QUOTE(darth_vader @ May 21 2008, 09:38 PM)

AoM is probably the best strategy game of its type ever. There may not be a whole lot of people online, but if you get the Gold Edition (it comes with the expansion pack included) there are about 40 single player missions plus random map battles against up to 11 AIs. The gameplay is tight, the art style is nice, the interface is pretty good, the music is excellent. The graphics are a bit cartoony, but it's helped them to age well.
I might just pick it up then. Thanks.
QUOTE(darth_vader @ May 21 2008, 09:38 PM)

I have only played the demo of AOE III, but here's what I got: Excellent graphics, ok gameplay, ok interface. It's really pretty but it doesn't do anything that AoM and AOE II didn't do as well or better other than graphics. AoE III also has more hero type characters with more developed abilities which I don't like.
Considering my personal opinion of juggernaut units, I bet I'll dislike any amped-up hero units.
QUOTE(darth_vader @ May 21 2008, 09:38 PM)

I have high hopes for AoE IV, but right now Ensemble is stuck working on a console only (wtf!?) RTS game, Halo Wars. Not that it looks bad exactly, but it seems like a waste of time for a studio of that caliber.
I doubt the revenue they'll likely receive from the game will agree with you.
Though I personally feel that strat-games slapped onto a console are essentially an auto-fail.
QUOTE(darth_vader @ May 21 2008, 09:38 PM)

My main problem with Blizzard games in general is how fantastically ugly they look. For Warcraft, they take every fantasy cliche in the book, add some ridiculous cartoon styling and blue/green/red glows, and then make every unit really bulky and unwieldy looking and call it an art style. The gameplay in the older Warcraft games is good, but even the newer ones are such an eyesore I can't stand to play them. World of Warcraft is a bit better, but it's still pretty unsightly, especially if you turn the graphics down even a little bit.
Well... without a doubt I'll agree that the rendering found in the recent WC games is a solid let down. Especially WoW after seeing Guild Wars. As far as the overall art direction, I'll have to make a distinction there. It's not that I think it's exceptional by any means, it's merely that I can't help but think that if it were presented better in the games I'd likely find it pleasing. Of course I'm considering the CG movies that Blizzard produces when I state that (the only area of graphical execution that I can say that Blizzard excels), as I am always impressed when I see one of those.
On a side note, when I think of horrid rendering in a strategy game, I think C&C Generals. Who found those infantry units acceptable? Especially when they decided to abandon their trademark live action video in favor of
that crap. Ugh.
QUOTE(darth_vader @ May 21 2008, 09:38 PM)

It's true that RoN didn't have fantastic tactical battles, but it did some pretty good stuff. I liked the fact that battles weren't decided by dice roll or something silly like that.
Yes to all but only very briefly. Not long enough on any to gain a real opinion except GalCiv, which I just found overwhelming. Rome and Medieval were good though, especially the tactical battles with cavalry charges!
Yeah, the "dice roll" stuff in the Civ games is garbage, I can't tolerate a total dismissal of tactics. Also my take on GalCiv was very similar to yours. I've fired it up a handful of times, and every time I bailed out due to it's complexity and campy-ness.
If you ask me, Rome is one of the best games of its kind to come to market, and Medieval is pretty much that same game with different paint. By that I mean that I felt let down by it. It's really no more distinct from Rome (in the area of game play) than the Barbarian expansion for Rome. I just feel that if they make a new game, it should include significant innovations of deviations. Given the type of game play of the Total War series, more of the same truly feels like more of the same. Heh, that Medieval explanation kept getting longer and longer.
Anyway I love the fact that you can actually effectively emphasize infantry, artillery, archers, or cavalry (my specialty) depending on your personal preference. That and the morale system seemed pretty damn solid if you ask me. In that game I win off of breaking the enemy (with cavalry tactics) long before killing them. This is greatly contrasted with my friend who prefers to hide his archers and artillery behind a solid phalanx of infantry until the enemy is whittled away into nothingness. The fact that the game allows for such drastically different types of play without any noticeable shortcomings on either end of the spectrum impressed me greatly. Yeah, I've already said I'm a strat-geek.
QUOTE(darth_vader @ May 21 2008, 09:38 PM)

C&C games are extremely fun but balanced badly for the most part. Red Alert 2 is sort of an exception, kind of. The C&C games that I own are Tiberian Sun, Firestorm expansion, and Generals with Zero Hour. All of them have ridiculous explosions but they are also all unbalanced and not much fun online, with a focus towards incredibly fast, almost twitch-based play. I like my games to last longer than 15 minutes, thankyouverymuch. C&C 3 was aimed toward the 15 minute battle paradigm and I would guess that RA3 will be too.
Yeah, I've always liked the
idea of a C&C game, but I can't really say that I've been very satisfied with their execution. They're reasonably fun, but they're always at one extreme being either too slow: Tiberian Sun, or too fast: everything after. That and that obvious balance issues you've already mentioned. They always seem have at least one juggernaut unit per faction.
QUOTE(darth_vader @ May 21 2008, 09:38 PM)

Good breakdown of components. Here's what I like in games:
Tactics only (Myth): Good
Strategy only (Risk): Good
Resource management only (accounting firm?): boring
Strategy and resource management (AoE II with resource focus, SupCom with strategy focus): Good
Strategy and tactics (AoM to some extent, RoN, Total War series): Good
Tactics and Resource management (CoH): frustrating
Strategy, tactics, and resource management (Sins of a Solar Empire maybe?): could be anything depending on how well it's done. Sins looks extremely good.
I can't really take credit for the breakdown of components. I watch the *cough*history*cough*channel*cough* Anyway moving on...
I've heard good things about Sins, but I've not played it. Anyone here played it who is prepared to give a decent review? Nothing special just whats good vs what's bad.
QUOTE(LoneIgadzra @ May 22 2008, 01:11 PM)

Well, in a game like Myth or TA, you can immediately look at what's going on in 3D, apply common sense (arrows can't go through trees, nor do they home) and craft strategy. In WC3 you have to understand a lot of other bullcrap, and less intuitive mechanics like focus fire or running the guy being targeted away becomes more important because you don't have to worry about friendly fire or missing or other intuitive elements of realism.
I understand what you're getting at now. Yeah, I wouldn't really care for WC III much if it weren't for the quality of their writing. I think that my interest in unfolding the story kept me going through the campaign long after my interest in the game play faded. The most prominent factor I can cite for that lack of interest in the game play would be the Heroes. I know they were trying to execute a hybrid game, but they really did sacrifice much of what makes for a good strategy game to incorporate the Hero emphasis.
On a parting note: Nobody here has played Homeworld?