The following is what revisions I believe should be necessary. It may or may not include suggestions and errors from other people. Feel free to bash me around in a fishbowl if you think contrary to something I noted (English is my worse subject). Content in bold is my suggested revision. Square-bracketed content contain the original work. If something is bolded but not square-bracketed, it suggests new input (without erasing any original work) or capitalization.
Oh yeah, I don't think I owe you an apology for the slight Credits change. ev-nova.net is NOT the all and mighty Nova resource center. How many members do they have? How many members does Ambrosia's webboard have? What's the repeated topic ratio between our two boards? How many members actually post anymore in that forum? How many members over there actually know the subtler Nova hacks and are experienced developers? How many ATMOS members post there? How many AmbrosiaSW staff post there?
Point in case. Credit should be given where credit is due, and downsizing the numerous contributions this board has given you is downright cruel and stupid. Be lucky you're not in a court of law.
Page 1:{~}THE NOVA TRADE NETWORK GUIDE
{~}Version 1.0
--------------------------
Thank you for downloading the Nova Trade
Network
Guide, designed to help all range
{s} of player
s navigate through the hell that is trade in EV
{-}: Nova.
Before jumping straight into the guide, take a look at the "Help!" sections that provide all the information you need to read the guide efficiently and easily. I would also recommend
{"}auto-resizing
{"} the document if that option is available on your viewer.
Recommended applications to use
{-}:Mac OS X - Preview/Web Browser (Adobe Reader).
Windows XP - Adobe Reader/Web Browser version.
{On another note,}Please spread the word to
{any new} players by either mentioning the guide when a
{trade}question
{is asked in your forum}involving Nova trade is asked, or by simply telling people about it. I would like the guide to have a bigger audience
{and thus more income of trade routes to supplement the next version of the guide}so that more trade routes will be available in the next version {of the guide}.
A big thank you to all who contributed to this project in development
{,}. You are credited in the document!
Ravenheart, Lead Developer.
-If you would like to contact me about anything details are enclosed in the document.
{-}Page 2:Thank you!
This handy little booklet lays out every profitable trade
{-} route in the game, as chosen by myself and Nova
{veterans}players {currently}contributing to the project.
In a simple
{,} yet detailed fashion, the guide will help start off the
{very}beginners
{through to the}and top-end gamers looking for some easy to access
{information}support.
{And}On a final note, thank you for downloading the guide! I hope you enjoy using it as much as I did making it.
Ravenheart, Lead Developer.
Page 3:Table of Content
{s}<the rest of the page is fine>
Page 4:Europa
{,}> Earth
{[Sol]}Luxury Goods
Route: Europa (Sol) > Earth (Sol){To use this trade route,}Land on Europa and buy
luxury
goods. Leave the planet and head for Earth, sell
ing the luxury goods here for a decent profit. As far as long term strategy goes, it is good to built up an escort fleet to carry more cargo{,}. Just make sure you leave enough money to
{keep the fleet employed}cover your daily expenses!
Pros:
{Good}Moderate profit
{,}. No hyper
{-}jumping required, hardly any pirate attacks.
Cons:
It takes a while to build up your escort fleet.
Tips: I strongly advise reaching Sol as quick as you can to start this trade
{-}route
{,}. Sell your light blaster for more credits if needed
{,}and buy a heavy shuttle when possible - this should be a more economically efficient approach to the route.
Page 5:Codehaven > Moash
Bio-Weapons
Route: Codec (Codehaven) > (Sirius) > (Kerella) --> (Nesre Secundus) --> Moash (Moash)
This is a
{respectful} trade route for more experienced players with fast ships. The speed is needed to avoid being scanned by the Federation and Auroran fleets
{,}; you don't want to
{lose}lower your legal
{status}rating, now do you? It involves hyperjumps
{,} and hypergate usage, so make sure you are prepared to go. It is a long trip, yet the expensive escorts are worth all the jumping
{,}: Six
Leviathans will earn you 21 million
credits each run.
Pros: High to low profit ratio will earn you a lot of money, quite fun if you do get scanned!
Cons: Long, expensive journey
{,}. You must avoid being scanned by any government
{al} ships
{,}. Requires hypergate access.
Tips: I strongly recommend a fast, maneuverable ship to avoid being scanned.
{(}Vella{)} can also be used as an alternative system to Nesre Secundus when hypergate jumping.
Page 6:Heraan Sa > Aurora
Luxury Goods
Route: Latin (Heraan Sa) > (Heraan) --> Aurora (Aurora)
One of the few Auroran space trade routes, it is a dangerous yet obtrusively profitable
{trade}run and will earn you good money at the beginning of the Auroran
{string}storyline. Don't go here if you
{are Federation personnel}are wanted in Auroran space, you will be cut down by hordes of Aurora
n Carriers and
Abominations at both Heraan and Aurora. The journey itself is not too expensive, sincce it can be traveled easily through the hypergate in Heraan. If you don't have
hypergate access, don't bother with this route.
Pros: Quick and inexpensive journey, safe for any starting Auroran
{,}. Profitable low to high selling ratio.
Cons: Risky and dangerous for
{Federation personnel}those with negative Auroran/Heraan rating{,}. Requires hypergate access, far from starting pilot position.
Tips: Run if attacked
{at}in early stages.
Page 7:Kania > Altair
Equipment, Medical Supplies
Route: Port Kane (Kania) > Altia (Altair) > Port Kane (Kania)
This short route will suffice anyone seeking just a bit of money, fast. Buy
equipment at Port Kane in
{(}Kania
{)} and sell at Altia (Altair). Before
{having} leaving, buy
medical
supplies and sell them
{having returned to}back in Port Kane. I wouldn't recommend building a fleet here if you are starting off, there are
Rebels and the occasional Polaris ship about. If you already have a ship of good standards
{,} and a decent cargo fleet, there is nothing stopping you from making a lot of money.
Pros: Only one hyper
{-}jump required
{,}. Not a one-way route, a good return
profit.
Cons: There are many
{Pirate, Rebel and Federation battles raging}battles between Pirates, Rebels, and the Federation{,}; try not to get caught up in a crossfire. Not good for beginning pilots, it is quite far away and poses some threats to your ship.
Tips: Make sure you can escape quickly if you are attacked
{,}. Make most of the high return
profit{,}. Buy a faster ship for a
{more economic}less time-consuming hyper
{-}jump.
Page 8:Sibko > Sirius
Medical Supplies
Route: Kerensky (Sibko) > (Kerella) > Sirius II (Sirius)
This trade route is most used in times of need
{at the beginning of a pilot}in the beginning, and for those needing credits fast. It isn't as far away from the start
ing locations and
{is}has a return route, so you can haul in enough not to need a whole escort fleet. It is a fairly short journey and requires no hyper{-}gate access. One thing to watch out for
{-}is try
ing to jump out of
{(}Kerella
{) if}in a weak ship
{,}; Pirates roam the system.
Pros: Near to start
ing location
s{.}, short journey
{,} and good return
profit{,}. No escort fleet needed
{to make profits}, no hyper
{-}gate access required.
Cons: Pirates roam
{(}Kerella
{)}.
Tips: Don't bother with escorts here, jump out of
{(}Kerella{)} as quickly as possible!
Page 9:Tre'ar Ro {,}> Tre'ar Vano
{{Tre'Pirana}Equipment
Route: Tre'ar Ro (Tre'Pirana) > Tre'ar Vano (Tre'Pirana)The Tre'Pirana run (as
{known}it is commonly
known by) is one of the most profitable routes in the game, and also one of the safest. Buying and selling equipment at a high to low ration earns you money quite quickly. Once 1.2 million credits have been acquired, I would suggest hiring Cambrians
{from here} and build up a fleet of six. With this fleet, you will haul in around 6 million
{or so} credits a run
{due to the excellent fuel economy of the Cambrian}. You won't be able to buy the Cambrian anywhere near,
{though}but travel to Kel'arly to hire one. There is no piracy in the system, so you are very safe at the beginning of the game
. {and}There is no hyperjumping required.
Pros: Profitable, safe, no hyperjumping required
{,}. Excellent
{money}profit with an escort fleet.
Cons: Far from starting
{system}locations.
Tips: An escort fleet is highly recommended.
Use a fast, small, cheap ship to maximize profits
{via quick journeys between the space station and gas giant}.
Page 10:Sol > Tuatha
Medical Supplies
Route: Earth (Sol) > (Nesre Secundus) > (HJG-1034) > New Ireland (Tuatha)
This is another central Federation alternative
{route} for beginning pilots. Once at New Ireland, sell the
medical supplies and stock up on low priced
luxury goods
{before flying back to earth to sell them high}. Fly back to Earth and sell high. A very profitable route indeed
{,}. {though}An escort fleet is not recommended due to the 3-jump route required
{to complete the route,}(it's too expensive). The
{profitable}return diminishes this disability and thus means spending more time earning rather than saving up for Leviathans. It is a very safe route indeed
{,}. You are in the safest area of space and are protected by 2 of the most capable navies in the game.
Pros: Good return
profit, very
{very}safe
{,}. No escorts required to make
a good profit.
Cons: Long journey, too expensive for escorts.
Tips: If you want credits fast
{-}, this is a route you may want to take
{,}. Watch out for Federation/Auroran battles in Nesre Secundus!
Page 11:Help
{!} Section
1 - Text
<-The title of the trade route gives you a basic understanding of
{the location of the route}the route's location.
<-The subtitle tells you of the first
{resource}commodity you must buy to complete the
{trade}run.
<-The route section tells you of where to go (see key for more details
).
<-The paragraph here tells you a little about the route
{,}: what it involves
, etc.
<-The pros/cons section tells you the basic advantages and disadvantages the route
{holds}contains.
<-The tips section gives you handy tips to put into action upon starting the trade route.
Key!
> = Hyper
{-}jump
--> = Hyper
{-}gate jump
(***) = System ***
Page 12:Help
{!} Section 2 - The
Map
Key!
—— = Hyper
{-}jump
{course}route---- = Hyper
{-}gate
{jump course}routeArrows = Points to
specific
system
Fed logo = Most time travelling spent in (Federation
{-}, for this example) space
{.}Page 13:Links
http://s3.phpbbforfree.com/forums/ravenheart.htmlMy discussion forum on the new RIgante plug-in in development, check it out - maybe even become a member of our community! (My username is Ravenheart.)
http://www,ev-nova.net/forum/An excellent forum discussing the game
{itself}in depth
{,}. Friendly staff, nice interface
{,} - an excellent place to go if you are having problems or merely want to chat about the game. (My username is Ravenheart.)
http://www.ambrosiasw.com/The
{publishers of EV: Nova,} official site of the EV: Nova publishers. There is a large board discussing EV: Nova as well,
{though it is nowhere as good as the gamed ev-nova.net itself}and it has over ten thousand members more than ev-nova.net, more experienced developers hanging around daily, and a lot more info on the latest Nova gameplay, hacks, staff and developer commentary).Contact Me
tom.bruceclayton@googlemail.com
tombe@hotmail.co.uk
You can also PM me on either ev-nova.net or the official Rigante forums for support
{(my username is Ravenheart for both),}. {or}If you have spotted any error I have made
{-}, post it in the official ev-nova.net topic, please!
Page 14:Credits
Trade Route Reports:
Ravenheart (me!)
Bizbag8
Anonymous
Grayboy
Anonymous
Andrew McLewis
Leo Peterson
Special Thanks to:
Jones, for handing over the idea after laziness struck.
Pynon, for the beautiful CG art adorning every screen.
ATMOS for an excellent game.
The AmbrosiaSW Nova Board for numerous contributions.And everyone who helped support the idea whilst in development by contributing to the subject on ev-nova.net!