QUOTE(Modesty Blaise @ Dec 8 2007, 06:05 PM)

I hate how they rip off warhammer 40000 and go with the kid satisfying über big units shit. I will buy the game though and it will most likely be good.
And SC1 didn't take a page from WH40k (Space Marines, et al)? Of course, Warhammer stole ideas from a lot of other, pre-established sci-fi genres, and even from StarCraft after Blizzard *ahem*
refined their ideas. Besides that, making things bigger is just logical progression, not necessarily innately native to another franchise.
QUOTE
Pretty self-explanatory, I think the new graphics was what initially killed the game for me. Don't get me wrong though, I'm still gonna buy it! It's STARCRAFT for crying out loud! But I miss the old graphics and Starcraft's overall simplicity. The screen's gonna be too cluttered now....
The SC1 were simple
because they were two-dimensional, and, in this day and age, Blizzard can't get away with that. SC2
has to be 3-D. Of course, the early 3-D models
were simple, and, as a result, they appeared so plastic they looked like they were made by PlaySchool or Mattel. So, they improved the models, and made them more detailed. Just compare the 'new' Siege Tank, compared to the older, 'lip-stick' variant; the improvement is remarkable. For the models to get the same sort of vibe as the old, 2D sprites, they
have to be more detailed, you see.
I will relent that combat has become a bit much like a light-show, however.