Divals the Conqueror
Apr 27 2006, 08:39 AM
SourceQUOTE
Starcraft: Ghost in purgatory
Blizzard indefinitely postpones long-awaited shooter; shifts console development focus to next-gen platforms.
By Brendan Sinclair, GameSpot
Posted Mar 27, 2006 10:48 am PT
Back in the fall of 2002, when current-generation consoles were brand-spanking new and just starting to show what they could do, Blizzard Entertainment announced its first serious foray into console gaming, an action-oriented offshoot to its PC real-time strategy hit Starcraft. The new game, Starcraft: Ghost, was to be developed for the PlayStation 2, Xbox, and GameCube.
Starcraft: Ghost was originally scheduled for release in 2003, but it endured a series of delays. First it slipped to 2004, and then Blizzard switched developers from Nihilistic Software to Swingin' Ape Studios, pushing the project back to 2005. Things were apparently going well with Ghost, since Blizzard bought out Swingin' Ape in May of 2005, but the game slipped off the 2005 release calendar, and the publisher eventually canned the GameCube edition.
Now the PlayStation 2 and Xbox look like they may be likewise canceled, as Blizzard has announced that it is indefinitely postponing production on Ghost to focus the company's console efforts on next-gen platforms. This doesn't necessarily mean Ghost is headed for the Xbox 360, PlayStation 3, or Revolution, however, as Blizzard president and cofounder Mike Morhaime said in a statement.
"Like many in the industry, we've been impressed with the potential of the new consoles, and we're looking forward to exploring that potential further," Morhaime said. "In addition to allowing us to determine the best course for Starcraft: Ghost, this review period will help us lay the groundwork for our future console games."
This might not come as much of a surprise to fans of the company. A Blizzard product catalog that shipped with its massively multiplayer online game World of Warcraft over a year ago proclaimed that Ghost was "Coming soon to next-generation consoles." At the time, a Blizzard representative told GameSpot that the catalog listing was wrong and that the game was not going to make the next-gen jump.
Pardon me while I die of sadness. I've been looking forward to this game for years...
=Divals
Eji1700
Apr 27 2006, 01:26 PM
Starcraft 2 comes out when they finish starcraft ghost. Starcraft ghost comes out when they finish ???
SuperNova
Apr 27 2006, 01:50 PM
I somehow knew that this would happen.
mrxak
Apr 27 2006, 02:20 PM
I just hope that all the employees working on this now get to work on another project. Starcraft Ghost never interested me at all.
Nerd
Apr 27 2006, 02:37 PM
I don't like any of the new ones.... I'll go with the original Starcraft.
LoneIgadzra
Apr 27 2006, 04:49 PM
Too bad. It was looking pretty good towards the end there, but what's the point if you're never going to release it?
The Journalist
Apr 27 2006, 06:33 PM
Since I don't have any console now, and don't think I will any time soon, this doesn't affect me.
:Sympathy for those whom it does:
Mazca
Apr 27 2006, 07:48 PM
Never really planned to buy Ghost anyway, it's not really my type of game. I'll wait forever for Starcraft 2 though
Modesty Blaise
Apr 27 2006, 11:38 PM
Please no Starcraft 2, Broow War is in my opinion the best strategy game so far, and it is the only RTS where all the races are well balanced while still having very different units.
Why can't they make something new and cool instead of another Diablo, Warcraft and Starcraft title.
Ghost was never really going to be on my list either. Maybe if it came to the Mac, but not on a console.
Veritus Dartarion
Apr 27 2006, 11:59 PM
I'm gonna go with the 'scrap it and make SC2 instead crowd.' Although I was looking forward to ghost and would buy it if it was halfway decent, it wouldn't fill the whole in my heart like a true sequel to My Favorite Game.
antihero
Apr 28 2006, 02:25 AM
QUOTE(modesty_blaise_us @ Apr 27 2006, 09:38 PM)

Please no Starcraft 2, Broow War IMO the best strategy game so far, and it is the only RTS where all the races are well balanced while still haveing very different units.
the original command and conquer kicked starcraft's ass.
mrxak
Apr 28 2006, 02:45 AM
Eeww.
Eji1700
Apr 28 2006, 03:19 AM
QUOTE(antihero @ Apr 28 2006, 12:25 AM)

the original command and conquer kicked starcraft's ass.
I'd have to agree I had more fun with Command and Conquer: Red Alert: Aftermath. Before the days of mass micro. Damn I think i'm going to find the game now. Besides nothing, NOTHING can rival the map the hills have eyes. You had a shit load of civillians between your base who couldn't be controlled. They're normally on a lot of levels with pistols. This time they ran around with flamethrowers, teslacoils, machine guns, and nukes. Nothing better than PRAYING that the civis didn't just decide to wipe you off the face of the earth since they were so random, or better yet allying yourself with them against the computers.
ToLazyToMakeAnAccount
Apr 28 2006, 06:30 AM
I'd pay good money just to have the ORIGINAL starcraft (environment, units and so fourth along with the editor) ported to a newer better game engine, one that can run above 640x480, and uses the video card (rather than just the CPU).
That and have dynamic lights, pretty 3 graphics and multiple view angles. I don't think they really need to change anything in the units (other than they could change the scales of things, and add things like WC3's autocasting for things like medic restoration). Maybe some more command options for units too...and be able to select more than 12 units....and be able to control more than 200 supply...
EVula
Apr 28 2006, 09:24 AM
QUOTE(ToLazyToMakeAnAccount @ Apr 28 2006, 06:30 AM)

I'd pay good money just to have the ORIGINAL starcraft (environment, units and so fourth along with the editor) ported to a newer better game engine, one that can run above 640x480, and uses the video card (rather than just the CPU).
That and have dynamic lights, pretty 3 graphics and multiple view angles. I don't think they really need to change anything in the units (other than they could change the scales of things, and add things like WC3's autocasting for things like medic restoration). Maybe some more command options for units too...and be able to select more than 12 units....and be able to control more than 200 supply...
...all of those features would probably be in StarCraft 2.
mrxak
Apr 28 2006, 12:40 PM
I'm not fully convinced that 3D is better for RTS games. Warcraft 3 is nice and all, but it feels kinda wrong sometimes.
Of course, I'm sure Starcraft 2 will be 3D, have heros (at least in campaign, not sure I'd want them in regular games), come with all the bells and whistles, and probably have the best editor to date.
Aben Zin
Apr 28 2006, 01:05 PM
QUOTE(mrxak @ Apr 28 2006, 05:40 PM)

I'm not fully convinced that 3D is better for RTS games. Warcraft 3 is nice and all, but it feels kinda wrong sometimes.
Myth 2 (OK, so it's technically a RTT game), proves the 3D can work for RTS'. It just depends how you do it. Warcraft 3 did it wrong.
Az
mrxak
Apr 28 2006, 01:09 PM
Well, it won't make-or-break Starcraft 2 for me either way.
prophile
Apr 28 2006, 01:27 PM
I agree with the majority of comments here - I'd take Starcraft 2 over Starcraft: Ghost any day.
Mazca
Apr 28 2006, 02:00 PM
QUOTE(mrxak @ Apr 28 2006, 05:40 PM)

I'm not fully convinced that 3D is better for RTS games. Warcraft 3 is nice and all, but it feels kinda wrong sometimes.
I know what you mean. Sometimes I think that it's probably more the fact that I just don't really like Warcraft 3 that gets in my way, though. For some reason I never really liked it, and I really don't know why. I loved Starcraft and Warcraft 2.
Skyfox
Apr 28 2006, 02:36 PM
QUOTE(Aben Zin @ Apr 28 2006, 11:05 AM)

Myth 2 (OK, so it's technically a RTT game), proves the 3D can work for RTS'. It just depends how you do it. Warcraft 3 did it wrong.
I think WC 3 focused too much on leveling heros, making it more of an RPG at times. I'ld rather see SC 2 be like SC BW was, pure strategy.
mrxak
Apr 28 2006, 02:41 PM
Yeah, the roleplaying elements are fairly annoying.
Mazca
Apr 28 2006, 04:04 PM
Yeah. I have no problem with RPGs - in fact I don't really play any games other than Dark Ages of Camelot, and Oblivion at the moment - and both are RPGs.
But when I play an RTS, I want an RTS, not an RTS with pointless RPG elements attached. Hence WC3 didn't satisfy, I guess.
God 2.0
Apr 28 2006, 04:21 PM
If Starcraft 2 includes heroes in custom games I will cry. Hero management along with far too many fancy spell effects that drown the battlefield are the reasons I don't like WC3 as much as SC.
I also consider the graphics used by Starcraft to be the best in any strategy game so far. The reason is that it is efficient, but still looks nice.
Only thing I miss in Starcraft is the scatter command used in the C&C games and Myth. Damn you and your irradiating Science Vessels, Jonas!
Veritus Dartarion
Apr 28 2006, 05:34 PM
QUOTE(Knight of NI @ Apr 28 2006, 02:21 PM)

If Starcraft 2 includes heroes in custom games I will cry. Hero management along with far too many fancy spell effects that drown the battlefield are the reasons I don't like WC3 as much as SC.
I'm going to add a 90 person cap and upkeep, which further reduce the roles of regular units and thus make high-level heroes vital.
mrxak
Apr 28 2006, 07:03 PM
QUOTE(Mazca @ Apr 28 2006, 05:04 PM)

Yeah. I have no problem with RPGs - in fact I don't really play any games other than Dark Ages of Camelot, and Oblivion at the moment - and both are RPGs.
But when I play an RTS, I want an RTS, not an RTS with pointless RPG elements attached. Hence WC3 didn't satisfy, I guess.
Yeah, I enjoy the occasional RPG as well, but not in an RTS so much.
QUOTE(Veritus Dartarion @ Apr 28 2006, 06:34 PM)

I'm going to add a 90 person cap and upkeep, which further reduce the roles of regular units and thus make high-level heroes vital.
*cry*
GutlessWonder
Apr 28 2006, 07:08 PM
QUOTE(Mazca @ Apr 28 2006, 04:04 PM)

But when I play an RTS, I want an RTS, not an RTS with pointless RPG elements attached. Hence WC3 didn't satisfy, I guess.
That sums up my thoughts pretty much. Warcraft 3 wasn't impressive to me, and I never really got into it very much, though I know some people that absolutely love it.
Of course, I can't play Starcraft anymore either...after a fateful reformat a year or two ago, I realized I can no longer find my original SC cd, only my broodwar one...and I don't think I have the cd-key for it, anyways. Alas.

Of course, until I get a new computer, I find it difficult to get overly excited about upcoming games I can't play. Except Spore, that should just rock.
With Blizzard's track record and their extreme concentration on World of Warcraft, I'm not holding my breath for any new games from them for a while. Sure, they'll get something else out eventually, and it will probably be great, but I'll believe it when it hits the stores and not a second before.
mrxak
Apr 28 2006, 08:07 PM
The thing that's best about Warcraft III is really the editor.
Eji1700
Apr 28 2006, 10:52 PM
I play WCIII more than anything else these days, but I only play the custom maps anymore.
Modesty Blaise
Apr 29 2006, 08:48 AM
There might be problems with balance if they change SC to 3D.
QUOTE
the original command and conquer kicked starcraft's ass.
As far as a competitive game goes, no.
QUOTE
That and have dynamic lights, pretty 3 graphics and multiple view angles. I don't think they really need to change anything in the units (other than they could change the scales of things, and add things like WC3's autocasting for things like medic restoration). Maybe some more command options for units too...and be able to select more than 12 units....and be able to control more than 200 supply...
The problem with pretty light and different camera angles and all that stuff is that it takes away from gameplay. In warcraft I have had games where there have been so many effects on creatures that I could not see my units below.
Scale changes would most likely effect balance.
There are very many balancing things in SC which are based on the engines limitations.
Autocast for medics restoration would not have any effect on the game except maybe make terran very powerful vs some zerg stragegies, which might cause balance changes and a need of changing the game.
When it comes to graphics. The 2D graphics of SC own the WC 3 graphics.
They are more stylish and clean.
I really hope Blizzard has the balls to make something new, instead of churning up some starcraft replacement crap.
QUOTE
Only thing I miss in Starcraft is the scatter command used in the C&C games and Myth. Damn you and your irradiating Science Vessels, Jonas!
It is the only thing that keep the zerg vs other races balance, so stop whining.
God 2.0
Apr 29 2006, 10:19 AM
Agree. Autocast is a travesty. I prefer having a few spells per caster, each being very effective if used right, but specialized for each situation, like in SC. Casters with autocast buffs are just boring. Takes away the exitement of using them.
FluffyWithTeeth
Apr 29 2006, 11:46 AM
QUOTE(ToLazyToMakeAnAccount @ Apr 28 2006, 12:30 PM)

I'd pay good money just to have the ORIGINAL starcraft (environment, units and so fourth along with the editor) ported to a newer better game engine, one that can run above 640x480, and uses the video card (rather than just the CPU).
That and have dynamic lights, pretty 3 graphics and multiple view angles. I don't think they really need to change anything in the units (other than they could change the scales of things, and add things like WC3's autocasting for things like medic restoration). Maybe some more command options for units too...and be able to select more than 12 units....and be able to control more than 200 supply...
I'd link you to Project Revolution, but the site's down...
EVula
Apr 29 2006, 04:09 PM
QUOTE(GutlessWonder @ Apr 28 2006, 07:08 PM)

Of course, I can't play Starcraft anymore either...after a fateful reformat a year or two ago, I realized I can no longer find my original SC cd, only my broodwar one...and I don't think I have the cd-key for it, anyways. Alas.

The SC battle chest is only like $20.
GutlessWonder
Apr 30 2006, 09:21 AM
QUOTE(EVula @ Apr 29 2006, 04:09 PM)

The SC battle chest is only like $20.
Except that I'm really really cheap, and it's the principle of thing...already owning the cd I shouldn't have to buy another one. I will of course grant you that I'm the one who lost it to begin with, but I enjoy complaining about not getting to play SC as much as I would enjoy going back and playing it for a few hours, so it all works out in the end. The biggest thing is that I don't have the time to get addicted to battle.net as DiabloII is taking up all of my leftover time from Kingdom Hearts II. (well, at least on the days that my monitor decides to behave).
Although this has me thinking...with Starcraft and Diablo run on the new Intel Macs? I imagine no, but there is always Bootcamp...
sammus
Apr 30 2006, 07:33 PM
Psh... If you want a good RTS game, play Close Combat.
I was looking forward to Ghost untill they delayed it, then it completely slipped my mind and any hype it might have generated in 2003 is long dead.
CJM2
Apr 30 2006, 08:29 PM
QUOTE(GutlessWonder @ Apr 30 2006, 03:21 PM)

Except that I'm really really cheap, and it's the principle of thing...already owning the cd I shouldn't have to buy another one. I will of course grant you that I'm the one who lost it to begin with, but I enjoy complaining about not getting to play SC as much as I would enjoy going back and playing it for a few hours, so it all works out in the end. The biggest thing is that I don't have the time to get addicted to battle.net as DiabloII is taking up all of my leftover time from Kingdom Hearts II. (well, at least on the days that my monitor decides to behave).
Although this has me thinking...with Starcraft and Diablo run on the new Intel Macs? I imagine no, but there is always Bootcamp...
Yes. Because they were both carbonated, so they'll run under Rosetta.
Rickton
Apr 30 2006, 08:32 PM
Heh...Starcraft Ghost got ghosted.
FluffyWithTeeth
May 1 2006, 08:43 AM
QUOTE(CJM2 @ May 1 2006, 02:29 AM)

Yes. Because they were both carbonated, so they'll run under Rosetta.
They run badly under OSX anyway, and from what I've heard, they're unplayable on the Intel Macs.
Mazca
May 1 2006, 09:29 AM
The Carbonized versions of Starcraft and Diablo 2 ran flawlessly under OSX for me, but I've never tried them on an Intel mac.
EVula
May 1 2006, 02:50 PM
The carbon version of D2 works just fine for me. The only issue I have is that it lags quite a bit at times, but I suspect that has more to do with my distance from my Airport than the application.
Fnoigy
May 1 2006, 03:42 PM
QUOTE(Eji1700 @ Apr 28 2006, 03:19 AM)

I'd have to agree I had more fun with Command and Conquer: Red Alert: Aftermath. Before the days of mass micro. Damn I think i'm going to find the game now. Besides nothing, NOTHING can rival the map the hills have eyes. You had a shit load of civillians between your base who couldn't be controlled. They're normally on a lot of levels with pistols. This time they ran around with flamethrowers, teslacoils, machine guns, and nukes. Nothing better than PRAYING that the civis didn't just decide to wipe you off the face of the earth since they were so random, or better yet allying yourself with them against the computers.
OO!! ME! ME! PICK ME! I REMEMBER THAT MAP! The key is to ally with the civilians, and them maybe if you're brave, ally with other computer players and just keep shooting their flood of annoying units out of your base. I hated how once you allied with one team, ALL would stop fighting, and your ally would just flood your base with their units, crushing all infantry because they're jerkwads. I also hated the original C&C because it had far too many missions where you were given one or a few random crap units and told to infiltrate and extremely heavily guarded base.
I personally don't like the Warcraft and Diablo games much (WarCraft is especially not on my list of likes). I think that if Blizzard actually went and started a well-made StarCraft 2, and actually RELEASED IT, they would hit gold like never before. WoW was never my thing, and since it's already such a huge hit, they don't HAVE to make something else for it right away. I don't even care if StarCraft 2 is 3D, high-graphics or whatever, as long as it's good and has lots of new surprises in store, and is well-supported.
I also agree with ToLazyToMakeAnAccount.
mrxak
May 2 2006, 03:09 AM
QUOTE(modesty_blaise_us @ Apr 29 2006, 09:48 AM)

The problem with pretty light and different camera angles and all that stuff is that it takes away from gameplay. In warcraft I have had games where there have been so many effects on creatures that I could not see my units below.
Heh, my roommate who plays Starcraft a lot has a lot of trouble with Warcraft III because of the crazy graphical stuff. He just cannot see which units are his. Personally, I'd rather see a sprite-based Starcraft II, but I really don't think that'll happen. Ultimately Warcraft II or Starcraft is more easily played than Warcraft III as a result of "advancement".
ToLazyToMakeAnAccount
May 2 2006, 06:57 AM
QUOTE(mrxak @ May 2 2006, 03:09 AM)

Heh, my roommate who plays Starcraft a lot has a lot of trouble with Warcraft III because of the crazy graphical stuff. He just cannot see which units are his. Personally, I'd rather see a sprite-based Starcraft II, but I really don't think that'll happen. Ultimately Warcraft II or Starcraft is more easily played than Warcraft III as a result of "advancement".
I can relate to the not being able to tell what is what in WC3, however, starcraft as it is is now to limited on newer hardware.
If it had more than 12 units selectable (without the multi hack), longer unit order ques, auto repair for SCVs (maybe auto recharge for sheild batteries), a larger screen resolution, I'd have more fun playing it.
Better graphics don't always equate to a better game, but an aging interface with limited options and unit commands (not to mention horenndeously stupid cluster handling-however it is that it helps balance gameplay) don't make for a better game either.
CJM2
May 2 2006, 10:06 AM
Autocast is a fantastic feature and I won't hear a word against it
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