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MagnusApollo


The Ambrosia Times Weblog recently turned it's attention on the world of Redline Racers. Thanks to El Guapo for all the facts, there is now a post for those who might be interested in entering the next chance to race in the Redline Racing League.

For all you race fans out there, don't think that your days on the tracker lapping the newbies have been for nothing. A group of players have set up something that quickly sorts the weak from strong, the fast from the slow, and the crack bunnies from the Sim-only's.

This is the Redline Racing League, or RRL for short. The RRL is an idea that orginated almost as soon as Ambrosia released Redline to the world. The first incarnation of this group occured in late 2006, and was created without any assistance from Ambrosia or it's crew. Set up by the fans, for the fans! This first league was rather short and simple with only a few races with 4 to 5 racers. Quick, dirty, great fun and over sadly too quickly. But, the idea wasn't dead, it was simply ahead of it's time. This sim-only racing setup suffered from a small player base and a limited choice of tracks and cars. But, with the explosive interest from the Mac racing community and Ambrosia foresight to include the ability for fans to expand upon the game, it was only a matter of time where this would all come together.

The league appeared to sit on the back burner for a while, but with the release of hi-grade, hi-quality plugin tracks like Pembrey, Brands Hatch, and Bardagi Road, there was finally a large enough mix of stock tracks and add-on tracks to allow for a much longer season with a great deal of racing variety.

Redline has also gone from the nineteen built-in game cars to more than forty cars in at least six classes, depending on who's counting and who's racing.

The Redline Racing League, which had been simmering quietly until May 2007, suddenly came to a boil when the racing community decided it was high time for the Sim racers to demonstrate what racing was all about.

Signup proceeded briskly, with 32 players quickly registering, blowing past all estimates of participation. First races were delayed while the rules were rewritten to accomodate so many players. The first two sessions have been races, with races proceeding until August 19.

Race participants all take redlogs, which are available on:
http://www.legacyoflies.com/rrl (the Redline Racing League site).
Interviews and commentary will be available in the near future, so folks are encouraged to download and look at what the RRL is today!

Once the Summer Season is finished, the post mortem will begin. Rules will be modified based on experience, and the Autumn Season will be open for all comers!

The RRL 2007 has a bright future so far, it looks like. Questions and comments can be posted on the Redline forum, or sent to Race Director "ElGuapo7" or Webmaster of the RRL "Brook".

Rules and Regulations are available on the RRL website:
http://www.legacyoflies.com/rrl

To download the latest version of Redline visit:
http://www.ambrosiasw.com/games/redline/

To download the latest add-ons (cars, tracks, etc...) visit:
http://www.ambrosiasw.com/games/redline/addons.html
MagnusApollo
Check it out on Insidemac Games!

You guys are making news!

http://www.insidemacgames.com/news/story.php?ID=15398

QUOTE
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Redline Racing League Featured In Ambrosia Times
6:00 AM | Cord Kruse | Comment on this story

The Ambrosia Times newsletter recently featured an article on the Redline Racing League, a collection of Redline fans who compete to see who is the fastest driver on the track. Fan made additions to the game, including new car types and new tracks, have allowed for greater racing variety for participants.
This is the Redline Racing League, or RRL for short. The RRL is an idea that orginated almost as soon as Ambrosia released Redline to the world. The first incarnation of this group occured in late 2006, and was created without any assistance from Ambrosia or it's crew. Set up by the fans, for the fans! This first league was rather short and simple with only a few races with 4 to 5 racers. Quick, dirty, great fun and over sadly too quickly. But, the idea wasn't dead, it was simply ahead of it's time. This sim-only racing setup suffered from a small player base and a limited choice of tracks and cars. But, with the explosive interest from the Mac racing community and Ambrosia foresight to include the ability for fans to expand upon the game, it was only a matter of time where this would all come together.

The league appeared to sit on the back burner for a while, but with the release of hi-grade, hi-quality plugin tracks like Pembrey, Brands Hatch, and Bardagi Road, there was finally a large enough mix of stock tracks and add-on tracks to allow for a much longer season with a great deal of racing variety.

Redline has also gone from the nineteen built-in game cars to more than forty cars in at least six classes, depending on who's counting and who's racing.
Follow the links below to learn more about the league.


The Ambrosia Times: Redline Racing League
Redline Racing League Site
Ambrosia Software (add to watch list)
Redline (add to watch list)
ElGuapo7
Very cool; The season's still going strong; the redlogs are good eating! smile.gif

Cheers,
Guapo
Kenners
Hey - Has everybody fallen off the face of the earth? I've recently begun doing some multiplayer, & would like to get into the RRL. Since the rrl web site is under construction, not sure where to go to get involved..

Cheers,

Kenners
Callide
Welcome to the boards, Kenners. Ambrosia has it's own Redline forum here:

http://www.ambrosiasw.com/forums/index.php?showforum=114

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