Viking does look very nice.
Indeed it is exciting, and it does look very nice (if only the unit dialogue wasn't so
). Although it is presented as the successor of the venerable LarsCorp Goliath, it is really more of an adaption of the UED Valkyrie Missile Frigate. Pity it can't shoot air targets when its on the ground, though.
(On a side note, the fluff they posted on the Viking's description page is nothing but
. The Brood Wars made it clear that it was the
The Tanks have undergone a model redesign recently. The treads still splay out from the vehicle (presumably for additional stability), but the lip-stick gun-barrel of the Arclite Shock Cannon has been remodeled into something that looks much less like Qbert, and rather more menacing.
[b]
Also, ideas/comments on that gigantic walker thing seen in this
shot?
I can't tell if it's just a different angle of the Viking, but it appears here to be larger and bulkier.
_bomb
'Thor'[/i], and it is essentially a Siege Tank on steroids. According to my sources, its so large that it can't be build in a factory; its build by an SCV like a building. Its slow, but it packs a powerful punch, and can deliver an even more devastating artillery barrage once deployed.
QUOTE(mrxak)
Neat how command centers can apparently be upgraded to have a big-ass canon on top to defend itself (and a resource point), and also can carry a few SCVs while flying.
The Command Center can now upgrade to either a 'Planetary Fortress' (gets a big gun) or a 'Surveillance Station' (ComSat) at the expense of permanently sacrificing its lift-off capabilities (as well as the appropriate resources, of course). This loss of mobility would seem to be counter-balanced by the Terran's new ability to 'salvage' old buildings, by deconstructing them in return for resources.
In other news, add-ons can be mixed and matched between the Barracks, Factory, and Starport. The 'Reactor' add-on grants the ability to build two units at once, whilst the 'tech' add-on permits the construction of more advanced units.
The 'Reaper' unit, shown it the original demo, is confirmed to replace the Firebat. In addition to their jet-packs and dual gauss-pistols, they can throw demolition charges.
The 'Cobra', the oddly-named successor to the Vulture Scavenger Hoverbike, does
not have spider-mines (sadly) and does not perform the same anti-infantry role as its predecessor. Instead, it is used as an mobile AAA platform, and excels at damaging heavily armored targets.
The 'Banshee', a unit reminiscent of a certain aircraft from C&C, is one of two units to succeed the Wraith. It inherits the Wraith's cloaking capabilities, and has an AoE air-to-surface bombing attack. However, they possess not anti-aircraft capabilities.
The 'Predator' is the other unit to succeed the Wraith. Unlike its predecessor, it can not cloak, and much as the Banshee can not attack aircraft, the Predator can not attack ground targets. However, it possesses a strong AA attack, as well as the ability to enter an 'interceptor' mode, and literally
shoot down incoming ordinance.
The old Behemoth BattleCruisers are back, but are not without a few new tricks. In addition to now possessing a rapid-fire laser battery (which makes them infinitely more useful), they now come in more than one flavor. Instead of instantly being fitted with a Yamato Gun once it has been researched, it has to be manually refitted with the powerful device. However, you can also opt to forego the Yamato Cannon in favor of an anti-ground barrage of 'Plasma Torpedos'.
The Terran Missile Turret no longer automatically has detection capabilities, but now only gain them when near a 'Sensor Dome' building. This structure is a passive detector that reveals the location of enemy forces within a fixed radius, but not the type or condition. The Sensor Dome can be upgraded into a 'Radar Dome', an active scanning facility that reveals even the details of the units it detects. Unfortunately, the Radar Dome's existence becomes known to a foe enters its detection radius.
Science Vessels have been replaced by the 'Nomad', a fancy can-opener of a support unit. It loses Irradiate, but it gains an AoE defensive matrix (works like dark swarm), and the ability to repair air units instantly at the cost of energy instead of resources ('nano-repair').
The StarPort can be upgraded into either a 'Deep Space Relay' (which we know nothing about), or a Star
Base, which can build even the most advanced air units
while flying. The StarBase can also 're-arm' friendly air units (restore energy) at the expense of its own energy reserves.
<yawn>
I'd write more, but its late. I'll get back to it later.