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BigRedX
I'm trying to use SnapzPro to capture screen actions for presentation purposes.

While trying to capture from the application Modo although the mouse/curser movements are captured perfectly the models being created on screen lag behind - at times when playing back the movie the curser appears to doing things in blank areas of the screen even though while recording the model was already visible.

Any ideas why this is happening and what I can do to rectify it?
David Dunham
QUOTE(BigRedX @ Nov 8 2006, 11:32 AM) *
I'm trying to use SnapzPro to capture screen actions for presentation purposes.

While trying to capture from the application Modo although the mouse/curser movements are captured perfectly the models being created on screen lag behind - at times when playing back the movie the curser appears to doing things in blank areas of the screen even though while recording the model was already visible.

Any ideas why this is happening and what I can do to rectify it?



Hello-
What kind of machine are you recording on?

My guess is that whatever machine you're using, it is being overtaxed. What I believe is happening is that the operating system is sending updates to the screen, but because the combination of Snapz and the program running beneath it is using up a lot of CPU, they are not coming through properly.

There are three basic things you can do:

1) Record on a more powerful machine (ideally, a dual CPU machine with plenty of RAM)

2) Reduce the framerate at which you're capturing the video with Snapz

3) If both of those fail, you can try checking the "Smoother but more CPU-intensive video capture" checkbox in the palette that comes up just after you click on "Movie" in the Snapz palette (you'll have to click on the little disclosure triangle in the lower-left corner to see it)

PowerBooks are probably the worst machines to use for video capture, because they have relatively narrow video buses, and relatively underpowered processors and video cards.
BigRedX
Thanks for the info. It's on a Graphite G4 Dual 500, so I guess that's my problem. Reducing the frame rate to 5/sec didn't make a significant difference, so I'll try the smoother option. I had thought it might be because the app is a 3D one some of the processing was being handed off to the graphics card for the open GL stuff?
BigRedX
Swithing on Smoother showed the 3D items being manipulated on screen, but very slowly and with lots of lag.

Trying to capture short movies so we could play about with the different settings has revealed something interesting though. All the menu actions and mouse movements are captured perfectly. However the actual 3D object(s) being manipulated don't change at all, or if they do (when the recording is long enough) they jump from one state to another even though at the time of recoding the movements on the monitor show smooth changes happening. Any ideas?
David Dunham
QUOTE(BigRedX @ Nov 10 2006, 08:13 AM) *
Swithing on Smoother showed the 3D items being manipulated on screen, but very slowly and with lots of lag.

Trying to capture short movies so we could play about with the different settings has revealed something interesting though. All the menu actions and mouse movements are captured perfectly. However the actual 3D object(s) being manipulated don't change at all, or if they do (when the recording is long enough) they jump from one state to another even though at the time of recoding the movements on the monitor show smooth changes happening. Any ideas?



Hello-
Try this, open the Activity Monitor inside your Utilties folder and then try running that 3D application - how much CPU is it using up?
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