QUOTE(EVula @ May 19 2006, 07:37 PM)

Well, the only games, I think, that have copious amounts of actual plot would be fairly intense RPGs (such as KotOR), but the entire "thing" about those games is that the player can make the choices that determine the outcome of the game. To take source material like that and force it into the extremely linear form of film would completely ruin the project. Other than that, yes, some games would require stretching to become a film (with the perennial exception of Mortal Kombat, which only made slight alterations to the storyline to work as a film, albeit in a very specialized genre).
I guess, but then, you could probably just assume that all the choices
I make in any given RPG are the best ones...
But really, I think that's a good example of how you would take a plot, characters, a theme, and a FEELING, and then just morph that into a story fit for the big screen. But it requires love. Lots and lots of LOOOOOVE.
QUOTE
Son of a... here I was, ready to call you a retarded monkey with an attitude problem, and then you had to go and agree with me. Bastard!
I figure the best way for me to be annoying is to start arguing with something, and then, suddenly, agree! Ha ha!
Or, maybe it's all my relationship training.