QUOTE(Zacha Pedro @ Oct 11 2006, 10:46 AM)

What do you mean by that, Ed?
I've thought about it a bit more, and I think that it would be
technically possible to make such a TC. It would not be very similar to SketchFighter, however, mainly because one of the main points of Sketch Fighter seems to be that you are flying around in a maze, which is nearly impossible to replicate in EV (certainly impossible to replicate on a large scale). The best you would be able to do is fight the enemies on an infinite plane with a few small to medium obstacles scattered around.
In terms of graphics, transparency in EVN is done additively, so no transparent layers show up on a white background. This affects both engine glows and weapon glows, so the Sketch Fighter proper would not look quite right. I'm not sure how beams would be affected, if at all. Also, it would be quite difficult to add a graph paper grid, or even just a paper texture, to the system background- the only way I've come up with locks the grid to the player, and wreaks havoc with the screen when windows appear.
Surprisingly, the weapon system would be possible to implement, in a couple of different ways, although both would be a pain to debug. It may also be possible to get the controls to work reasonably well by putting reverse thrusters in the primary or secondary weapon slot (whichever is unused).
That's all that I can think of for problems right off-hand. Remember, though, that I've never played the game.
Edwards