Help - Search - Members - Calendar
Full Version: EV Nova (esque) Multiplayer Space Sim
Ambrosia Software Web Board > General Interest > Just Games
Pages: 1, 2, 3
Rebel Klaudyo
Space World Order

Free Fate

Black Atmosphere

Cybernetic Space

Atomic Crash

Universal Rpg

couple of ideas
TiG4
No it needs to be run on our own servers for a few reasons. First and foremost being that's the whole reason for me starting this project was for it to be an MMO and secondly is for the whole dynamic aspect of it, who wants to play a game that never changes. Connecting to our servers allows players to get the latest and greatest. New solar systems, ships, etc.

Name Idea: Heavens Online
Name Idea: Ether
Name Idea: Ether Online
(Ether - the upper regions of space; the clear sky; the heavens)
Rebel Klaudyo
ether online is a nice name, but i dont think thats the most important at the moment =P
i would vote for ether online anyways

any more opinions or so, keep posting
pipeline
Hello all,

A brief note to say that while I support new and innovative games, this webboard is here for the discussion of EV Nova.

Perhaps you could consider moving this to another forum?

Dave @ ATMOS
3dd13
which forum would be appropriate?
TiG4
Well once I have a name I can have my own forum lol.
AhrenJB
Ether Online is a fairly good name. I was also thinking maybe Quantum, or something along those lines.
PigCow
Another idea for custumizing would be making graphics for the outfits on a ship. So when you buy an out fit you could choose a certian place or position to mount that out fit on the ship.
LNSU
Will it be possible to run your own server?
TiG4
No you will not be able to run your own server.

Tig
gray_shirt_ninja
I think the Just Games forum would do nicely for now. Once you have a name you could get something like an I.F. board. I think you should call this game "EV4: Online", even if that is a copyright violation or something XP

Ether Online sounds too much like EVE Online and Vendetta Online. Seriously, the last thing we need is another space MORPG with the word "online" in the title.
Warlord Mike
How about this?

"Universe of Chaos"
JoshTigerheart
You could get an Invision Free Board because it is...well...free. Or maybe I should say Zeta Board, since thats what they're going to rename themselves as sometine in the next few months.

Otherwise you could just use Just Games as someone above suggested. I'd avoid using any of the Banter threads though.

For some reason the name "Captain's Log" comes to mind, I'm not sure why. You could also paradize (that a word?) the EV name by calling it "Enter Velocity", though it sounds a bit lame. Or what about Star Fire? Or Starfire? For some reason something tells me that name is taken though.

Or maybe you can follow the "Snakes on a Plane" naming trend and call it "Space Based Escape Velocity Esque Massive Multiplayer Online RPG" (SBEVEMMORPG). Might be a bit long though, even as an acronymn. I like Starfire better.
TiG4
Well,

I just bought:

ether-online.com and experienceether.com

Bought them just to be safe. Even if I change the name at least I had them. I don't necessarily need to call it "Ether Online" maybe just "Ether". I don't really like a two-word naming convention (i.e. Starship Command or Space Wars) I think one word is catchier and stands out.

Tig
Warlord Mike
@ Josh: Well, technically the name "Starfire" is taken. If you watch Teen Titans, then I need not elaborate. laugh.gif

Admittedly, "Captain's Log" and "Starfire" do sound like good names, though.
gray_shirt_ninja
Just plain "Ether" would be cool. Oh! How about "EV: Online & 3D"? tongue.gif
Jive 320
Yeah, Ether is cool. Just Ether.

I dunno, I'm still weary on the skills idea and class ideas. I think just sticking to EV-esque gameplay would be better (money, status, etc.) but whatevs.
Edwards
QUOTE(lukasn @ Oct 24 2006, 05:45 AM) *
All Skills start at 0 and can be raised to Max. 15 (in my example..), only one Skill in every Thread can be raised to 15 and only 3 in all threads can be higher than 10.
"Skill threads" are an interesting idea (although they may distract from the EV-style gameplay- try to keep them as invisible as possible, and don't allow them to have an overwhelming effect on the game), but I don't really like that implementation of caps, as they would restrict someone from changing play-styles with an existing character if they decide they want a mid-life crisis. I agree that some sort of "no more than three skills maxed" cap would be a good idea, though, so perhaps putting in some sort of skill decay would help? If the player stops mining asteroids and starts shooting ships, their asteroid mining skill would drop over time. If it had been above the "no more than three/ten/whatever" cap, it would eventually drop low enough to free up one of those slots. This would also be a realistic counter-part to gaining skills by using them- if you've taken a foreign language once and not used it in several years, you know first-hand how skills can decay when unused.

QUOTE(TiG4 @ Oct 24 2006, 01:44 PM) *
I need some more ideas on ways to visually customize one's character. Any ideas? What I had so far was maybe changing the thrust color, obviously we have the visual weapons etc but something like personal to you.
Allow painting of the ship, using some method better than EVN's tinting. Preferably something involving different colors for large areas and trim.
Custom icons on the info sidebar, assuming that there is unused space there. Perhaps also have that image appear during player chats.

Edwards
TiG4
I've seen ship tinting in other games and it looks ridiculous. I also thought that it was a good idea until I actually saw a screenshot. Here's an example. Look's horrid to me. It's like Willy Wonka's worst nightmare!



Tig
pipeline
Okay, then -- let's move this over to Just Games, where you guys can continue. smile.gif
TiG4
Pipeline,

I will have a forum setup by tomorrow. If you could just give me 12 hours we'll be outta your hair. smile.gif
Edwards
QUOTE(TiG4 @ Oct 24 2006, 08:40 PM) *
I've seen ship tinting in other games and it looks ridiculous. I also thought that it was a good idea until I actually saw a screenshot. Here's an example. Look's horrid to me. It's like Willy Wonka's worst nightmare!
Good point- that does look awful. It's nearly as bad as Nova's built-in ship painting. I wonder what it would look like if the colors were a bit more subtle, though...

It's a bit of a hacked-together job, but you can see that colors need not be "Willy Wonka's worst nightmare" in order to be identifiable.

QUOTE(TiG4 @ Oct 24 2006, 09:03 PM) *
I will have a forum setup by tomorrow. If you could just give me 12 hours we'll be outta your hair. smile.gif
Twelve hours will be about the amount of time it takes for the redirect pointer to sink out of the first ten threads on the Nova board, so in a sense, you've gotten that time. smile.gif
On the other hand, this thread won't pop back to the surface when you post the link to the new forums...

Edwards
TiG4
OK! All setup!

Everyone, please head over to http://www.ether-online.com to continue this discussion!
Jive 320
I'm reminded of two things. Quake III and Halo 2.

In Quake III there was a high-powered beam sniper rifle called the railgun. One of the coolest yet simplest things they allowed you to do in your options was pick the beam color you wanted for the railgun when you fired it.

In Halo 2 you got to choose a symbol and background color(s) for it as well.


Maybe something like this is what we should do. On most ships, a small space is left somewhere on it where the symbol that the player has chosen can be placed. Also, when a player registers, he chooses his favorite color which shows up as the color for certain weapon shots (certain beam weapons etc.)

I dunno, any other ideas?
D-ATTACK
QUOTE(TiG4 @ Oct 23 2006, 11:06 AM) *
Well, any story writers, graphic artists, etc. are welcome to input anything into the game and will be paid accordingly.

Unfortunately, I obviously cannot make this game free. The servers alone are going to cost quite a bit of money. I wish that I COULD make this a non-subscription game but we just can't. sad.gif

Tig


can I make some 3D modeling? but don`t pay me,
Ok!
or some planets? huh.gif
TiG4
Everyone, please head over to http://www.ether-online.com to continue this discussion!
TiG4
Everyone, please head over to http://www.ether-online.com to continue this discussion!
JacaByte
What? We were minding our own buisness over here, I don't see anybody who posted about the game recently. In fact nobody posted here when you first made that post. There was no need to double post.
Percy
Azn_TypR
Since you are making this game similar to EV Nova, there is a feature in the game that allows you to open fire on anyone within that planet/system. If this same stuff happens on your game, it would be a slaughter-world because most of the people would just like to destroy stuff just like other MMORPGS and would always attack the new people or eachother. Maybe you can let them shoot other players freely but put in a consequence. Like make some AI's come out of the planet and return fire at the person who shoots. And then you can make a planet where you can fight other players without being caught by local "patrols" like the Federation for example. Or you can make a uninhabited system. To tell you the truth...I can't really help you in the makings of this game...I'm sorry...


P.S. Would you have to download the game to get to it or would you have to load it from the website like Runscape?
darth_vader
QUOTE(Azn_TypR @ Apr 18 2007, 05:49 AM) *
Since you are making this game similar to EV Nova, there is a feature in the game that allows you to open fire on anyone within that planet/system. If this same stuff happens on your game, it would be a slaughter-world because most of the people would just like to destroy stuff just like other MMORPGS and would always attack the new people or eachother. Maybe you can let them shoot other players freely but put in a consequence. Like make some AI's come out of the planet and return fire at the person who shoots. And then you can make a planet where you can fight other players without being caught by local "patrols" like the Federation for example. Or you can make a uninhabited system. To tell you the truth...I can't really help you in the makings of this game...I'm sorry...
P.S. Would you have to download the game to get to it or would you have to load it from the website like Runscape?


This project appears to be dead as of about five months ago.
Azn_TypR
lol...just realized that...thats why i switched to main game web...
JoshTigerheart
[Seal Retracted]
team23
But, but... hes done it, can't you read his message?

It is pretty annoying that all excitement for an actual fan made game has been sapped by all of the empty promisesfrom people who don't finish what they start.
paddy
At least he started it. More admirable than doing nothing.
team23
QUOTE(paddy @ May 16 2007, 06:33 AM) *
At least he started it. More admirable than doing nothing.


I'm not trying to discourage people doing their own projects, EV related or otherwise. But in my oppinion when you engage the community in the way Tig4 did you have a certain responsibility to it. If you're not going to work on a project much for a couple months, post that. According to his own site Tig4 hasn't logged into his forums since Feb.

And IMO if you start a project like this, but don't finish, don't release code, don't release assets and don't tell the community the project is dead, you've effectively done nothing anyway.
Admiral Max
Hey me and a team were making a game kinda like this we had it going allright. but I decided to work on a simpeler game because doing a massive game that will take ages for our first game wasn't going to be easy so were hoping to make a simpler game.
Derakon
The first rule of making games is to choose projects that you can finish. The second rule is to choose projects that you want to finish. The third rule, given the first two rules, is to then actually finish the project. Half-finished games do nobody any good.
LNSU
and don't announce that your working on it until it is done to the point where if you don't finish, you can release the sourcecode to the community and have them polish it up for you.
Captain Bob
Well said, Derakon. I hate to stifle myself whenever a cool idea for a project pops into my head, but I have to these days if I'm going to get anything finished.
Boris Yetskins
I can't believe he said half of the code was finished and quit working on it. What caused it to go dead?
team23
QUOTE(Boris Yetskins @ Jun 7 2007, 09:14 PM) *
I can't believe he said half of the code was finished and quit working on it. What caused it to go dead?


Guessing he realized a couple things.

1. Its hard to make a good looking 3d game without a lot of art waiting in the wings, and if you don't have that on your team you've got an uphill battle. I think he was hoping the post here would spur that, it may not have been enough.
2. What he thought was 40% done was probably closer to 10%, thats how these games work, especially if this is your first major gaming project
Derakon
There's a third rather nasty, but sadly quite common possibility - he realized that his half-finished code would never be able to achieve what he wanted, and was forced to scrap most of it. Practically any major project gets utterly re-written at least once before making it to production; knowing this helps soften the blow a bit, but it's still hard to retain motivation after it happens.
team23
QUOTE(Derakon @ Jun 8 2007, 09:28 PM) *
There's a third rather nasty, but sadly quite common possibility - he realized that his half-finished code would never be able to achieve what he wanted, and was forced to scrap most of it. Practically any major project gets utterly re-written at least once before making it to production; knowing this helps soften the blow a bit, but it's still hard to retain motivation after it happens.


Ohh, geez, forgot about that one. Yes, this is also a good possibility, especially for a multiplayer game, super especially for a MMORPG.

Derakon wins the thread, or at least the last three responses.
3dd13
Yeah, I bet the WoW and EVE team both had "oh, crap, this code isn't going to work at all" moments. It's kinda sad really, that he left without a goodbye message, or at least saying why he had to leave.
paddy
Ok apparently Tig is back. He posted a couple of times on the ether-online forums yesterday. More info over there.
threephin
You guys sure know a lot about making a game. I wish I had as much experience under my belt.
TiG4
QUOTE(JoshTigerheart @ May 14 2007, 02:30 AM) *
Looking at the board, there is only one thing for me to do, though I hate to do it. But, projects like this make me sad.


How Optimistic of You! Geez you guys are harsh, see if any of you will be getting free subscriptions.. pfft. huh.gif

Yes yes, I'm still here, alive and kicking. I'm sure as everyone with a job and life here knows, life sometimes gets the better of you and keeps you busy non-stop. So hopefully now, I'll have some time to finish up Ether Online and maybe even post some screenies up... huh.. wouldn't that be nice. smile.gif

If you have any questions I'll be monitoring the boards over at http://www.ether-online.com.

Best,

Tig
JoshTigerheart
Well, when the main developers vanish for several months without letting anyone know, we can only assume the worst. I retract my seal in light of your re-emergence.
Robdemon
QUOTE(lukasn @ Oct 24 2006, 01:45 PM) *
Like Jive said, using a class system wouldn't seem like Nova or EV at all. I'd like a system like this:

Don't have "levels" in the way it's mostly used, but base the "Skills" a player has on the way he plays.
EX: Let's say you have following skill-threads:

Combat raised every time a subskill get's better. Allows you to buy "Combat"-Class ships
->Missile weapons (increases the effectivity of: Rockets, Missiles, Bombs etc)
->Energy weapons (increases the effectivity of: Blasters, Beams etc)
->Defensive tech. (increases the effectivity of: Scan/Missile Jammers, Shield upgrades, "Stun"<f.i. ionizing>)
Trading raised every time a subskill get's better. Allows you to buy "Trading"-Class ships
->Bargaining (buy/sell trade goods for better Profit- only works with Trade Goods, not with Equipment)
->Traveling (increases the effectivity of: Travel upgrades, also slightly increases the Speed while Hyperspace traveling)
->Mining (increases the effectivity of: Resource gaining equipment)
Diplomatics raised every time a subskill get's better. Allows you to buy "Interceptor/Diplomatics"-Class ships
->Scanning Tech (increases the effectivity of: Scanners etc)
->[Diplomatics, don't know a name smile.gif ] (let's you fly through all Territories in which you are not KoS <even if you are disliked>)
->Something else... smile.gif
Illegal raised every time a subskill get's better. Allows you to buy "Pirate"-Class ships and some other licensed ships, but more expensive than if you had the right license, and only at certain stations.
-> [Player can equip Scanners that scan another player's cargo hold] Is set to 1 when the Player is KoS with at least 1 Govt.
-> Something else...
-> Something else...

Now, if a player often uses a Light Blaster(successfully, shooting into nowhere is useless), his "Energy Weapons" Skill is being increased. All Skills start at 0 and can be raised to Max. 15 (in my example..), only one Skill in every Thread can be raised to 15 and only 3 in all threads can be higher than 10.
There are no "Skill Trainers", skills can only be raised by using them. Exception could be the Illegal skills that could be "bought" at Pirate Stations.

Equipment could have a "level", if your Skill is lower than this level, you can still use the weapon, but with big Mali, like, on a weapon, slower reload, more energy drain, worse aiming...

You could prevent special Items from being bought by new players by making them require a higher rating at the government.

Ok, that's it for now. I hope that wasn't too much, but i guess Tips are always welcome smile.gif

-Lukas

NO! NO! NOOOOOOOOOOOOOOOOOO!

You shouldnt have exp or levels in the normal sence. Like in EVN every kill and action relating to a govermant will increase an invisible number. When the number gets to a certian point you will get a title such as deadly. This will only affected how npc act towards you (such as attacking on sight or praising and being a annoying fan)(you may want to chuck in a fame state as well). Any different player will be able to use a screen to see another players titles, name and ship(only the ships type(hull)). And combat, trading and other such things are only governed by a player skill with the game rather than stats(especialy combat). And the only limit to a ships ability is money and avialibility.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.