,947 Joined: 25-July 08 From: Endgame Member No.: 28,742 |
Finally got around to playing this surprisingly fun game! Here's my first try:
CODE Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file. 196 Kronos the Shooter (level 3, -12/25 HPs) Began as a Centaur Hunter on Feb 7, 2010. Mangled by an ogre ... wielding a cursed +0,-1 giant club (17 damage) ... on Level 3 of the Dungeon. DarthKevsLair's game lasted 00:18:52 (3668 turns). Kronos the Shooter (Centaur Hunter) Turns: 3668, Time: 00:18:52 HP -12/25 AC 7 Str 13 Exp: 3/55 (0), need: 42 MP 1/1 EV 4 Int 10 God: No God Gold 158 SH 0 Dex 11 Spells: 0 memorised, 2 levels left Res.Fire : . . . See Invis. : . G - -1,+1 orc morningstar Res.Cold : . . . Warding : . C - +0 chain mail Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) O - +0 pair of gloves Sust.Abil.: . Rnd.Telep. : . (no barding) Res.Mut. : . Ctrl.Telep.: . (no amulet) Res.Slow : . Levitation : . (no ring) Saprovore : . . . Ctrl.Flight: . (no ring) @: very quick, not resistant to magic, extremely unstealthy A: fast metabolism 2, speed 2, deformed body 1, hooves, AC +3 a: no special abilities You were on level 3 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand weapons a - a +0,+0 hand axe b - a +0,+0 bow c - a +1,+1 dagger g - a +0,+0 dagger (quivered) h - a +0,+0 quarterstaff j - a +1,+0 dwarven hammer k - a +0,+0 whip n - a +0,+0 orcish hammer p - a +0,+0 club w - a +0,+0 club x - a +0,+0 orcish club D - a +0,+0 knife F - a +0,+1 orcish club G - a -1,+1 orcish morningstar (weapon) I - a +0,+0 club K - a +0,+0 club M - a +0,+0 short sword Missiles f - 33 +1 dwarven bolts i - 20 +0 stones o - 41 +0 arrows r - 6 +0 darts s - 12 +0 arrows v - 22 +0 orcish arrows E - a +3 dart Armour d - a +0 leather armour B - a +0 dwarven ring mail C - a +0 chain mail (worn) H - a +0 orcish ring mail O - a +0 pair of gloves (worn) Comestibles e - a bread ration m - a pear Scrolls q - a scroll of teleportation t - 4 scrolls of remove curse y - 2 scrolls of identify A - a scroll of random uselessness J - a scroll of enchant weapon II Jewellery L - an uncursed ring of fire Potions l - 2 potions of levitation u - a potion of heal wounds z - a potion of restore abilities You had 0 experience left. Skills: + Level 1 Fighting + Level 6 Bows + Level 1 Dodging You had 2 spell levels left. You didn't know any spells. Overview of the Dungeon You didn't discover anything interesting. Innate Abilities, Weirdness & Mutations You have extremely tough skin (AC +3). You have a very fast metabolism. You cover ground very quickly. Armour fits poorly on your equine body. You have hooves in place of feet. Message History G - an uncursed orcish morningstar (weapon) The ogre hits you with a giant club! Ouch! That really hurt! Your armour prevents you from hitting the ogre. You kick the ogre! The ogre is lightly wounded. The ogre hits you with a giant club! ############ ...........# ##########.# #@# #O# #(# #.# #.# #(# #.# #.# #(# You could see an ogre. Vanquished Creatures 2 giant bats (D:1) 3 giant cockroaches 3 giant geckos 4 goblins 4 hobgoblins A jackal (D:1) 8 kobolds An orc (D:3) A giant newt (D:1) 4 rats 2 small snakes (D:1) 33 creatures vanquished. Vanquished Creatures (others) A rat (D:1) 1 creature vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Kronos, the Centaur Hunter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 0/0 48 | D:1 | Reached skill 1 in Dodging 768 | D:1 | Reached skill 6 in Bows 817 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/1 2488 | D:2 | Reached XP level 3. HP: 13/25 MP: 1/1 3668 | D:3 | Mangled by an ogre The name is in honor of the fellow helping me with something else. Obviously, I didn't honor him very well. Edit: Fixed codebox. This post has been edited by darthkev: Feb 8 2010, 03:41 PM -------------------- "May the Wyvern cast a shadow across your enemies and may the Phoenix show them the true meaning of ph34r."
- DarthKev and Kronos, defeating pirates and protecting merchants for a decade. HOTS is here... My Gallery |
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Feb 8 2010, 06:41 PM
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#87
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C'tekk Mu the Magnificant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,269 Joined: 3-August 02 From: Las Vegas, Nevada Member No.: 5,695 |
One of my brothers games:
![]() It actually lagged the game. This post has been edited by Eji1700: Feb 8 2010, 06:41 PM -------------------- "You know what? I ****ing hate you." -Church
"Outside of a dog a book is a man's best friend, Inside of a dog it's too dark to read." -Groucho Marx "The Burmese python tried to swallow its fearsome rival whole but then exploded." Blue Team Will Rule The World! |
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Feb 8 2010, 07:09 PM
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#88
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![]() Tiga ![]() ![]() ![]() Group: Members Posts: 464 Joined: 29-November 06 From: Denver, CO Member No.: 22,502 |
To those of you who routinely get to the Lair and soforth:
Do you stay at the upper levels and do a bit of grinding (say, try to gain a couple levels, then move on, then gain some more, etc, according to some forumla), do you attempt to "complete" each floor and move on, or do you run through and try to get as far and fast as you can? I've been trying to "complete" a floor, then move on. It seems to work okay for fighters, but the Assassins, mages, and artificers that I've tried usually start feeling some pain before I can get to the Lair. I'm wondering if I should go down to say, level three, head back up to 1, and wander around to gain a few levels. Hard to do as a Spriggan, since they pretty much need to keep moving in order to have enough food, but for...say, a Kobold Assassin, who can pretty much eat anything...it might work. Anyone try that? -------------------- Goat.
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Feb 8 2010, 07:23 PM
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#89
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![]() SD Fleet Commander ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,947 Joined: 25-July 08 From: Endgame Member No.: 28,742 |
Wow. I really don't wanna get into that. Where was he, some sort of nest or hive? -------------------- "May the Wyvern cast a shadow across your enemies and may the Phoenix show them the true meaning of ph34r."
- DarthKev and Kronos, defeating pirates and protecting merchants for a decade. HOTS is here... My Gallery |
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Feb 8 2010, 08:25 PM
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#90
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![]() Satu ![]() Group: Members Posts: 110 Joined: 27-August 08 From: nowhere and everywhere Member No.: 28,970 |
Thanks for the help, it turns out that I downloaded the wrong file onto my mac so it didn't come with any readme's or folders, only an application. But now I'm on a Windows and I'll try that out.
-------------------- From Anchorman:
Yeah, there were horses, and a man on fire, and I killed a guy with a trident. Brick, I've been meaning to talk to you about that. You should find yourself a safehouse or a relative close by. Lay low for a while, because you're probably wanted for murder. Think about it: Can somebody please, Remove these, Cutleries, From my knees... |
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Feb 8 2010, 08:42 PM
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#91
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C'tekk Mu the Magnificant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,269 Joined: 3-August 02 From: Las Vegas, Nevada Member No.: 5,695 |
To those of you who routinely get to the Lair and soforth: Do you stay at the upper levels and do a bit of grinding (say, try to gain a couple levels, then move on, then gain some more, etc, according to some forumla), do you attempt to "complete" each floor and move on, or do you run through and try to get as far and fast as you can? I've been trying to "complete" a floor, then move on. It seems to work okay for fighters, but the Assassins, mages, and artificers that I've tried usually start feeling some pain before I can get to the Lair. I'm wondering if I should go down to say, level three, head back up to 1, and wander around to gain a few levels. Hard to do as a Spriggan, since they pretty much need to keep moving in order to have enough food, but for...say, a Kobold Assassin, who can pretty much eat anything...it might work. Anyone try that? When i was there i went down about 2 floors and then floor 3 was way to hard so i went back to the dungeon to continue to go lower. Hit a wall and was going to backtrack to the orcish mines and try my luck there but got killed first. Was also thinking of going into the swamp(which i found the entrance to in the lair) but didn't. I think the idea is that you eventually hit a point where you backtrack and get yourself built up so you can go through to the bottom levels. This is the biggest problem with a spriggian because food is always such a huge issue. Either way i don't think you try to "Grind" a level, you just have to realize that you've hit your limit in this area and come back later. Kinda like a metroid game. As for my brother there is a hive level, but he wasn't in that. The game just decided he should die. Edit: Oh yeah....great moment from my recent game: You cast mephitic cloud on the ogre. The ogre is confused. The ogre hits itself. the ogre dies. Best way to save yourself ever. Edit 2: Razzle you're the only one who's managed a 15+ character. What should i be doing around 11 when i start finding lairs and what not? What stats and skills should i be pumping early? Seems like you need to be specific early and boost up your weapon and spellcasting so you can kill, and then branch out later, but i feel like suddenly the enemies jump like hell in lethality and i'm in an odd situation where i can't continue because i'm too weak. Then again im not sure how true that is because it's hard to tell since i tend to underestimate some bad guys and die damn quickly after(fear the skeleton.) This post has been edited by Eji1700: Feb 8 2010, 10:26 PM -------------------- "You know what? I ****ing hate you." -Church
"Outside of a dog a book is a man's best friend, Inside of a dog it's too dark to read." -Groucho Marx "The Burmese python tried to swallow its fearsome rival whole but then exploded." Blue Team Will Rule The World! |
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Feb 9 2010, 12:51 AM
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#92
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NOT 庄子 ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,766 Joined: 25-October 05 From: Seattle Member No.: 17,675 |
I've been consistently getting 15+ characters lately, so it seems I'm doing something right (although it sucks hard when you die, especially with things like the Sword of Power which I will probably never see again). I'll tell you guys what I do:
Try to buff up the skill that you are going to be using most. For example, Assassins will want to have higher dexterity, because it affects how stealthy you are, and also affects your EV rolls (although only up to DEX 16,17 for most races, after that it doesn't matter). However, they will also want to have decent strength so their Stab attacks are more deadly. All of the stats that you want to boost when you get a chance are class-dependent. Understanding what stat does what helps a lot in this regard. Here's a few basic rules: Strength increases the amount of damage you do, the amount you can carry without being encumbered, and how effective you are with certain weapons (two-handed weapons, or any weapon that says "it is best used by the strong). Intelligence increases the likelihood that you can cast spells successfully, and ALSO decreases spell hunger. This is essential for any spriggan spellcaster who makes it to late game, as non-meat food starts to get scarce (the Hive is a key area for spriggans who have poison resistance). Dexterity increases your stealth bonus and, plays a part in your EVasion, and determines how effective you are with dex-based weapons (short swords, quick blades, any weapon that says "it is best used by the dexterous") So really I can't tell you which stats to pump, but you should definitely focus on one for a little bit until it is at a number you are satisfied with. Skills should also not be ignored. If you need more HP, don't be afraid to turn off your other skills so that most of your XP goes into "Fighting." When you level that up, you can focus on other skills. Being well-rounded is a good overall strategy, but having one or two very specialized skills will often save you in situations you would have died in. That said, you'll probably need to adapt as the circumstances change. If your god just gave you a fantastic randart weapon, and you're not skilled in it, it's probably worth it to use it anyway, since you'll gain those first few levels very quickly, and they will make a lot of difference. Try to play to your race's strengths. For example, I've noticed that lots of people here play Spriggans. Spriggans are the fastest creature in the game. Use this, no matter what class you are. Spriggans are a good early class, because they can teach you something that you need to know in order to survive in Crawl. If you enter a situation you think you may not be able to handle, RUN AWAY. You can come back and beat up monsters later, but sometimes they are too strong, or too condensed. For example, if you find a situation similar to Cham's, where you stumble upon a massive amount of enemies, you can run away after you alert them. They will then "wake up" and start to search the dungeon. You'd think this was bad, but what it does is spreads them out so you can take them on one at a time, instead of en masse. Two more things: Stick with a certain race/class combination if you it works for you. Stick with it for a while, so you can fully understand how to use it. Learning different styles of play is important, as you have to adapt to a lot of different things in crawl. Last thing, probably the most important. Explore the entire level of each dungeon. You might not be able to kill every enemy as you explore, but you'll get far more experience than if you only explored half the level. A good rule of thumb is that you should always be at least the same level as the level of the dungeon you are on. This is good up until about level 14, when you start leveling up less quickly. If you find yourself on level 10 of the dungeon and you are level 8, try going back and doing some branches. Sometimes you don't have a say in this, like when you fall through a shaft (in which case you should always try to find your way back up to where you were). That's just Crawl. I think that about covers it for now. I spent a day mourning the loss of my level 17 deep dwarf necromancer, who had a staff of death, which combined with level 16 necromancy made him able to kill most anything in the game I had encountered. Died to one of my uber-powerful ghosts. This post has been edited by Razzle Storm: Feb 9 2010, 12:55 AM -------------------- |
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Feb 9 2010, 01:35 AM
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#93
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![]() \0 ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 2,989 Joined: 15-April 99 Member No.: 30 |
Yeah my problem is I want to focus on long swords and bows and have spell casting abilities... but I don't start with either a bow or long bladed weapon and their associated skills, requiring me to find them several levels down if I'm lucky.
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Feb 9 2010, 03:21 AM
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#94
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![]() SD Fleet Commander ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,947 Joined: 25-July 08 From: Endgame Member No.: 28,742 |
Here's my latest Crawler:
CODE Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file. 305 Kronos the Charlatan (level 4, -5/19 HPs) Began as a Spriggan Artificer on Feb 8, 2010. Slain by an orc warrior ... wielding a +0,+1 orcish scimitar (10 damage) ... on Level 6 of the Dungeon on Feb 9, 2010. DarthKevsLair's game lasted 00:30:44 (4611 turns). Kronos the Charlatan (Spriggan Artificer) Turns: 4611, Time: 00:30:44 HP -5/19 AC 4 Str 10 Exp: 4/172 (0), need: 9 MP 8/8 EV 18 Int 13 God: No God Gold 185 SH 3 Dex 13 Spells: 0 memorised, 3 levels left Res.Fire : . . . See Invis. : + e - -1,+0 orc short sword Res.Cold : . . . Warding : . x - +1 robe Life Prot.: . . . Conserve : . p - +0 buckler Res.Poison: + Res.Corr. : . (helmet restricted) Res.Elec. : . Clarity : . D - +0 cloak (gloves unavailable) Sust.Abil.: . Rnd.Telep. : . (boots unavailable) Res.Mut. : . Ctrl.Telep.: . (no amulet) Res.Slow : . Levitation : . i - ring of poison resistance Saprovore : . . . Ctrl.Flight: . N - cursed ring of hunger @: very quick, slightly resistant to magic, stealthy A: unfitting armour, herbivore 3, slow metabolism 3, speed 3, see invisible a: no special abilities You were on level 6 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 172 gold pieces. Inventory: Hand weapons e - a -1,+0 orcish short sword (weapon) w - a +0,+0 sling B - a +0,+0 knife Missiles g - 32 +0 dwarven bolts h - 35 +0 darts (quivered) m - 11 +0 bolts q - 17 +3 dwarven darts of frost s - 18 +0 arrows v - 8 +0 elven arrows of flame y - 35 +0 sling bullets E - 53 +0 stones I - 10 +0 darts of frost M - 30 +0 dwarven darts Armour p - a +0 buckler (worn) x - a +1 robe (worn) D - a +0 cloak (worn) Magical devices c - a wand of random effects (11) d - a wand of enslavement (0) Comestibles n - an apple Scrolls b - 3 scrolls of teleportation f - 4 scrolls of magic mapping j - 2 scrolls of detect curse l - a scroll of random uselessness o - a scroll of fog r - 9 scrolls of remove curse C - a scroll of enchant weapon I G - a scroll of enchant armour O - a scroll of blinking Jewellery i - a ring of poison resistance (right hand) N - a cursed ring of hunger (left hand) Potions a - 2 potions of resistance k - 2 potions of heal wounds u - a potion of invisibility z - a potion of might A - a potion of gain strength J - a potion of magic K - a potion of poison Books t - a book of the Earth Spells Type Level Maxwell's Silver Hammer Transmutation/Earth 2 Magic Mapping Divination/Earth 4 Dig Transmutation/Earth 4 Statue Form Transmutation/Earth 6 Bolt of Iron Conjuration/Earth 6 Shatter Transmutation/Earth 9 You had 0 experience left. Skills: + Level 1 Fighting + Level 2 Short Blades + Level 5 Dodging + Level 3 Stealth + Level 1 Stabbing + Level 4 Traps & Doors + Level 5 Evocations You had 3 spell levels left. You didn't know any spells. Overview of the Dungeon You didn't discover anything interesting. Innate Abilities, Weirdness & Mutations Your body does not fit into most forms of armour. You are a herbivore. You need consume almost no food. You cover ground extremely quickly. You have supernaturally acute eyesight. Message History The orc wizard misses you. You hit the orc warrior, but do no damage. The orc warrior is lightly wounded. The orc warrior misses you. You block the orc wizard's attack. You miss the orc warrior. The orc warrior hits you with an orcish scimitar! ######........# #........# #...)....# #........# #........# #........# #........# #........# #....@o$.# ######o### o# (# (# .# .# .# . You could see an orc warrior, an orc wizard (invisible) and an orc. Vanquished Creatures A giant ant (D:3) 3 snakes A giant mite (D:6) Terence (D:2) An ooze (D:2) 2 giant cockroaches A giant gecko (D:6) 7 hobgoblins 4 jackals (D:2) 7 kobolds A quokka (D:3) A giant bat (D:4) 7 giant newts 4 goblins 5 rats 2 small snakes 48 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:4) A rat (D:1) 2 creatures vanquished. Vanquished Creatures (others) A giant newt (D:1) 1 creature vanquished. Grand Total: 51 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Kronos, the Spriggan Artificer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 493 | D:1 | Reached XP level 2. HP: 4/13 MP: 3/4 1894 | D:2 | Reached XP level 3. HP: 16/16 MP: 5/6 1896 | D:2 | Noticed Terence 2115 | D:2 | Defeated Terence 2442 | D:4 | Noticed Kronos' ghost 2831 | D:3 | Reached skill 1 in Short Blades 2851 | D:3 | Reached XP level 4. HP: 8/19 MP: 7/8 3293 | D:3 | Reached skill 5 in Dodging 4286 | D:5 | Entered Level 5 of the Dungeon 4357 | D:5 | Noticed Edmund 4580 | D:6 | Reached skill 1 in Stabbing 4581 | D:6 | Reached skill 1 in Fighting 4611 | D:6 | Slain by an orc warrior The sad part is this is my highest scoring Crawler. Any tips besides the ones above? Which class of Spriggan is best at melee? That seems to be my specialty when fighting no matter what I play as. -------------------- "May the Wyvern cast a shadow across your enemies and may the Phoenix show them the true meaning of ph34r."
- DarthKev and Kronos, defeating pirates and protecting merchants for a decade. HOTS is here... My Gallery |
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Feb 9 2010, 03:39 AM
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#95
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NOT 庄子 ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,766 Joined: 25-October 05 From: Seattle Member No.: 17,675 |
QUOTE (Chamrin) Yeah my problem is I want to focus on long swords and bows and have spell casting abilities... but I don't start with either a bow or long bladed weapon and their associated skills, requiring me to find them several levels down if I'm lucky. Yeah, that's not a bad idea to focus on, but it also means you'll be playing mainly for mid and late game. I do the same thing, and so when I say "all my characters have been consistently over leve 15," what I really mean is "all the characters I remember have been consistently over 15." When you play for mid-late game, there are going to be a lot of characters that just end up dying on level 2 or 3. Luckily for me this only takes a few minutes (auto-explore is your friend) for each character. -------------------- |
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Feb 9 2010, 05:48 PM
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#96
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![]() Dua ![]() ![]() Group: Members Posts: 324 Joined: 20-March 09 From: North Cuba Member No.: 42,891 |
Another improvement:
CODE Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file.
5007 Skiv the Blackguard (level 10, -6/47 HPs) Began as a Spriggan Stalker on Feb 9, 2010. Was an Elder of Makhleb. Mangled by an orc warrior ... wielding a -1,+1 orcish great mace (11 damage) ... on Level 8 of the Dungeon. User's game lasted 01:04:17 (10872 turns). Skiv the Blackguard (Spriggan Stalker) Turns: 10872, Time: 01:04:17 HP -6/47 AC 4 Str 6 Exp: 10/6653 (0), need: 3434 MP 13/24 EV 22 Int 14 God: Makhleb **** Gold 350 SH 0 Dex 21 Spells: 3 memorised, 11 levels left Res.Fire : + . . See Invis. : + a - +4,+2 dagger Res.Cold : + . . Warding : . H - +1 robe {rC+} Life Prot.: . . . Conserve : . (shield restricted) Res.Poison: . Res.Corr. : . (helmet restricted) Res.Elec. : . Clarity : . c - +0 cloak (gloves unavailable) Sust.Abil.: . Rnd.Telep. : . (boots unavailable) Res.Mut. : . Ctrl.Telep.: . m - amulet of resist slowing Res.Slow : + Levitation : . z - ring of levitation Saprovore : . . . Ctrl.Flight: . t - ring of protection from fire @: non-regenerating, confused, diseased, very slightly glowing, very quick, hasted, quite resistant to magic, fairly stealthy A: unfitting armour, herbivore 3, slow metabolism 3, speed 3, see invisible a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Renounce Religion, Evoke Levitation You were on level 8 of the Dungeon. You worshipped Makhleb. Makhleb was extremely pleased with you. You were not hungry. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 419 gold pieces. You spent 88 gold pieces at shops. Inventory: Hand weapons a - a +4,+2 dagger (weapon) y - a +1,+2 dagger of distortion (quivered) D - a +1,+0 dagger of electrocution F - a +2,+3 orcish dagger M - a +0,+0 blowgun Missiles C - 2 curare-tipped +0 needles N - 25 poisoned +0 needles Armour c - a +0 cloak (worn) H - a +1 robe of cold resistance (worn) Magical devices A - a wand of flame (13) Comestibles j - 8 grapes u - a pear v - a royal jelly w - 2 bread rations G - a banana Scrolls i - 2 scrolls of immolation q - 2 scrolls of remove curse E - a scroll of fear I - a scroll of teleportation J - 3 scrolls of detect curse L - a scroll of paper Jewellery b - an uncursed amulet of resist mutation f - an uncursed ring of protection from cold m - an amulet of resist slowing (around neck) t - a ring of protection from fire (left hand) z - a ring of levitation (right hand) Potions e - a potion of porridge n - a potion of confusion r - a potion of healing Books d - a book of Stalking Spells Type Level *Sting Conjuration/Poison 1 Sure Blade Enchantment 2 Projected Noise Enchantment 2 *Poison Weapon Enchantment/Poison 2 *Mephitic Cloud Conjuration/Poison/Air 3 Petrify Enchantment/Earth 4 Invisibility Enchantment 6 h - a book of Surveyances Spells Type Level Detect Secret Doors Divination 1 Detect Traps Divination 2 Detect Items Divination 2 Magic Mapping Divination/Earth 4 You had 0 experience left. Skills: + Level 3 Fighting + Level 9 Short Blades + Level 2 Throwing + Level 8 Dodging + Level 8 Stealth + Level 9 Stabbing + Level 4 Traps & Doors + Level 4 Spellcasting + Level 2 Conjurations + Level 3 Enchantments + Level 1 Air Magic + Level 5 Poison Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Success Level a - Sting Pois/Conj ###.. Excellent 1 b - Mephitic Cloud Pois/Air/Conj ##........ Good 3 c - Poison Weapon Pois/Ench N/A Great 2 Overview of the Dungeon Branches: Temple: D:5 Lair : D:8 Shops: D:4: % D:7: / Innate Abilities, Weirdness & Mutations Your body does not fit into most forms of armour. You are a herbivore. You need consume almost no food. You cover ground extremely quickly. You have supernaturally acute eyesight. Message History You are engulfed in noxious fumes! You hit the orc warrior, but do no damage. The orc warrior is almost dead. You are engulfed in noxious fumes! The warg misses you. The warg claws you but doesn't do any damage. The warg misses you. ##### ##################)... o.oo)).....oo..o...##. ################...##. .# #.####. ..# #.# #. ...#############.# #. .o..ococoh@ooo...# #. ..^#############.# ## ..## #.# .## #.# #.# ... ### You could see an orc warrior, a warg, 2 centaurs, an orc priest and 4 orcs. Vanquished Creatures A cyclops (D:9) A troll (D:9) Prince Ribbit (D:5) A hippogriff (D:8) 4 yaks (D:8) A giant blowfly zombie (D:9) 2 phantoms 11 ogres 2 centaurs An ice beast (D:7) Sigmund (D:2) 3 giant frogs 2 orc warriors Blork the orc (D:5) A jellyfish (D:9) 5 imps 3 orc priests (D:7) 4 hounds 5 orc wizards 5 giant ants 7 scorpions 2 jellies 5 worms 6 gnolls (D:7) 12 snakes A giant eyeball (D:9) 4 giant cockroaches 7 giant geckos 15 goblins 12 hobgoblins 13 jackals 24 orcs 4 quokkas 11 rats 9 giant bats 7 giant newts 13 kobolds 2 small snakes 209 creatures vanquished. Vanquished Creatures (collateral kills) A yak (D:8) A jackal (D:7) A kobold (D:5) A rat (D:8) 4 creatures vanquished. Vanquished Creatures (others) An ooze (D:6) A goblin (D:7) 2 orcs A quokka (D:7) 5 creatures vanquished. Grand Total: 218 creatures vanquished -------------------- Consistency: It's only a virtue if you're not a screw-up.
BattleReports.com, Home of the Battle Report |
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Feb 9 2010, 07:59 PM
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#97
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![]() \0 ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 2,989 Joined: 15-April 99 Member No.: 30 |
Doubled my best score. Was knowingly running around with a -2 -1 bow because I couldn't find anything better. Had I known that quarterstaff was so good, I might have used it instead of just saved it for the resistances. I got myself overloaded/slowed and swarmed while recovering from rage, I should have been more picky in carrying things.
I killed 3 of my ghosts this time as well. :) Azier_Mordan you might find it useful to select which skills you want to train instead of training them all. press m to turn them on and off. Untrained skills still get 1/4th of the training you'd get otherwise. CODE Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file.
10456 Cham the Archer (level 11, -2/66 HPs) Began as a High Elf Enchanter on Feb 9, 2010. Was a Priest of Sif Muna. Slain by a giant iguana (5 damage) ... on Level 3 of the Lair of Beasts. The game lasted 01:32:15 (16661 turns). Cham the Archer (High Elf Enchanter) Turns: 16661, Time: 01:32:16 HP -2/66 AC 12 Str 10 Exp: 11/13952 (1), need: 9222 MP 7/27 EV 13 Int 21 God: Sif Muna *** Gold 690 SH 0 Dex 18 Spells: 8 memorised, 4 levels left Res.Fire : . . . See Invis. : . y - -2,-1 elf bow Res.Cold : . . . Warding : . F - +3 elf ring mail Life Prot.: . . . Conserve : . (no shield) Res.Poison: + Res.Corr. : . U - +0 orc crested helmet Res.Elec. : . Clarity : . w - +1 dwarf cloak (no gloves) Sust.Abil.: . Rnd.Telep. : . v - +1 pair of elf boots Res.Mut. : . Ctrl.Telep.: . H - amulet of controlled flight Res.Slow : . Levitation : . Z - ring of poison resistance Saprovore : . . . Ctrl.Flight: + o - +3 ring of strength @: burdened, slow, quite resistant to magic, fairly stealthy A: sense surroundings 1, berserk 1 a: Sense Surroundings, Channel Energy, Forget Spell, Renounce Religion You were on level 3 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You were encumbered. You were not hungry. You visited 3 branches of the dungeon, and saw 14 of its levels. You collected 757 gold pieces. You spent 74 gold pieces at shops. Inventory: Hand weapons a - a +1,+1 elven short sword y - a -2,-1 elven bow (weapon) A - a -1,+1 orcish falchion J - the +9,+4 quarterstaff of the Egg {rElec rF++ rC+ Stlth+} (You found it on level 6 of the Dungeon) It greatly protects you from fire. It protects you from cold. It insulates you from electricity. It makes you much more stealthy. R - a +0,+0 orcish scimitar Missiles d - a +1 elven dart r - 15 +5 elven arrows (quivered) x - 16 +1 elven arrows of flame I - 10 +0 arrows of flame N - 12 poisoned +0 needles V - 3 curare-tipped +0 needles Armour v - a +1 pair of elven boots (worn) w - a +1 dwarven cloak (worn) F - a +3 elven ring mail (worn) P - a +0 pair of gloves U - a +0 orcish crested helmet (worn) Y - a +0 leather armour of fire resistance Magical devices b - a wand of fireball (3) k - a wand of teleportation (12) M - a wand of paralysis (6) Q - a wand of draining (1) W - a wand of frost (10) Comestibles e - 3 bread rations D - 6 meat rations Scrolls f - 15 scrolls of remove curse h - 3 scrolls of enchant weapon I i - a scroll of blinking m - a scroll of random uselessness q - a scroll of fog u - 3 scrolls of teleportation B - 5 scrolls of detect curse X - 5 scrolls of magic mapping Jewellery o - a +3 ring of strength (left hand) G - the amulet "Pheob" {Clar MUT+ +Lev} (You found it on level 4 of the Dungeon) [amulet of clarity] It lets you levitate. It glows with mutagenic radiation. H - an amulet of controlled flight (around neck) Z - a ring of poison resistance (right hand) Potions g - a potion of restore abilities j - a potion of invisibility n - a potion of might z - a potion of resistance L - a potion of degeneration Books c - a book of Charms Spells Type Level *Corona Enchantment 1 *Repel Missiles Enchantment/Air 2 Ensorcelled Hibernation Enchantment/Ice 2 *Confuse Enchantment 3 Enslavement Enchantment 4 Silence Enchantment/Air 5 Invisibility Enchantment 6 l - Vaochegi's Papyrus of Enchantment (You acquired it on level 9 of the Dungeon) Spells Type Level Projected Noise Enchantment 2 Poison Weapon Enchantment/Poison 2 *Insulation Enchantment/Air 4 Remove Curse Enchantment 5 p - a book of Flames Spells Type Level Flame Tongue Conjuration/Fire 1 *Throw Flame Conjuration/Fire 2 Conjure Flame Conjuration/Fire 3 Sticky Flame Conjuration/Fire 4 Bolt of Fire Conjuration/Fire 6 Fireball Conjuration/Fire 6 t - a book of Morphology Spells Type Level Lee's Rapid Deconstruction Transmutation/Earth 5 Polymorph Other Transmutation 5 Cigotuvi's Degeneration Transmutation/Necromancy 5 Alter Self Transmutation 7 Shatter Transmutation/Earth 9 K - a book of Clouds Spells Type Level Evaporate Fire/Transmutation 2 *Mephitic Cloud Conjuration/Poison/Air 3 Conjure Flame Conjuration/Fire 3 Poisonous Cloud Conjuration/Poison/Air 6 Freezing Cloud Conjuration/Ice/Air 7 T - a book of Minor Magic [flame] Spells Type Level Magic Dart Conjuration 1 Summon Small Mammals Summoning 1 *Throw Flame Conjuration/Fire 2 *Blink Translocation 2 *Slow Enchantment 3 *Mephitic Cloud Conjuration/Poison/Air 3 Conjure Flame Conjuration/Fire 3 Magical staves C - a rod of venom (12/12) (You found it on level 8 of the Dungeon) You had 1 experience left. Skills: + Level 3 Fighting - Level 3 Short Blades + Level 7 Long Blades - Level 12 Bows - Level 2 Darts + Level 7 Dodging - Level 2 Stealth + Level 2 Stabbing + Level 2 Traps & Doors + Level 7 Spellcasting - Level 5 Conjurations - Level 8 Enchantments + Level 1 Translocations - Level 5 Fire Magic + Level 1 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Success Level a - Corona Ench ######.... Excellent 1 b - Throw Flame Fire/Conj #####.. Excellent 2 c - Confuse Ench ######.... Excellent 3 d - Mephitic Cloud Pois/Air/Conj ###....... Very Good 3 e - Blink Tloc N/A Very Good 2 f - Slow Ench ######.... Excellent 3 g - Repel Missiles Air/Ench ####...... Excellent 2 h - Insulation Air/Ench ####...... Good 4 Overview of the Dungeon Branches: Temple: D:4 Orc : D:10 Lair : D:10 Altars: Elyvilon: D:5 Shops: D:8: * Innate Abilities, Weirdness & Mutations You can sense your immediate surroundings. You tend to lose your temper in combat. Message History The bolt of electricity hits you! * * * LOW HITPOINT WARNING * * * The giant iguana misses you. A giant iguana. You throw a throwing net. The throwing net misses the giant iguana. You are being weighed down by all of your possessions. ....{{{{{{{{{.....{{ ....{{{{{{{{{...{{{{ ......{{{{;....{{{{{ .......{{......{{{{{{ ...............{{{{{{ ...............{{{{{{{ ..>........(%..{{{{{{{{ .........{....{{{{{{{{. .........{{.....{{{{{r. .........{....r..{{{{... .. ...(..(...l@..{{{r.. .....{....%.......r. .................. .................. ........{{J{{{{... ......{{{{{{{{.. ......{{{{{{{.. ..$.{{{{{{{{{ ...{{{{{{{{ ..{{{{{{{ {{{ You could see a jellyfish, a giant iguana and 4 grey rats. Vanquished Creatures A hill giant (D:10) 5 giant brown frogs The ghost of Cham the Charm-Maker, an experienced HEEn of Sif Muna (D:9) A giant snail (Lair:3) The ghost of Cham the Charm-Maker, an experienced HEEn of Sif Muna (D:6) A komodo dragon (Lair:2) 2 spiny frogs (Lair:2) 3 hippogriffs A hungry ghost (D:8) 5 yaks (D:10) Edmund (D:7) A manticore (D:10) 3 ice beasts A giant blowfly zombie (D:9) 4 phantoms A gila monster (Lair:1) A necrophage (D:9) 2 ogres 10 giant frogs Sigmund (D:7) 3 giant lizards A wolf (Lair:2) The ghost of Cham the Charm-Maker, an average HEEn (D:5) 3 orc warriors A brown snake (Lair:2) 14 killer bees 2 jellyfish (Lair:3) 3 imps 5 hounds 4 orc priests 2 giant beetles 7 orc wizards 4 giant ants 3 giant iguanas 2 shadows 4 scorpions 3 sheep (Lair:2) Ijyb (D:6) 2 electrical eels (Lair:3) A jelly (D:7) 11 green rats (Lair:2) 2 giant centipedes 14 snakes A giant mite (D:6) 5 worms 2 giant iguana zombies A giant centipede zombie (D:7) Terence (D:2) An ooze (D:2) Jessica (D:3) A gnoll zombie (D:6) 12 giant cockroaches 6 giant geckos 28 grey rats 19 hobgoblins 13 kobolds 33 orcs 7 quokkas 13 rats 19 giant bats 6 giant newts 18 goblins 20 jackals A jackal zombie (D:7) 2 orc zombies 3 small snakes A plant (Lair:2) 353 creatures vanquished. Vanquished Creatures (collateral kills) A giant frog (Lair:2) A killer bee (D:9) A sheep (Lair:2) 2 orcs (D:9) 5 creatures vanquished. Vanquished Creatures (others) A killer bee (D:8) A giant centipede (Lair:2) 6 grey rats A rat (D:5) A small snake (D:2) 10 creatures vanquished. Grand Total: 368 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Cham, the High Elf Enchanter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 394 | D:1 | Reached XP level 2. HP: 3/14 MP: 2/6 1167 | D:2 | Reached XP level 3. HP: 3/21 MP: 4/7 1232 | D:2 | Noticed Terence 1420 | D:2 | Defeated Terence 1506 | D:2 | Learned a level 2 spell: Throw Flame 2036 | D:3 | Reached skill 1 in Conjurations 2067 | D:3 | Reached XP level 4. HP: 26/26 MP: 1/11 2090 | D:3 | Noticed Jessica 2141 | D:3 | Defeated Jessica 2222 | D:3 | Reached skill 1 in Fire Magic 2934 | D:4 | Reached skill 1 in Bows 3073 | D:4 | Got a heavily runed pewter amulet 3077 | D:4 | Identified the amulet "Pheob" {+Lev} (You found it on level 4 of the Dungeon) 3247 | D:4 | Reached XP level 5. HP: 31/31 MP: 12/12 3734 | Temple | Entered the Ecumenical Temple 3776 | Temple | Became a worshipper of Sif Muna the Loreminder 3849 | D:5 | Entered Level 5 of the Dungeon 3886 | D:5 | Reached XP level 6. HP: 38/38 MP: 13/15 4085 | D:5 | Reached skill 5 in Bows 4242 | D:5 | Noticed Cham's ghost 4321 | D:5 | Defeated Cham's ghost 4440 | D:5 | Learned a level 3 spell: Confuse 4537 | D:5 | Reached skill 6 in Bows 5016 | D:6 | Noticed Ijyb 5027 | D:6 | Defeated Ijyb 5107 | D:6 | Reached skill 1 in Traps & Doors 5141 | D:6 | Reached XP level 7. HP: 43/43 MP: 12/17 5161 | D:6 | Noticed Cham's ghost 5162 | D:6 | Reached skill 7 in Bows 5190 | D:6 | Defeated Cham's ghost 5539 | D:6 | Got a slimy quarterstaff 5540 | D:6 | Identified the quarterstaff of the Egg {rElec rF++ rC+ Stlth+} (You found it on level 6 of the Dungeon) 5610 | D:6 | Reached skill 8 in Bows 5884 | D:6 | Reached skill 1 in Long Blades 5923 | D:6 | Reached skill 1 in Fighting 6299 | D:7 | Reached XP level 8. HP: 22/48 MP: 9/19 6457 | D:7 | Noticed Edmund 6482 | D:7 | Defeated Edmund 6628 | D:7 | Reached skill 9 in Bows 6968 | D:7 | Acquired Sif Muna's first power 6988 | D:7 | Got a shimmering buckler 6992 | D:7 | Identified the cursed -4 buckler of Fabish (You found it on level 7 of the Dungeon) 7085 | D:7 | Noticed Sigmund 8600 | D:7 | Gained mutation: Your mind is acute (Int +1). 8602 | D:7 | Gained mutation: You can sense your immediate surroundings. 8602 | D:7 | Lost mutation: Your mind is acute (Int +1). 8602 | D:7 | Gained mutation: You tend to lose your temper in combat. 8603 | D:7 | Defeated Sigmund 8995 | D:8 | Reached XP level 9. HP: 25/54 MP: 17/21 9479 | D:8 | Reached skill 10 in Bows 9782 | D:8 | Learned a level 3 spell: Mephitic Cloud 10174 | D:8 | Bought a +0 pair of gloves for 22 gold pieces 10174 | D:8 | Bought a meat ration for 52 gold pieces 10442 | D:9 | Noticed Cham's ghost 10472 | D:9 | Defeated Cham's ghost 10513 | D:9 | Reached skill 11 in Bows 10819 | D:9 | Acquired Sif Muna's second power 10853 | D:9 | Reached skill 5 in Spellcasting 11103 | D:9 | Identified a scroll of acquirement 11117 | D:9 | Got an antique book 11170 | D:9 | Identified Vaochegi's Papyrus of Enchantment (You acquired it on level 9 of the Dungeon) 11271 | D:9 | Reached skill 5 in Conjurations 11343 | D:9 | Learned a level 2 spell: Blink 11347 | D:9 | Learned a level 3 spell: Slow 11371 | D:9 | Reached XP level 10. HP: 58/58 MP: 18/23 11619 | D:10 | Entered Level 10 of the Dungeon 12340 | D:10 | Reached skill 12 in Bows 12488 | D:10 | Reached skill 5 in Dodging 12866 | D:10 | Reached skill 1 in Stabbing 12867 | D:10 | Reached skill 5 in Long Blades 13741 | Lair:1 | Entered Level 1 of the Lair of Beasts 14693 | Lair:2 | Reached XP level 11. HP: 41/64 MP: 20/26 16208 | Lair:2 | Learned a level 2 spell: Repel Missiles 16213 | Lair:2 | Learned a level 4 spell: Insulation 16388 | Lair:3 | Reached skill 5 in Fire Magic 16605 | Lair:3 | Reached skill 1 in Evocations 16607 | Lair:3 | Reached skill 1 in Translocations 16659 | Lair:3 | HP: 3/66 [electrical eel/bolt of electricity (11)] 16661 | Lair:3 | Slain by a giant iguana |
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Feb 10 2010, 06:53 PM
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#98
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![]() Satu ![]() Group: Members Posts: 110 Joined: 27-August 08 From: nowhere and everywhere Member No.: 28,970 |
My personal best:
morgue_Shalop_20100208_203551.txt ( 4.03K )
Number of downloads: 2On floor 4, I found Terence and a castle full to the brim with gnolls and jackals. I ran out of arrows after shooting so many of them (27 gnolls and 19 jackals), and ran out of health potions after trying to kill them in hand-to-hand combat with an elven falchion. Every time I entered the castle though, there were at least three more gnolls and two jackals waiting for me there. I would run away into a narrow corridor, then kill them off one-by-one. After this I would hide in the corner and regenerate, then repeat. Until an ogre killed me after some gnolls pounded my little fleeing elven butt. Has anyone noticed this castle with seemingly limitless amounts of gnolls and jackals? Also, the advice people are posting here is very helpful, I'm working on a sludge elf venom mage right now because my friend had good luck with it. I'll selectively focus on certain skills next time I'm on. -------------------- From Anchorman:
Yeah, there were horses, and a man on fire, and I killed a guy with a trident. Brick, I've been meaning to talk to you about that. You should find yourself a safehouse or a relative close by. Lay low for a while, because you're probably wanted for murder. Think about it: Can somebody please, Remove these, Cutleries, From my knees... |
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Feb 11 2010, 01:27 AM
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#99
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![]() \0 ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 2,989 Joined: 15-April 99 Member No.: 30 |
Yeah I ran into it once, I posted a screen shot of it above.
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Feb 11 2010, 04:35 AM
Post
#100
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C'tekk Mu the Magnificant ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,269 Joined: 3-August 02 From: Las Vegas, Nevada Member No.: 5,695 |
CODE Dungeon Crawl Stone Soup version 0.5.2 (crawl-ref) character file. 12406 Eji the Slicer (level 11, 0/71 HPs) Began as a Demonspawn Stalker on Feb 10, 2010. Was a High Priest of Okawaru. Succumbed to poison ... on Level 3 of the Orcish Mines on Feb 11, 2010. DJ's game lasted 01:27:50 (19782 turns). Eji the Slicer (Demonspawn Stalker) Turns: 19782, Time: 01:27:50 HP 0/71 AC 10 Str 14 Exp: 11/16266 (2), need: 5363 MP 18/18 EV 15 Int 15 God: Okawaru ***** Gold 1020 SH 5 Dex 16 Spells: 6 memorised, 2 levels left Res.Fire : . . . See Invis. : . F - +5,+4 dwarf sabre (freeze) Res.Cold : . . . Warding : + P - +2 leather armour {MR} Life Prot.: + . . Conserve : . v - +2 dwarf buckler Res.Poison: . Res.Corr. : . (helmet restricted) Res.Elec. : . Clarity : . c - -1 cloak L - +0 pair of gloves Sust.Abil.: . Rnd.Telep. : . k - +0 pair of boots Res.Mut. : . Ctrl.Telep.: . H - amulet of warding Res.Slow : . Levitation : . n - +2 ring of intelligence Saprovore : . . . Ctrl.Flight: . b - +1 ring of strength @: invisible, quite poisoned, very slightly glowing, quite resistant to magic, stealthy A: herbivore 1, horns 3, -10% hp, AC +3 a: Might, Haste, Renounce Religion You were on level 3 of the Orcish Mines. You worshipped Okawaru. Okawaru was exalted by your worship. You were hungry. You visited 5 branches of the dungeon, and saw 20 of its levels. You visited 1 portal chamber (including bazaars). You collected 991 gold pieces. Inventory: Hand weapons h - a +2,+2 bow F - a +5,+4 dwarven sabre of freezing (weapon) Missiles I - 42 +0 arrows Armour c - a -1 cloak (worn) k - a +0 pair of boots (worn) v - a +2 dwarven buckler (worn) L - a +0 pair of gloves (worn) P - a +2 leather armour of magic resistance (worn) Magical devices f - a wand of cold (10) m - a wand of paralysis (0) u - a wand of hasting (0) y - a wand of disintegration (3) E - a wand of paralysis (9) M - a wand of teleportation (8) O - a wand of draining (6) R - a wand of polymorph other (1) Comestibles a - 2 oranges g - 3 meat rations p - an apricot t - 3 pears w - 26 sultanas z - 2 apples B - 2 chokos G - a cheese K - a lychee T - 6 bread rations U - a snozzcumber Scrolls i - 3 scrolls of teleportation l - a scroll of enchant armour o - a scroll of identify r - 5 scrolls of remove curse s - a scroll of fear x - a scroll of blinking D - a scroll of recharging J - 3 scrolls of detect curse W - a scroll of magic mapping Jewellery b - a +1 ring of strength (left hand) n - a +2 ring of intelligence (right hand) C - a +1 ring of evasion H - an amulet of warding (around neck) S - an uncursed ring of sustain abilities Potions e - 5 potions of healing j - a potion of invisibility q - 4 potions of resistance A - a potion of berserk rage X - a potion of speed Books d - a book of Stalking Spells Type Level *Sting Conjuration/Poison 1 *Sure Blade Enchantment 2 Projected Noise Enchantment 2 *Poison Weapon Enchantment/Poison 2 *Mephitic Cloud Conjuration/Poison/Air 3 *Petrify Enchantment/Earth 4 Invisibility Enchantment 6 You had 2 experience left. Skills: + Level 6 Fighting + Level 11 Short Blades + Level 2 Bows + Level 8 Dodging - Level 3 Stealth + Level 4 Stabbing + Level 3 Shields + Level 2 Traps & Doors - Level 2 Unarmed Combat + Level 3 Spellcasting + Level 4 Conjurations + Level 4 Enchantments - Level 1 Air Magic - Level 2 Poison Magic + Level 1 Invocations + Level 1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Success Level a - Sting Pois/Conj ###.. Great 1 b - Poison Weapon Pois/Ench N/A Very Good 2 c - Sure Blade Ench ###....... Great 2 d - Mephitic Cloud Pois/Air/Conj ##........ Poor 3 e - Petrify Erth/Ench ##........ Terrible 4 f - Ensorcelled Hibernat Ice/Ench ##..... Good 2 Overview of the Dungeon Branches: Temple: D:7 Orc : D:9 Lair : D:11 Swamp : Lair:3 Altars: Trog: D:10 Shops: D:5: = D:8: ( Portals: Hell: D:12 Innate Abilities, Weirdness & Mutations You are mostly covered in green scales (AC +3). You have a pair of large horns on your head. You digest meat inefficiently. You are frail (-10% HP). Message History The goblin misses you. The orc misses you. The orc hits you but doesn't do any damage. You block the warg's attack. The warg claws you but doesn't do any damage. A mysterious force pulls you upwards. The hatch slams shut behind you. #..# ..... $..... ....... # ..o.... #o# g...... ..o#o$o..$.< #@h..# ##.##.# .# .. .# ## You could see an orc warrior, a warg, 4 orcs and a goblin. Vanquished Creatures An unseen horror (D:12) Michael (D:12) 3 giant brown frogs A cyclops (D:12) A troll (D:11) A two-headed ogre (D:10) A spiny frog (Lair:2) A hippogriff (Lair:2) A firedrake (D:11) A wyvern (D:9) 12 big kobolds 4 ice beasts 2 manticores 7 ogres 2 phantoms 2 necrophages (D:8) Edmund (D:8) An ugly thing zombie (D:10) 2 gila monsters (Lair:1) A warg (D:9) 3 giant lizards 8 centaurs 9 giant frogs 7 orc warriors 2 brown snakes 4 brown snake zombies (Port) 2 soldier ant zombies 13 killer bees 9 imps 2 giant beetles 12 hounds 16 orc wizards A wight (D:7) 9 giant ants 11 orc priests An orange rat (D:11) 4 big kobold zombies (Port) 4 giant iguanas 5 jellies A hound zombie (D:8) A shadow (D:10) A scorpion (D:8) 5 gnolls 9 snakes A giant centipede (Lair:1) 5 worms 15 green rats 2 shadow imps (D:12) 2 mummies (Port) 7 snake zombies (Port) A giant mite (D:7) A scorpion zombie (D:4) Jessica (D:3) 2 giant eyeballs 8 giant cockroaches 6 giant geckos 8 giant mosquitos 3 gnoll zombies (Port) 17 goblins 21 hobgoblins 23 jackals 66 orcs A small snake (D:1) 20 giant bats 5 giant newts 20 grey rats 4 hobgoblin zombies (Port) A jackal zombie (D:7) 38 kobolds 9 kobold zombies 3 orc zombies 5 quokkas A quokka zombie (D:6) 17 rats A rat zombie (D:7) 3 plants 502 creatures vanquished. Vanquished Creatures (collateral kills) 5 orcs (D:8) 5 creatures vanquished. Vanquished Creatures (others) A hound (D:9) A hobgoblin (D:9) A kobold (D:8) An orc (D:9) A quokka (D:5) A rat (D:8) 6 creatures vanquished. Grand Total: 513 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Eji, the Demonspawn Stalker, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 1/1 26 | D:1 | Reached skill 1 in Dodging 28 | D:1 | Reached skill 1 in Short Blades 297 | D:1 | Reached XP level 2. HP: 12/18 MP: 2/2 301 | D:1 | Learned a level 2 spell: Poison Weapon 972 | D:1 | Reached XP level 3. HP: 14/24 MP: 3/3 1422 | D:2 | Reached skill 1 in Conjurations 1875 | D:2 | Gained mutation: You are partially covered in green scales (AC +1). 1875 | D:2 | Gained mutation: You are mostly covered in green scales (AC +3). 1875 | D:2 | Reached XP level 4. HP: 20/30 MP: 1/5 1976 | D:2 | Learned a level 2 spell: Sure Blade 2053 | D:3 | Reached skill 3 in Stabbing 2063 | D:3 | Noticed Jessica 2135 | D:3 | Defeated Jessica 2431 | D:3 | Reached skill 1 in Enchantments 3349 | D:4 | Reached XP level 5. HP: 23/35 MP: 4/7 3358 | D:4 | Learned a level 3 spell: Mephitic Cloud 3872 | D:5 | Entered Level 5 of the Dungeon 4110 | D:5 | Gained mutation: Your mind is acute (Int +1). 4482 | D:5 | Reached XP level 6. HP: 42/42 MP: 6/9 4745 | D:6 | Noticed a big kobold 4747 | D:6 | Noticed a big kobold 4752 | D:6 | Noticed a big kobold 4756 | D:6 | Noticed a big kobold 4758 | D:6 | Noticed a big kobold 4795 | D:5 | Reached skill 4 in Short Blades 4800 | D:5 | Defeated a big kobold 4800 | D:5 | Reached XP level 7. HP: 19/47 MP: 10/10 4899 | D:5 | Defeated a big kobold 5095 | D:6 | Defeated a big kobold 5127 | D:6 | Defeated a big kobold 5188 | D:6 | Defeated a big kobold 5224 | D:6 | Noticed a big kobold 5225 | D:6 | Noticed a big kobold 5420 | D:6 | Defeated a big kobold 5420 | D:6 | Gained mutation: You have a pair of small horns on your head. 5420 | D:6 | Gained mutation: You have a pair of horns on your head. 5420 | D:6 | Gained mutation: You have a pair of large horns on your head. 5420 | D:6 | Reached XP level 8. HP: 54/54 MP: 9/12 5435 | D:6 | Reached skill 5 in Short Blades 5441 | D:6 | Defeated a big kobold 5467 | D:6 | Noticed a big kobold 5477 | D:6 | Defeated a big kobold 5521 | D:6 | Noticed a big kobold 5540 | D:6 | Defeated a big kobold 5593 | D:6 | Learned a level 4 spell: Petrify 5640 | D:6 | Reached skill 5 in Dodging 5836 | D:6 | Gained mutation: You are weak (Str -1). 5860 | D:6 | Reached skill 6 in Short Blades 5897 | D:6 | Lost mutation: Your mind is acute (Int +1). 6801 | D:7 | Found a sand-covered staircase. 6806 | D:7 | Reached skill 1 in Unarmed Combat 6891 | Temple | Entered the Ecumenical Temple 6975 | Temple | Became a worshipper of Warmaster Okawaru 7569 | minitom | Entered a tomb. 9526 | minitom | Reached skill 1 in Traps & Doors 9912 | minitom | Reached XP level 9. HP: 33/63 MP: 15/15 9954 | minitom | Reached skill 7 in Short Blades 10525 | D:8 | Reached skill 1 in Air Magic 10533 | D:8 | Acquired Okawaru's first power 10712 | D:8 | Noticed Edmund 10741 | D:8 | Defeated Edmund 11656 | D:8 | Reached skill 8 in Short Blades 12334 | D:9 | Reached skill 1 in Shields 12437 | D:9 | Reached XP level 10. HP: 43/70 MP: 9/17 12916 | D:10 | Entered Level 10 of the Dungeon 12964 | D:10 | Reached skill 1 in Bows 13232 | D:10 | Reached skill 9 in Short Blades 13377 | D:10 | Was placed under penance by Okawaru 13832 | D:11 | Reached skill 1 in Evocations 13862 | D:11 | Was forgiven by Okawaru 14289 | D:11 | Reached skill 5 in Fighting 14635 | Lair:1 | Entered Level 1 of the Lair of Beasts 14724 | Lair:1 | Learned a level 2 spell: Ensorcelled Hibernation 15267 | Lair:1 | Reached skill 10 in Short Blades 15607 | Lair:2 | Reached XP level 11. HP: 49/77 MP: 14/18 15679 | Lair:2 | Gained mutation: You are frail (-10% HP). 15679 | Lair:2 | Lost mutation: You are weak (Str -1). 15679 | Lair:2 | Gained mutation: You digest meat inefficiently. 16349 | Lair:2 | Acquired Okawaru's second power 16775 | Swamp:1 | Entered Level 1 of the Swamp 17252 | D:12 | Noticed Michael 17263 | D:12 | Defeated Michael 17289 | D:12 | Reached skill 1 in Invocations 18026 | D:12 | Reached skill 11 in Short Blades 19064 | Orc:1 | Entered Level 1 of the Orcish Mines 19755 | Orc:1 | You fall through a shaft! 19755 | Orc:4 | Entered Level 4 of the Orcish Mines 19781 | Orc:4 | HP: 1/71 [something (5)] 19782 | Orc:3 | Succumbed to poison Really awesome run. Was kinda at the point again where i felt going down was problems, and was worried about going farther into either the lair or swamp(plus my vegitarian mutation that i got from a potion was causing food troubles) so i went to try the orc mines and hit a shaft that dropped me 4 floors into the middle of a mob. Hit invis and tried to live but couldn't make it. -------------------- "You know what? I ****ing hate you." -Church
"Outside of a dog a book is a man's best friend, Inside of a dog it's too dark to read." -Groucho Marx "The Burmese python tried to swallow its fearsome rival whole but then exploded." Blue Team Will Rule The World! |
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Lo-Fi Version | Time is now: 2nd September 2010 - 09:28 AM |