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ScratSkinner
What are the most interesting game glitches you have come across?

I'm not talking about the kind that kills your character/loses you a life.
Or the kind that gets you ten million dollars and whatnot.

I'm talking about the kind that you would show off to your friend, say, to show how knowledgable you are about some game, or that might be labeled as an easter egg. AKA the kind that you mess around with when you've beaten a game and want to amuse yourself.

I hope I'm not being long-winded here. I assume I've gotten my message across.
Ferazel-X
MissingNO. of course!
Warlord Mike
QUOTE(Ferazel-X @ Feb 21 2007, 10:20 PM) *
MissingNO. of course!

Seconded for the win. laugh.gif

Alright, other bugs...

Well, in DKC2: Diddy's Kong Quest, if you're using Squawks the Parrot in most Bramble Stages, you can rest on the "ground" Brambles and not get hurt. Comes in handy if you need to rest your fingers or maneuver through a tight spot.

EDIT: This is the SNES version, mind you; I don't know about the GBA or other versions there may be.
EVWeb
Well in Return Castle Wolfenstein when you're fighting the Super Soldat, you can get it stuck behind the windowed area so it refuses to move, so you can shoot at will and not get shot back at.

But I think the best was when I was playing the strategy game I made called GBReal, and I attacked a base and it ended in a tie, but I hadn't programmed it for the event of a tie, so in the battle dialog it said Wins.Loses. for both the base and ship.
Ithin
One of my friends once got 100 million credits when completing the Polaris stroyline in Nova. He hadn't editted it because he didn't know how and wasn't using any plugs that would do that. I was as confused as him.

Also, in Jedi Knight 2 sometimes when you kill a stormtrooper in a certain way (i'm not sure exactly how) when they hit the ground the game will still think they're falling so it'll look like they're swimming on the spot. Not useful in anyway, but looks pretty funny. smile.gif
TMBassassin
in "offroad fury!" there was a glitch in one level that if you went around enough, eventually you'd run into this thing that'd just slingshot you backwards into the horizon. it was hilarious. every. single. time.
Ashen-Shugar
There was funny one on Halo on the level Silent Cartographer. One person would trigger a cutscene for the Shafted clip and the other would activate the maproom. The camera would attempt to focus on both MCs and we'd spawn at the bottom moments before respawning at the top.
Shenlon
The Metroid series is famous for them. Super Metroid has the oft-mentioned "Space-time beam" (alternately known as the "spazer-plasma glitch" and the "reset the game glitch") where you can reset the game to the beginning, while still retaining all of the gear you collected. It's amazing!

Also, Metroid Prime 1 and 2 have a lot of well documented "secret worlds." In Prime 2, Retro Studios purposefully tried to avoid them... but only managed to make it so there are a TON MORE. Well documented here.
Derakon
The most famous Metroid glitch has to be the door glitch, though. If you happen to be standing in a door when it closes, then you are not pushed out of the door (like in most other games). By repeatedly morphing and unmorphing, you can actually work your way up inside the door and the wall above it, until you pass through the top of the screen. At this point, the game then tries to load, as room data, whatever happens to be in game memory at the "location" where the supposed room would be above the room you were in. And, because of the way Metroid handled its room definitions, frequently what resulted was actually somewhat navigable!

My favorite Metroid glitch is actually the reset-the-game glitch in Super Metroid. This involves some mucking about with equipping all five beam weapons simultaneously (not supposed to be possible), firing them at point-blank into doors in very special rooms, and so on. The upshot is that when you're finished, everything you've accomplished in the game is reset - missiles, upgrades, and the like reappear, doors have to be re-opened with special weaponry, bosses return, and once you restore from a save, you're sent back to Ceres Station to fight Ridley all over again. However, you get to keep all of your gear! Excepting the missiles, sadly. Still, nailing Ridley with your Super Missiles right at the start is good for a laugh, and some of the Ceres doors behave rather strangely.
prophile
Fetch from Cythera.

Best. Bug. EVER.
Divals the Conqueror
While playing FEAR, I often find corpses in rooms (not unusual) which are twitching (pretty unusual!). I don't know why... but it's kinda creepy.

=Divals
§carlet §wordfish
In a demo of Thrasher: Skate and Destroy for PlayStation, there is a level with a short alley with a quarterpipe at the end. If you ride into the edge at the right angle, you will exit the level geometry and fall for a very long time (eventually you will hit the ground near the center of the level again, with a very high bone cruncher count.) While you are falling you are still on your board, allowing you to string together dozens of tricks; if you do too many tricks the game will crash and display a Black Screen of Death.
kiwi_a2
Back in pre-1.8 WoW days you could walk along tears in the terrain. It took a while to get the hang of it, but it was insanely fun to explore random places and look at all the unfinished things... I actually quit WoW a week after they took the ability to exploit that out of the game.
Eji1700
Hmm...Jedi outcast: Not quite a glitch but awsome nonetheless. Go to the level that has a room with some tubes that will suck you through them. One of the tubes is the correct one and the others put you in the middle of the room. Bind spawning stormtroopers to a key. Stand in front of correct tube just outside of it's suction range and spawn as many troopers as you want so that they get sucked in. 25 is a good start. Turn on the saber realistic combat code so limbs fall off. Spawn one luke in front the tunnel. The glitch is that the tubes only affect live characters, and since the troopers don't have anything to shoot at they're clogging the suction pipe in one giant group. The suction does not affect dead troops. Sending luke up forces them into contact with the saber he'll be swinging at them since they are considered enemies. The result? TONS of Severed stormtrooper limbs and bodies flying down the tube and spitting out right at you and they will actually push you backwards. Probably my favorite glitch ever since i found it by myself.

More to come later.
Razzle Storm
Surprised no one mentioned this one yet.
Mispeled
In PowerPete, on the first level, there was a way that you could go through the hedge in the area at the end of the level. You could then walk all around the outside of the map. There were some weird glitched textures and stuff out there.
Warlord Mike
Then there's the Ever-Famous Ironforge Airport, which Blizzard may or may not have made impossible to get access to. But beware the Cave of No Return!
Lizard
The Arwing in Ocarina of Time
The Apple Cøre
QUOTE(Razzle Storm @ Feb 23 2007, 02:20 AM) *
Surprised no one mentioned this one yet.


They forgot to show the insane amounts of damage Peach inflicts.
Darth Smurf
In the second level of Oni, there's a section of fence on the tarmac that you could blast through, which allowed you to wander off the edge of the level and fall into eternity. Good times.
mrxak
QUOTE(Warlord Mike @ Feb 23 2007, 10:26 AM) *
Then there's the Ever-Famous Ironforge Airport, which Blizzard may or may not have made impossible to get access to. But beware the Cave of No Return!


Another thing with WoW, that lasted only a patch or two, was in Scholomance. The undead elves, when they, uh, died... they didn't fall down. They just sorta froze upright. It was kinda creepy, really.

Oh, and during the recent winter event, I figured out how to get AV snowballs (the kind that actually send people flying through the air instead of just knocking them down) outside of AV (normally they'd vanish if you left). They disappeared if you left the zone you queued up in, but if you queued up for the battleground in Ironforge you could then throw people into the lava around Great Forge while they were hanging out there smelting or whatever. My roommate who plays on horde side used this glitch to toss people off of Thunder Bluff. This will probably still be possible to do next Christmas, since nobody really found out about this. However, they hotpatched the AV snowballs so they could only target the enemy, not your own faction, so uses outside of AV are now limited.
Veritus Dartarion
QUOTE(Ashen-Shugar @ Feb 22 2007, 12:34 PM) *
There was funny one on Halo on the level Silent Cartographer. One person would trigger a cutscene for the Shafted clip and the other would activate the maproom. The camera would attempt to focus on both MCs and we'd spawn at the bottom moments before respawning at the top.

Similarly, at the end of Assault on the Control Room in coop I once had a friend fly a banshee into me just as the cutscene was triggered. The result was that we saw the banshee kill Master Chief in the beginning of the cutscene, and it continued as normal with the camera centering on his lifeless body. It was pretty funny.
Warlord Mike
There was also the G5 Corp's Vault Glitch in Perfect Dark (the first one). It was necessary if you wanted to get the invisibility cheat.

The way it worked went like this: You'd place the CamSpy just outside the meeting room, but left it there (DO NOT SEND IT IN YET!). Next, you sprint up to the vault, fast as you can (you need to beat it in 1:30 on "Agent" (the easiest) difficulty to unlock the cheat), and activate the lock decoder. NOW you send the CamSpy in. Let the cinematic play out all the way to the end, and by then, the vault will have opened, allowing for an easy retrieval and exit out of the level, without having to fire a shot in defense as the vault opened.
JoshTigerheart
Don't get me started. Glitches are fun. Lemme see if I can restrain myself from naming a few...

EVN 1.06 exponential beam bug glitch. Thunderhead Lances > all.

Also cannot forget Dual Pipeline Action!



Super Mario 64, the flying dead mario glitch. Possible on several levels, easiest on the first one. Grap the wing cap, lower your life to one hit. Grab a bomb on and position yourself in front of a cannon so the blast knocks you in. If done correctly, you'll "die", but can still launch yourself out of the cannon and fly around as much as you want until you touch the ground (whether from, well, touching it or the cap running out), upon which you'll instantly die. Mario even has 'X' eyes while flying!

Theres also a ridiculous amount of ways to abuse the physics and level design in SM64, which is extremely fun to do. I like to get the very top star on Tick Tock Clock with time stopped, which is impossible through conventional playing.

A few Diablo 2 glitches...

The Secret Skeleton Level.



Getting killed in town.



Getting killed by Baal at the Ancients.




Redline, a car not looking quite right.




In JK3, there was the flying meditation glitch. Stand on someone's head and perform the meditate emote. If they move out from under you, you'll float!

In Turok 3 there was a really weird one in Chapter 3 where a few compies would be chewing on a body. Sometimes if you killed them before they left the body to attack you, the body would keep wiggling and squirting blood as if they were still chewing on it.

In Turok Evolution on the last level of Chapter 6 if you have invincibility on you can fall through the level into a bottomless pit. Just hit the switch in the statue's mouth and quickly get under the teeth. If done right you'll fall through and eventually fall so fast that even tracer shots from the shotgun or pistol can keep up with you. Unfortunately, this one is a pain to do since you have to complete almost the whole chapter to do it, exit the game after performing it, and redoing chapter 6 if you had the intention of playing through it.

In Metroid Prime, there was the rapid fire missile glitch. Simply fire a missile and immediately hit the regular shot button afterwards. Quickly repeat to repeatedly fire missiles at a faster pace.

In what little Halo experience I've had, I discovered a double melee trick. Do a melee attack and immediately throw a grenade afterwards, followed immediately by another melee, which you can do within about half a second of the first, if not even sooner, regardless of weapon.


Ok, I'll stop now.
3dd13
I discovered that in some maps like Damnation and Rat Race, in Halo, there is a place where grenades go through walls. I chucked all of my grenades there, and was killed by my brother, due to a lack of grenades. biggrin.gif
M0ng00se_ona_Guitar
I can name a few.

First in Battlefront 2, on Hoth, Hunt, If you run towards the hanger, the sky starts freaking out.

Second, In bugdom, you can run through a wall at one point, and it skips you to the final boss. Its on the second level, right after you start.

This isn't a glitch, but its still awesome. The Scarab gun in Halo 2, on top of the highest crane in Headlong, theres a secret way to get it, and I won't tell(I Forgot exactly how, but trust me, its there and its awesome, in the real sense of the word).

Cannot think of anymore right now.
Mispeled
QUOTE(JoshTigerheart @ Feb 25 2007, 02:07 AM) *
In JK3, there was the flying meditation glitch. Stand on someone's head and perform the meditate emote. If they move out from under you, you'll float!

JK2 had some server mods that added stuff like that, but it was very glitchy. Lots of floating, people stuck inside each other, people using force powers while sleeping...
Boris Yetskins
QUOTE(M0ng00se_ona_Guitar @ Feb 25 2007, 10:51 AM) *
This isn't a glitch, but its still awesome. The Scarab gun in Halo 2, on top of the highest crane in Headlong, theres a secret way to get it, and I won't tell(I Forgot exactly how, but trust me, its there and its awesome, in the real sense of the word).

Cannot think of anymore right now.

Is that not where you have to fly a wraith through the tunnels to get it?
darth_vader
In JK3, I don't remember the name of the level, it was the one where you had to clear out an Imperial comm facility or somesuch so Wedge could come and blow stuff up in his X-wing, but I was standing at the bottom of a tower with a lift platform to the top. There were some stormtroopers at the top, and I was just listening to them while standing next to the lift, when suddenly I heard one of them scream, and his body dropped down right next to me. Apparently, he had walked right over the edge of the hole for the lift and fallen through. My friend and I burst out laughing. Later, we tried to make it happen again, but it never would.
Warlord Mike
Oh, I just thought of another one. In Majora's Mask, you can wear the Fierce Diety's Mask in the overworld by running around in Sakon's Hideout (unfortunately, you're stuck that way after you do this until you restart the game (maybe face off against Skull Kid, but I don't know, as I haven't done anything of the sort)). You put on the bunny hood (or any other mask), and while you're playing as Kafei, you put the Fierce Diety's Mask where the current mask you have on is. After you switch back, bada-bing, bada-boom, you're the Fierce Diety!
mrxak
Haha, I fell through the world in Blood Gulch today.
Eji1700
Another, but not quite as cool Super Mario 64 one:

On the water world where you can change the water levels there's a cannon in the upper left area. Get in the cannon, aim at the sun, then hold up and aim as high as you can above the sun, fire. You should fly out of the cannon, hit the invisible wall, fall back to the ground, lose some of your health, and slide back into the cannon. Repeat and you have dead mario inside cannon. Granted he won't fly around like in the other glitch, but it's funny nonetheless.
Nil'kimas
Jedi Academy:

This dead guy hung onto his speeder for a few seconds, wiggling slightly as the game's physics engine tried to decide what to do with him. Then he fell shortly afterwards.


I managed to Force Push this stormtrooper into the groove in the wall, and he got stuck in a very comical position:
Zacha Pedro
Nothing beats the Minus World (warning, I've only ever reproduced it in emulation by using save states and retrying a gazillion times to get the jump right, never on my physical NES).
Boris Yetskins
I think I actually did that once. I was messing around and actually did that.
The Apple Cøre
QUOTE(mrxak @ Feb 26 2007, 12:12 AM) *
Haha, I fell through the world in Blood Gulch today.


Tell me how. Please. I want to take this to school.
Zacha Pedro
Oh, and I didn't think of it, but there's one I found myself (note, others may have found it, but I've never seen it posted anywhere), in a game you may not have played though, Wario Land II.

IMHO, the best place to reproduce it is in the level before last in the Syrup Castle chapter ("Find the hidden door!!"). Once you enter, dig through the walls as required to take the door at the bottom right. Once this door taken, go right but not down (you may have to be clever at times, what you should dig through isn't necessarily what you think or what you go at first) until you meet the door at the top right of that zone. Go through it, then in the zone you're now in, go down to the water. Once in the water, press up and keep it pressed, then hit B repeatedly (not too fast, it's useless). You'll notice Wario stays in the water while the screen scrolls up. If you keep doing so, the screen will scroll up so much it won't include Wario anymore, and if you still keep going, Wario will be there, a few screens higher than where he actually is! But he's still in the water, and moves as if he had never moved (i.e. the scenery that counts for collision detection purposes is the one where he actually is); however he can enter in contact with enemies at this new location. If you get him out of the water, the screen will follow this double, including when he goes through the top wall, until it can't scroll up any more and suddenly goes back to meet Wario where he actually is should you climb again high enough (not easy since you don't see where Wario is going). I'm afraid I cannot provide you with any screenshot however.
mrxak
QUOTE(The Apple Cøre @ Feb 27 2007, 02:36 AM) *
Tell me how. Please. I want to take this to school.


You know that little alcove type area just below the cliff/path up near the blue base's side, with the tunnels? On the opposite side of the hill near the red's teleporter exit? I got ejected from a vehicle falling down during a game of Race, went flying, somehow falling between the ground and wall, I think. Anyway, I fell for a bit under the map, then died.
jrsh92
You can get inside a rock on Blood Gulch.
Then there's always what happens when you hit the speed of light in Redline...
darth_vader
That's fun. Then you have to grenade yourself to get out, though.
jrsh92
Or have someone else blow you up.
newbie 101
When i was younger I tryed playing the black and white version of harvest moon on game boy and when I was gathering eggs in my chicken barn I acidentily watered an egg just to the right of my shipping bin and then I was able to pick it up infinate times and from that point on all I needed to do to earn money was water the egg and start picking it up.
Fnoigy
One of my favorites is how in Half-Life, when scientists are frightened by a nearby enitity, they tend to "hump" the air. It's actually a glitch where they're switching between two animations, but the result still ends up hilarious, especially when there's a whole room full of them all thrusting the air and bobbing up and down.


Also, here's a picture of a different glitch, which has only happened once:

You can't save him. Any movement causes hitbox collision detection and he dies instantly.


Also, I was once playing Quake 4, and after I killed all the Strogg in a room, I was hearing this weird noise, like a pump or something. I looked around for the source, and found that for some reason, one of the basic soldiers' ragdoll never faded. He was still breathing. I could shoot him and he would make a pain sound, then resume his post-mortem vital functions a few seconds later.
MisterFox
The funniest glitch I've ever seen happened in Neverwinter Nights: Hordes of the Underdark. In a room full of traps, my henchmen got killed, but for some reason Sharwyn's dead corpse was dancing!
Fnoigy
Reading an earlier post, I remembered a glitch in BattleFront II. If you play on a space map (and you must play during the Galactic Civil War), you can actually land your ship outside of the Star Destroyer. When leaving the star destroyer in a TIE fighter/bomber/whatever, when you're right at the lip of the docking bay, keep trying to land and take off and turn sideways, parallel to the force field. At this time, keep trying to jump out of the fighter. Keep a little bit of an angle towards outside, so that if you're not far enough out, you can just get back in and try taking off for a split second and move forward a bit. If you keep doing this, you'll be able to wriggle the fighter at a silly midway point where if you might either suddenly find the fighter landing on that lower ridge on the edge of the Star Destroyer, or you jump out of your fighter and land on it.

At this point, you're now outside the Star Destroyer, and you can waste time and become very bored as you please. Needless to say, there's no health or ammo droids outside, and your handheld weapons don't have the range to really shoot anything. However, it's amusing and sometimes you can have a friend get in another ship and find you (it's very hard because you're very small compared to the Star Destroyer, and usually can't be found unless you're actively shooting) and maybe kill you. Or you can jump off the edge and fall for a few minutes, and when you die, it usually says an autoturret killed you.

I can get a screenshot of this, if anybody really wants one.
jrsh92
Somebody once tried to block off the teleporter in Blood Gulch by putting a tank on it, and sitting in the tank. A Warthog does actually block the teleporter. I appeared INSIDE the tank, behind the seat, looked around, and then walked up to the driver and shot him until he died (he was an enemy), before hitting E and taking the tank. That was weird, yet kickass.
ScratSkinner
I suppose I ought to contribute at least one glitch (if a rather elaborate one[if it is a glitch]).
In Ferazel's Wand, it's possible to jump off the screen in the first level (as if you would want to smile.gif). It involves not breaking any part of the breakable ground left of the mace, and pushing that box of health crystals all the way over to the dragon right of the mace (pushing up the Xichrons for easy access), and then going thru the teleporter, then carefully pushing the now "spriteless" box to the left until it moves the teleporter thru the wall. (You may now dispose of the box.) Now go back to the other teleporter and jump on the leftmost edge.
You should now be outside the wall. (Now jump to your death! smile.gif) Is this too elaborate?


Knucklehead
There is a rather interesting easter egg in F/A-18 Hornet, at an airbase far to the north of the usual mission areas. It is literally a giant easter egg.

There is also a way to continue flying almost forever, even after your fuel runs out. Simply climb as high as you can, cut your throttle back to 50%, and keep going straight and level. On one mission I actually managed to get three enemy planes to follow me for a while, until they ran out of fuel and crashed. You can easily get to the edge of the map this way, if you have the patience. (It's a fairly big map, going up to the northern part of the Caspian Sea.)

BTW, I only know for certain that these work in 1.1.2, as that's the version I did them in. I haven't tried in 2.x or 3.x, or any version of Korea.

In Lego Star Wars II, there is a spot in Ep. 4, Ch. 3 where you can basically climb into the sky. In the second area after the cantina, there is a place where blaster characters can swing across the street. Just before this spot, there is a building with a small greenish dome on it. Stand just to the right of this dome, face the wall, and start jumping. Depending on the character you use, you can end up quite high in the air. It doesn't really accomplish anything, but it is mildly amusing.

In Super Metroid, one time I managed to get Ridley stuck on the corner of the small platform just above the lava in his room in Norfair. He just sat there while I pummeled him with charged shots. I've never managed to get him stuck there again, though.

BTW, just how do you manage to equip all 5 basic beams at once?
Derakon
You select the Spazer, move the selector over the Speed Booster, and press left and select on the same frame. The game processes "left" before "select", moving the selector over the Plasma beam, but it doesn't do the toggling that it normally does when you select Plasma with the Spazer beam on. Be warned; trying to use this beam in normal play will crash the game. There are a few special cases where you can use it, but they're pretty limited.
Warlord Mike
A couple others I remembered as I was playing Majora's Mask (and only just finished for about the billionth time tongue.gif) are as follows.

You can ride Epona in Clock town, but how you work it I can't remember. I know it involves the owl statues, but that's it. You can also play as the Fierce Deity in the overworld by using a trick in Sakon's Hideout. There's actually a couple tricks you can perform in Sakon's hideout. You can actually get in before he opens the door by rolling into the right-hand crack with the bunny hood equipped; if you do it just right, you'll slip through and get in. The Fierce Deity involves the bunny hood as well. While you play as Kafei, place the Fierce Deity mask in the Bunny Hood slot. When you switch back to Link, he'll have no choice but to put the mask on.

However, if you enter Clock Town with the mask equipped, you won't be able to leave, unless you've planted magic beans outside the Astral Observatory. This, naturally, requires you to gain access to The Bombers' Hideout.

Oh, and if you time it right, when wearing the Blast Mask, you can block your explosion and take no damage from the result.

I think that's about it.
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