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Eji1700
Chrono trigger on the DS?!:
http://www.shacknews.com/onearticle.x/53420

For those who don't read its not totally confirmed yet but a good possibility. There is a chance this is totally wrong, but i figured i'd bring it to light anyways because if it isn't this is some of the best news in awhile.

Arguably not as big a deal to most of you as the aforementioned games, but personally, ABOUT DAMN TIME!

I am really really really really curious to see if they change anything and maybe add/fix/remove the line of the guru of time with the whole "someone close to you is in trouble"
Vell-os
I'm more surprised at the fact that BioWare is thinking of bringing out an MMO in the iPhone.
Eji1700
QUOTE(Vell-os @ Jul 2 2008, 02:07 AM) *

less surprising than you'd think. The biggest issue with an MMO is that you basically tend to give up your life to mess with it or don't get to enjoy the whole thing. Being able to log in while waiting for a bus or stuck in t he DMV would be perfect.
Vell-os
QUOTE(Eji1700 @ Jul 2 2008, 07:30 PM) *
The biggest issue with an MMO is that you basically tend to give up your life to mess with it or don't get to enjoy the whole thing.


Some yes, some no. I've played a lot of MMO's and some (like Air Rivals) aren't terribly demanding. Whereas, something like RF will make you lose your soul.

QUOTE(Eji1700 @ Jul 2 2008, 07:30 PM) *
Being able to log in while waiting for a bus or stuck in t he DMV would be perfect.


I concur. Having an MMO on the go (heeheehee, rhyme) would be sweet.
DataSpot


/v/ predicted this almost two years ago.

EDIT: ahaha! I totally censored it!
0101181920
Yeah, umm, it looks awfully like all of the names of the people are the same...
DataSpot
someone please explain how anonymous imageboards works to this man

also

in b4 'SAME PERSON'
Eji1700
No one registers on those boards. Everyone is Anonymous.

Anyways yeah this has been a long time coming. I've just been waiting for square to get back on good enough terms with nintendo to start making things for them again. Hell in honestly i personally think that square is a company thats gone tremendously downhill ever since FFVI(thats right. VI. Not VII).
JoshTigerheart
Crono Trigger? Meh.

Though I am curious as to how it will stand up with people who never played the game (or series), since Crono Trigger has so many JRPG cliches, whether they were cliches when it was originally released or not, that I feel a large number of players may feel it's more of the same JRPG stuff.

I've developed an aversion to JRPGs in the last couple of years. Perhaps a bit unwarranted, but it's hard to go back to those when there are awesome CRPGs to play such as Avernum.
Anax
QUOTE(JoshTigerheart @ Jul 2 2008, 06:45 PM) *
stuff

JRPGs are almost universally terrible because they all base themselves off of Final Fantasy/Dragon Quest and use the same goddamn plot twists/elements without even considering that maybe, just maybe, Small Band of Teenage Heroes vs Evil Empire With Wizard is so played out it's gone from bland archetype to out-and-out stereotype.

Chrono Trigger's still pretty cool in my book because it tried to buck that trend and succeeded in quite a few ways, and from what I remember of it the story wasn't all that bad either. It pisses me off that so many people think it's the holy grail of gaming though, it's like the SNES equivalent of FF7 in that respect. Except CT kinda earned its fame by being a bucket of clean water in a hideously polluted pond, while every FF game has been riding the success of the first one.
Warlord Mike
What Anax and JTH said.

I feel that Chrono Trigger is so overly hyped it isn't funny. I never found the FF games appealing, and Chrono Trigger isn't far off.
Anax
QUOTE(Warlord Mike @ Jul 2 2008, 09:22 PM) *
I feel that Chrono Trigger is so overly hyped it isn't funny. I never found the FF games appealing, and Chrono Trigger isn't far off.

Hey man don't hate on CT, just because people with room-temperature IQs love it doesn't make it bad.

PS Square SNES games outside of FF are usually pretty good
Eji1700
Chrono trigger gets major credit from me for having an rather unique storyline in a lot of ways (every character pretty well developed, some pretty unusual twists for the time, and the fact that finishing the game at different times spouted different endings) and because its battle system is NOT like other JRPG's. Yes you wait your turn and yes you use spells and attacks, but positioning, timing, and strategy with which teams you chose and which double and triple techs you used played a big role. I do think the game could have used a difficulty boost, but it really is nothing like so many of the others in that respect.

Hell in fact when it comes to JRPG cliches im amazed you'd choose chrono trigger which lacks quite a few of them, or really was the start of a lot due to emulation of something successfull. I think its one of the very few JRPG's that i like and that managed to have interesting and well done characters with the only other one in that category being FFVI for having basically no set main character, 80% of its cast well developed, and a twist with the main villain that was actually quite uncommon at the time the game was made. I feel that while possibly overhyped they are MUCH more deserving of it than FFVII which really was nothing special other than graphics.
JoshTigerheart
QUOTE(Eji1700 @ Jul 3 2008, 03:50 AM) *
Hell in fact when it comes to JRPG cliches im amazed you'd choose chrono trigger which lacks quite a few of them


O RLY? tongue.gif
Anax
QUOTE(JoshTigerheart @ Jul 3 2008, 10:56 AM) *

Yeah, actually, it really is nowhere near as cliched as most other RPGs.
Eji1700
1. Yeah thats chrono trigger. I have no idea what else it is though.
2.nope
3.yeah but i'd hardly say this is unique to RPG's alone.
4. Kinda true, but not really the point. Its role is played out in the first 1/8th of the game.
5. Yeah
6. yes to the mother thing, no to the awkward end.
7. Slash? Ozzie? Flea?
8. It states chrono trigger in the damn thing so yeah, but really thats not a JRPG cliche. Its a flat out video game cliche. Don't fly a gundam if you don't have a unique paint job, don't fight the one guy in the other army who isn't wearing the carbon copied armor, etc.

I could go on but i've read the list before.
JoshTigerheart
I wasn't saying all of them were, of course. Though I got bored and skimmed through and counted 102 of 192 that could apply to CT in some form or another, give or take a few in either direction for miscounts or missing something, since I was skimming and keeping count in my head. Granted, many of those are rather minor and not all apply to plot.

Of course, cliches weren't the only issue that bothered me with CT (I wasn't aware most were cliches when I played it). Some of the things that threw me off were 99% of the music, most of the battle animations, several things in the plot that made little sense ("Hey, this screen shows the world being destroyed in 1,000 years. We're kids with no real combat experience whatsoever! LET'S SAVE THE WORLD!". Honestly, I was like "What the f---"), Frog's improper use of Shakespearean english, the fact that you had to center AOE moves/spells on an enemy (making them less effective), and a few other things. Though CT did have some excellent sprites and sprite animations for the time and some interesting concepts, even if many of them weren't employed in the best manner.

Edit: Also, Wikipedia says that Crono Trigger is on the DS. So I believe it is completely confirmed.
Eji1700
Yay on confirmation, and on aoe spells needing a centered target i preferred that massively to the Bolt 3 cast all days of most FF's. Most of the centered AOE spells usually are much more powerful than the hit all ones anyways, and if thats really a problem theres always the gold stud and luminare, lightning 2, dark matter, fire 2, flare, ice 2, water 2, and so on. I really thought it added a lot more to the game. That and the fact that there's very very few random encounters. Many can be avoided or instigated thanks to how they did the battle system. And frog's english, well meh.

outside of the kids take on the world routine, which is pretty damn common in storytelling throughout, i found most of it clear. The Time traveling makes sense [spoilers] ( the screen you are talking about actually shows it all going to hell 1000 years in the past from that point in time, which is of course 1000 years in crono's future.) [/spoilers] Either way i don't expect to change your mind. i just find it interesting.
Yorick
I found it really cliche too. Silent kid protagonist meets mysterious woman who is rebelling princess, her amulet causes special powers (time travel) that they didn't know about, swords against robots, nerdy female friend likes main character and so does princess, they find out world is going to be destroyed and go to stop it on their own, meet brooding swordsman, bad guy who isn't so bad, etc, fight against bad monster who wants to just destroy the world for now reason. You can say these things are all pretty damn common, yes, that is what makes them cliche. Oh yeah, and horrible ATB system that all the games feel they need to use. And randomly spiked hair protagonist. And characters tht use one type of weapon and tend to upgrade linearly. And and and...

Now, granted these things were done well in Chrono Trigger. It was a well done game (or the few hours of it I played were). But it was a well made typical JRPG.

I think the only JRPG I ever finished was Earthbound. The only ones I'm really interested in playing are the Saga series (Unlimited Saga looks really good, I actually bought it even though I lack a PS2) and maybe Star Ocean 2, Valkyrie Profile, or Persona. But games take too much time so it probably won't be for some years if ever.
JoshTigerheart
Are you sure it's 1,000 years after the event where you see it? I don't recall a specific time given for that post-apocalyptic future.

The thing about the AOE spells that bugged me was that there was too many instances where if I could have aimed it off an enemy, I could have hit more of them instead of say, half or one due to forced centering. Suikoden 3 also had this, and it bugged me there too. But the battle mode was a bit better implemented for strategy, such as characters staying from whatever spot they attacked from, as opposed to jumping back to a pre-designated location, and being hittable by your AOE attacks as well as the enemies, though if they had room your party would run from your own AOE spells during the casting animations to avoid getting hit. (Also note Suikoden 3 used semi-TB as opposed to ATB. Put in your commands, then characters and enemies take turns attacking based on their speed until everyone has acted that round.) Both of those would have been easily possible on the SNES.
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