blueangel
Apr 4 2006, 12:59 AM
Game Developer Magazine asked its subscribers to report how much they earn per year and 6000 responses were received. Only data from those with three to six years of experience is included. Salaries are in USD.
Art and Animation
Artist: $61,065
Art Director: $65,313
Lead Artist: $68,112
Audio
Composer: $60,093
Audio Director: $62,206
Business and Legal
Marketing: $76,667
Admin: $81,765
Executive: $106,590
Game Design
Game Designer: $54,777
Writer: $61,000
Creative Director: $72,125
Production
Producer: $66,375
Executive Producer (all with more than six years experience): $127, 375
Programming
Programmer / Engineer: $73, 618
Lead Programmer: $81,591
Technical Director: $104,738
Quality Assurance
Tester: $29,722
QA Lead: $43,125
Divals the Conqueror
Apr 5 2006, 07:07 AM
That's going to be me some day. Assuming I get through school without dying >.<
Art and animation for me :3
=Divals
Hamster
Apr 5 2006, 10:42 AM
Hum, very interesting. Some of those numbers aren't as high as I expected them to be.
NebuchadnezzaR
Apr 5 2006, 12:27 PM
Getting the chance to actually create a work of art others will appreciate:
Priceless.
~anyway. Yeah, that would be brilliantly fun, but I think ill fall just barely on the more legitimate side (Information Science). But if this game I'm working on as a recreational project pulls through, it might be enough of a portfolio to turn the right sorts of heads.
Derakon
Apr 5 2006, 12:44 PM
Given that these were posted along with some advertisements, I have to wonder what kind of ulterior motive is behind that post. Just trying to get more people into the industry?
Note of course that according to the original poster, entry-level salaries are not included there. Those salaries would be much lower.
antihero
Apr 5 2006, 04:06 PM
that's not alot of money for an industry that spits you out the older you get. keep in mind the youth factor when you go into this field. the younger you are, the less they can pay you, and the longer you'll last. try to hit 40 and still be doing art for the same companies. lots of older game designers and artists i know are forced out of the business entirely, or forced to take a smaller wage than they should.
Percy
Apr 5 2006, 06:14 PM
Salary for some bogus spammer: $29 per post plus $.79 for each click on some link.
I actually am writing an essay picking some career paths I might be interested. I said software engineer as one of them. I want to learn how to "use" the C and C++ languages. Any suggestions?
Edit: Reading
here I realize... you know what. Well, people who do read this topic, still answer me!
lightfire
Apr 7 2006, 11:50 AM
Yep. QA is really that bad of pay and respect. I hated it.
LoneIgadzra
Apr 8 2006, 03:23 PM
So why is this topic not locked or deleted?
jrsh92
Apr 9 2006, 03:52 PM
I wouldn't mind making as much money as an "executive producer"... but 30 grand a year for
testing also sounds cool
Derakon
Apr 9 2006, 04:36 PM
You say that now, but most game testing is very tedious. Try running into the wall. Try walking into the wall. Try crawling into the wall. Try shooting the wall with your pistol and then walking into it. Try shooting it with your machinegun and then walking into it. Try blowing it up and then walking into it. Repeat with running and crawling. Move to next section of wall.
Yes, there's a certain amount of just playing the game and looking for things that don't work, but game testing is legitimate work; testers aren't paid to just play videogames.
jrsh92
Apr 9 2006, 04:40 PM
Yes, but they are paid less than other jobs because their work is more simple. I am good at finding glitches in video games, actually... I think I would be good at that, and I wouldn't mind doing it.
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