QUOTE(darth_vader @ Dec 17 2007, 04:21 PM)

Hey, you made a topic about this! I am going to try out that OpenGL renderer mod.
Edit: OK, it's just a .dll file, no readme. How do I use it?
Okay, so, like, put it in the System directory under C:\\Deus Ex\ (or wherever you got that), replacing the regular OpenGL renderer. Then you gotta have the settings. Which are as follows...
Set your render device as OpenGL (if you haven't already)
CODE
[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
Set your resolution...
CODE
[WinDrv.WindowsClient]
WindowedViewportX=1440
WindowedViewportY=900
WindowedColorBits=32
FullscreenViewportX=1440
FullscreenViewportY=900
FullscreenColorBits=32
Finally, the important part-- these are my settings, look here if you think different settings are more appropriate for your machine --
http://cwdohnal.home.mindspring.com/utglr/settings.htmlCODE
[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=10
DetailTextures=True
UseTrilinear=True
UseS3TC=True
UseTNT=False
LODBias=-1.500000
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
Translucency=1
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
MaxAnisotropy=16
AlwaysMipmap=True
UsePrecache=False
SupportsLazyTextures=0
UseBGRATextures=False
UseAA=True
NumAASamples=4
FrameRateLimit=60
AAFilterHint=0
UseTexIdPool=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
TexDXT1ToDXT3=False
DetailMax=2
SinglePassDetail=True
UseDetailAlpha=True
ColorizeDetailTextures=False
UseCVA=False
UseVertexProgram=True
UseFragmentProgram=True
MaskedTextureHack=True
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
RequestHighResolutionZ=True
SwapInterval=-1
UseMultiDrawArrays=False
UseSSE=True
BufferClippedActorTris=False
DetailClipping=False
MaxTMUnits=0
NoFiltering=False
UseFilterSGIS=False
AutoGenerateMipmaps=False
ShareLists=False
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=False
GammaOffset=0.000000
DescFlags=0
Description=
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
CacheStaticMaps=False
Use16BitTextures=False
EnablePatch=True
NewMeshPath=True
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