Hello-
I'd love to be able to give a firm timetable or release date for the Intel compatible version of SP X, but I just can't make a promise that I may not be able to keep.
Snapz Pro X is written by Andrew Welch, the president of Ambrosia. There is some outside input, but he is the lead developer on it, and always has been.
I'll notify him of this thread, and see if he is able to give at least an estimate of the release date.
When Apple announced the Intel machines, we began planning our development cycle based on their announced schedule.
Andrew began working on a major rewrite of SP X that would be universal binary and also have a whole slew of feature upgrades.
As soon as he got elbow deep into the update, we began to hear rumors that the Intel machines would be out sooner than announced.
When it became clear the Intel machines would be out much sooner than announced, he redoubled his efforts but the update was still a long way off.
What to do? Keep working on the update, or put it on hold, go back and try to make a Universal Binary of SP X as it was, or keep slogging away on the update as scheduled? Keep in mind, SP X runs very close to the metal - it's *very* dependent on the hardware and architecture of the system for that hardware, so updating SP X to universal binary is way more involved than just a recompile.
Also, with software development, once a certain amount of momentum has been generated, it's very difficult to put things away, go back, and virtually start over from the beginning.
That said, the UB, feature updated version of SP X just wasn't going to be ready for some time. So the developer has gone back to the original code base and is working on making that version fully functional under Rosetta. As soon as this version has been released, he can go back and finish the UB version of SP X 2.
Please keep in mind that Adobe isn't going to be releasing a UB version of Photoshop until sometime next year, and Apple's own Final Cut Pro isn't Universal Binary yet either. Yes, both of those programs are far larger and more complex than SP X, but both Apple and Adobe are significantly larger than Ambrosia, and have much more resources at their disposal to dedicate to a project.
I do apologize for the frustration you are all going through and feel the pain of all early adapters, but we are working as hard as we can and want this update out the door easily as much as our customers.
QUOTE(Redemption @ May 24 2006, 12:22 PM)

Recent apple convert, trying to put together videos for our 'guides' to the video game my guild plays (WoW).
Was referred to Snapz, saw that the intel macs are not supported.
Does it plain just not work or are certain features broken/*odd* ?
Thanks
Hello-
The kernel extension SP X relies on to record Mac audio is not compatible, so SP X cannot record Mac audio with movies. It should be able to record from a microphone or line in. The only workaround would be to take a line from the audio out (headphone jack) on the Mac, and feed that back into the audio in (microphone jack) of the Mac and record Mac audio as a Microphone track.
If the movie guides option is checked in the Movie palette, the vertical lines of the guide will appear as a series of lines in the movie. The only workaround would be to take a line from the audio out (headphone jack) on the Mac, and feed that back into the audio in (microphone jack) of the Mac and record Mac audio as a Microphone track.
Cursors in movies are hollow. We do not have a workaround for this problem.