Kilvain
Jun 1 2001, 02:31 AM
This topic didn't transfer over properly from Just Chat for some reason. It seems like an interesting topic so I thought I'd bring it back to life:
QUOTE
Originally posted by NeoİDash RipRock^X:
I saw people with the cards and playing with them. I saw a friend playing Magic: The Gathering with someone else. I tried learning by watching and listening but I don't know anything. I tried searching on the internet but I don't see anything useful or comprehensible. Do any of you know how to play or know a good site that explains how?
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ArcAngel Counterstrike
Jun 1 2001, 04:32 AM
This should work:
http://www.gamingetc.com/HowtoPlay.htm ------------------
The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
Chocolate_Ambrosia
Jun 1 2001, 06:04 PM
I have got a few cards, but want to improve my deck, any recomendations???
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Phelark
Jun 1 2001, 06:08 PM
I'd stick with one or two colors, about 1/4 of your deck as lands, and buy decks of the colors you need. That's all I can say without more info.
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Flatty's Ghost
Jun 1 2001, 07:58 PM
Just so you know, magic is a major drain on the cash reserves.
There are many theme decks that work well. You just have to find one that you know how to play. There are some cards that are better than others, and thus more expensive... but if you want a good deck, you need them. There's just too many damn cards out there for me to tell you what ones to ues. Here's one of my old decks from when I used to play:
Land:
6 Plains
9 Forests
4 Savannas
1 Maze of Ith
Creatures:
4 Mogg Fanatics
4 Birds of Paradise
4 River Boas
2 Serra Angels
Enchantments:
4 Allurens
4 Enduring Renewals
1 Slyvan Library
Spells:
2 Swords to Plowshares
2 Disenchant
2 Reprisal
2 Wordly Tutors
2 Enlightened Tutors
Artifacts:
4 Botte Gnomes
2 Meekstone
1 Sol Ring
Total: 60 cards
The point is to use the combo of Alluren, Enduring Renewal and then either mogg fanatic to deal infinite damage or bottle gnome to gain infinite life.
I have a few other old decks that I could type up if you really wanted me to...
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ArcAngel Counterstrike
Jun 1 2001, 09:25 PM
Bah too expensive, cheap decks can be stong, fast and ....well, cheap.
my Merfolk deck, is rather cheep, and vary fast.
Phantasmal Terrain, Tidal Warriors: never give a good amount of colored land to my opponent.
Seasingers: steals opponents good monsters
weak merfolk? not with 4 Sunken City and Lord of Atlantis <these are realy the only ones that cost a bit.
almost every card only takes 2 blue to bring out
in most games, all merfolk had atleast +4/+4 islandwalk by the end of the game.
You can take many paths to get a deadly deck. mine is usualy small but quick.
kinda like my Keldon Soldier deck......ooo evil it be.
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The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
Chocolate_Ambrosia
Jun 2 2001, 02:57 AM
Thanks for ur help, but i dont have many old cards. Im going for a white, green, red deck
or a red/black.
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Kilvain
Jun 2 2001, 04:12 AM
I haven't played in a while, but I found that the best way to improve your deck building skills is to play as many different deck styles as possible. There is nothing wrong with copying a deck style from a friend or from a book. After playing with it for a while you will begin to make your own changes and additions to reflect your personal playing style. Then, once you've played a variety of decks, and understand the key power cards you can begin to create unique deck styles of your own.
As with any other game, the key is to play as much as possible and to play against as many opponents as possible, especially those who are more skilled. You learn a lot more from being defeated by a master of the game than from stomping someone who still doesn't grasp the concept of mana. When you don't have anyone to play with, try playing your decks against each other. Attempting to build a counter for your favorite deck can be a great way to find weaknesses in your card choices. It can also be useful to build mock ups of championship level decks (use proxy cards if you don't have the needed cards) and see how well you fare against them.
Here's a site that may be useful. Scrye magazine is also a good source of information, and there are a variety of books on deck building and basic gameplay. Some can evern be found at the local library.
http://www.mtgplanet.com/ ------------------
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Flatty's Ghost
Jun 2 2001, 01:37 PM
My deck is expensive? bah...
The only cards in there I had to buy and were expensive are the Enduring Renewals. I guess the Dual Lands can get expensive, but I traded for those.
The longer you play magic, the bigger and better cards you get... I played for a long-ass time, so I have a pretty extensive collection. Your merfolk deck sounds like a good idea... much like the White or Black weenie decks.
Speaking of which... a suggestion for a deck: Get a bunch of smaller white creatures that are cheap to bring out and have first strike (White Knight, Artic Wolves, etc) and then get 4 Crusades. You'll get at least 1 crusade in your opening hand, usually... and from there you can get your smaller first strike creatures bigger and bigger. Throw in some Enlightened Tutors (lets you search through your deck for enchantments) to increase your crusade probability and some Sera Angels for pure power. White's a great color to play, and not that expensive.
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ArcAngel Counterstrike
Jun 2 2001, 05:09 PM
My friend made a killer dragon deck, in the newer expansions there are a ton of super dragons, he uses atifacts that can bring out selected types for only like 6 colorless and he can bring out big bad 9 mana dragons with annoying rampage and mutiple blocking, only real way to kill him is in the first 10-12 turns. I guess sometimes huge creature decks can be fast. but with all the new rules and cards fadeing and shadow and so forth, i usualy only play people up to a set expansion, after that if you dont keep up with the new cards you can get beat up badly.
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The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
Flatty's Ghost
Jun 2 2001, 06:20 PM
QUOTE
Originally posted by ArcAngel Counterstrike:
only real way to kill him is in the first 10-12 turns.
Most decks can do that. Or SHOULD do that. If you can't control a game in that time, you're more or less screwed.
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Opalius
Jun 2 2001, 09:43 PM
Wow, i think it´s at least five years since i played magic. I used to get my butt kicked very bad. Sticked with my stupid deck of goblins, and random damage enchanchtments. Was funny though...
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ArcAngel Counterstrike
Jun 2 2001, 10:12 PM
QUOTE
Originally posted by Flatty's Ghost:
Most decks can do that. Or SHOULD do that. If you can't control a game in that time, you're more or less screwed.
Actualy, alot of my games go trough most of the deck, this tends to happen with green vs. green alot more with all the life spells. but I like this kind of game better then some of my super fast decks. its more laid back. So I get my friend to play his white deck, almost every monster can redirect some of there damage to another friendly creature, so there life span is greatly increased. Our life can rank in the hundreds, its nice.
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The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
Flatulence
Jun 3 2001, 11:17 AM
QUOTE
Originally posted by ArcAngel Counterstrike:
Actualy, alot of my games go trough most of the deck, this tends to happen with green vs. green alot more with all the life spells. but I like this kind of game better then some of my super fast decks. its more laid back. So I get my friend to play his white deck, almost every monster can redirect some of there damage to another friendly creature, so there life span is greatly increased. Our life can rank in the hundreds, its nice.
Yes, granted, longer games are a lot more fun. But, I was talking about tournament play. I used to go to a bunch of tournies (won some nice stuff!) and there would be decks there that won in 8 turns or less each time... blah

...
I must say... my crowning moment was when my Green Speed + Stompie deck (Cost a total of about $30) beat a deck that was worth well over $1000... (green-red-black all the moxen, lotus, dual lands, juzam djinn, ali from cairo, shivans, etc)... what a glorious day

... The kid started crying afterwards

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Jive 320
Jun 9 2001, 12:13 PM
My advice: cheap decks!!!!! Seriously, you don't need a bunch of expensive cards to build a nice deck. Also it's a good idea to use fast decks. THE fast deck is a straight red deck. To make a good fast deck with other colors, use cheap creatures and spells that don't cost more than 4 mana (and there should only be a few of the 4 mana cards). Of course this all depends on how much mana you do have in your deck. Anyways, I'm still playing around with my deck. It went from green, to green and black, to black, to black and red : Ah well.
Btw, I've been thinking of selling some of my cards. I have tons and tons of 'em! My brother-in-law gave me his collection when he stopped, and then his friend gave me
his collection, and then two other of his friends gave me
their collection... so I basicly have too many copies of some cards and are willing to sell if anyone is interested

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Oedipus
Jun 9 2001, 03:53 PM
aaah, magic, I remember magic. I stopped playing about two years ago, I wasnt two bad.
I remember, my two favorite cards were a dragon legend(forgot its name) and a frozen shade. I loved the frozen shade because it was alpha and its power was this:
tap one swamp, frozen shade gets +1/+1.
Thats it, no until end of turn, just +1/+1, so I would have a 20/21 in about three turns. I forgot the dragon legends name, but it was a 7/7, flying, first strike, whenever (insert cards name) damages an opponent, he or she must discard all cards in their hand. Cost 9 mana and you had to pay four more the next turn though
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Chocolate_Ambrosia
Jun 10 2001, 01:56 AM
My deck's ok (It has smashed heaps of people not at my school), but most the guys at school have awsome decks. I've been beaten in the 2nd turn!!
Eg: he sends out a forest and a 2/2 creature
he sends out a forest and send out 8 natural riuals or something (pay 1 green, adds 3 green). Sends out a 10/10 with trample.
Me- very dead (-26 life)
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ArcAngel Counterstrike
Jun 10 2001, 03:50 AM
QUOTE
Originally posted by Chocolate_Ambrosia:
My deck's ok (It has smashed heaps of people not at my school), but most the guys at school have awsome decks. I've been beaten in the 2nd turn!!
Eg: he sends out a forest and a 2/2 creature
he sends out a forest and send out 8 natural riuals or something (pay 1 green, adds 3 green). Sends out a 10/10 with trample.
You play with messed up rules. how many cards in hand do you play? or was it just one hell of a hand from a deck that was not shuffled right.
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The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
Flatulence
Jun 10 2001, 12:18 PM
Yeah.... then there's the fact that dark ritual is black, not green.

/me longs for channel back
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Thunder
Jun 10 2001, 01:01 PM
QUOTE
Originally posted by Jive 320:
My advice: cheap decks!!!!! Seriously, you don't need a bunch of expensive cards to build a nice deck.
Very true. When I used to play (I stopped about four years ago), I liked playing with green and white, but the best deck I ever made was a black rat deck. I had swamp rats, pestilence rats, bog rats, crypt rats, and a couple others, I think. It took advantage of the fact that some of the rats have abilities that increase their power/toughness if there are other rats in play. With 20+ rats in the deck, they could get pretty powerful. Not to mention they're cheap to bring out. If my opponent didn't act quick, he was overrun by 5 or 6 rats within ten turns or so. You can put together all the expensive cards you want, but it's tough to match the abilities of a bunch of rats...

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Flatulence
Jun 11 2001, 11:04 AM
[quote]Originally posted by Thunder:
Very true. When I used to play (I stopped about four years ago), I liked playing with green and white, but the best deck I ever made was a black rat deck. I had swamp rats, pestilence rats, bog rats, crypt rats, and a couple others, I think. It took advantage of the fact that some of the rats have abilities that increase their power/toughness if there are other rats in play. With 20+ rats in the deck, they could get pretty powerful. Not to mention they're cheap to bring out. If my opponent didn't act quick, he was overrun by 5 or 6 rats within ten turns or so. You can put together all the expensive cards you want, but it's tough to match the abilities of a bunch of rats... 
A newer version is with all the Slivers... I made a deck with them, and by turn 4, I usually have 5 slivers out with at least one sliver that gives them all +1, one that gives them first strike, etc, etc. They're powerful little buggers 
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ArcAngel Counterstrike
Jun 11 2001, 01:34 PM
QUOTE
Originally posted by Flatulence:
Yeah. Rat decks were the **** 
A newer version is with all the Slivers... I made a deck with them, and by turn 4, I usually have 5 slivers out with at least one sliver that gives them all +1, one that gives them first strike, etc, etc. They're powerful little buggers 
Ya Slivers are ok but you tend to need a rainbow deck if you plan to use them as a theme. Also Slivers fall prey to cards that target a specific group. I cant remember them all, but black comes to mind, Outbreak, chosen creature type -1/-1 and thats the small one, I believe theres also a Extinction card that can kill all of one type. Then theres Stronghold Discipline for ones that want to use the Sliver Queen. that also is a pain for my green saproling deck.
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The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
thorgot
Jun 11 2001, 01:44 PM
QUOTE
Originally posted by Thunder:
it's tough to match the abilities of a bunch of rats... 
Yes....
This may be slightly off topic, but how does everybody feel about Pokemon cards, and Pokemon in particular? I must admit I slightly enjoyed the gameboy game (*cough*), but the card game seems like a waste of money to "youngsters", as well as obviously being a cheap imitation of Magic. There is something slightly disturbing about hearing, "Ha! My Pikachu beat your Wartortle with it's Water Blast!" Does anyone agree/disagree with me?
(All game names, attacks, and the phrases Pokemon, Magic, and 'card game' are licensed by WOTC)
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[This message has been edited by draco_2488 (edited 06-11-2001).]
ArcAngel Counterstrike
Jun 11 2001, 02:04 PM
QUOTE
Originally posted by draco_2488:
[Bsnip
[/B]
God I despise Pokemon cards. All the little kids buy them, they decreased the value of all my old magic cards. And yes its a cheap knockoff of magic but WOTC is just capitalizing on it while its big, soon it will die and there will be some new cartoon. and MTG will still be hanging around. and all the pokemon players will grow up and say "why the hell did I buy this" although i say this about magic sometimes, but atleast its not so kiddy you grow out of it.
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The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
Jive 320
Jun 11 2001, 04:20 PM
That new cartoon has already come. Ever heard of Digimon? They even have cards out *shiver*
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Jive 320
Jun 11 2001, 04:24 PM
Oh, btw...
I built a sliver deck once. It SUCKED I must say. But that was my fault as it had little of all types of land etc. Plus I put way too many slivers in it. Ah well

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Commodore Antilles
Jun 11 2001, 10:22 PM
QUOTE
Originally posted by Oedipus:
aaah, magic, I remember magic. I stopped playing about two years ago, I wasnt two bad.
I remember, my two favorite cards were a dragon legend(forgot its name) and a frozen shade. I loved the frozen shade because it was alpha and its power was this:
tap one swamp, frozen shade gets +1/+1.
Thats it, no until end of turn, just +1/+1, so I would have a 20/21 in about three turns. I forgot the dragon legends name, but it was a 7/7, flying, first strike, whenever (insert cards name) damages an opponent, he or she must discard all cards in their hand. Cost 9 mana and you had to pay four more the next turn though
Sorry to burst your bubble, but on editions like alpha and beta they neglected to put until end of turn, but they meant it. If it was permament, it would say +1/+1 counter. Firebreathing, for instance, the early editions just said: Red. +1/+0, but if you look at the later editions of the same card, they would say until end of turn. Actually, though, I made the same mistake with wall of fire... I had a 20/5 wall running around that couldn't attack. Silly me.
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"Deserves it! I daresay he does. Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be so eager to deal out death in judgement."
Flatulence
Jun 11 2001, 11:30 PM
QUOTE
Originally posted by ArcAngel Counterstrike:
Ya Slivers are ok but you tend to need a rainbow deck if you plan to use them as a theme. Also Slivers fall prey to cards that target a specific group. I cant remember them all, but black comes to mind, Outbreak, chosen creature type -1/-1 and thats the small one, I believe theres also a Extinction card that can kill all of one type. Then theres Stronghold Discipline for ones that want to use the Sliver Queen. that also is a pain for my green saproling deck.
I cut blue out of mine (yeah, everyone tells me that's stupid)... but, all my dual lands are with colors other than blue, and I also use some of those homelands (the set) lands that change one color to the other. It's all in all a decent deck. My favorite decks are my all blue deck (counter spell, arcane denial, control magic, etc) which tends to drive my opponents nuts... or my red-green deck. Fast mana, some small-but-powerful creatures (kird ape, river boa, etc) some mediums (dragon whelp, green djinns...) and some big asses (I forget

). I really wish there was a way to play online (yeah, I know about the MTG game, but I mean where it's your real deck with the actual cards you have).
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Flatulence
Jun 11 2001, 11:32 PM
Oh.... and a question for all you old magic players:
Did you ever go on the net looking for trading posts? And if so, did you ever happen across Cloudpalace? It had magic auctions and online games. I'm just wondering if anyone from there is hiding out on these boards... it'd be interesting.
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thorgot
Jun 12 2001, 05:45 AM
QUOTE
Originally posted by Oedipus:
I forgot the dragon legends name, but it was a 7/7, flying, first strike, whenever (insert cards name) damages an opponent, he or she must discard all cards in their hand. Cost 9 mana and you had to pay four more the next turn though.
It could have been Nicol Bolas, one of the Elder Dragon Legends, in which case it costs 8 and you have to pay 3 every turn. (I have one, so I would know)
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Oedipus
Jun 12 2001, 10:54 PM
deleted
[This message has been edited by Oedipus (edited 06-12-2001).]
Oedipus
Jun 12 2001, 10:56 PM
QUOTE
Originally posted by Commodore Antilles:
Sorry to burst your bubble, but on editions like alpha and beta they neglected to put until end of turn, but they meant it. If it was permament, it would say +1/+1 counter. Firebreathing, for instance, the early editions just said: Red. +1/+0, but if you look at the later editions of the same card, they would say until end of turn. Actually, though, I made the same mistake with wall of fire... I had a 20/5 wall running around that couldn't attack. Silly me.
I was aware of that since the beginning, but i always played with idiots so they thought it was like that, fun.
[QUOTE]Originally posted by Draco_2488:
It could have been Nicol Bolas, one of the Elder Dragon Legends, in which case it costs 8 and you have to pay 3 every turn. (I have one, so I would know)
[QUOTE]
yeah, that was it, I forgot what happened to it, I think I sold it to someone, made lotsa money, fun.
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what have I become, my sweetest friend. Everyone I know goes away, in the end
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Chocolate_Ambrosia
Jun 14 2001, 02:37 AM
My problem is that I have no old cards; all of mine are less than 1.5 years old.. (and most good cards are older)
eg: I cant get slithers/rats
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ArcAngel Counterstrike
Jun 14 2001, 04:05 AM
QUOTE
Originally posted by Chocolate_Ambrosia:
My problem is that I have no old cards; all of mine are less than 1.5 years old.. (and most good cards are older)
eg: I cant get slithers/rats
best way is to trade, with new rare cards or cash, just go to a card shop and theres bound to be some magic fans (but you need to be careful not to get riped off, a current card list nameing price and rarity is good, since old card symbols are not color coded), and I know many shops that still had rather old card expansions, only problem is the packs become vary expensive, and you dont want to pay 5-15 bucks for 1 bad rare 4 soso uncommons and 10 commons (I think thats how packs went) some online card shops are good for ordering the right cards you want, (too bad I forgot the one I used) but there easy to find.
but our (and most good cards are older) comment is not realy true, some new ones are ridiculously over powered, like some of the new Avatars.
I remembered when the shivan dragon was a bad boy, heh not close to some of the new dragons today. and even some new common cards put into a combo can be such a pain.
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The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
Flatulence
Jun 14 2001, 04:44 PM
QUOTE
Originally posted by ArcAngel Counterstrike:
best way is to trade, with new rare cards or cash, just go to a card shop and theres bound to be some magic fans (but you need to be careful not to get riped off, a current card list nameing price and rarity is good, since old card symbols are not color coded), and I know many shops that still had rather old card expansions, only problem is the packs become vary expensive, and you dont want to pay 5-15 bucks for 1 bad rare 4 soso uncommons and 10 commons (I think thats how packs went) some online card shops are good for ordering the right cards you want, (too bad I forgot the one I used) but there easy to find.
but our (and most good cards are older) comment is not realy true, some new ones are ridiculously over powered, like some of the new Avatars.
I remembered when the shivan dragon was a bad boy, heh not close to some of the new dragons today. and even some new common cards put into a combo can be such a pain.
It's generally true though, older cards are better. That's why WoTC went through that period of un-originality and just remade all the good old cards but added some crappy twist to them. Long live Arabian Nights and Unlimited.

I don't know the prices these days, but if you want some good cards, just get a box of 4th edition.... when I played, those went for about $80-120... for magic addicts, that's not bad.
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Chocolate_Ambrosia
Jun 15 2001, 03:31 AM
I have to admit; the avatars are good (but rare) eg: tap arvater of woe: destroy target creature, cant be regenerated.

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ArcAngel Counterstrike
Jun 15 2001, 03:51 AM
QUOTE
Originally posted by Chocolate_Ambrosia:
I have to admit; the avatars are good (but rare) eg: tap arvater of woe: destroy target creature, cant be regenerated.
rare? heh, i must have good luck then, i have all the color avatars plus several copies, and I havent bought many booster packs of that set, and woe is just a *(&%^ cant stand that card. avatar of might ooo now thats nice, and at least a little more fair. and also the winds that are for every color, vary costly mana wise but there nice.
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The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
Chocolate_Ambrosia
Jun 15 2001, 06:13 AM
QUOTE
Originally posted by ArcAngel Counterstrike:
rare? heh, i must have good luck then, i have all the color avatars plus several copies, and I havent bought many booster packs of that set, and woe is just a *(&%^ cant stand that card. avatar of might ooo now thats nice, and at least a little more fair. and also the winds that are for every color, vary costly mana wise but there nice.
Can I have some then???

Seriosly
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ArcAngel Counterstrike
Jun 15 2001, 02:10 PM
Sorry I keep all my rares, plus im making a avatar deck..
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The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
Chocolate_Ambrosia
Jun 15 2001, 04:06 PM
QUOTE
Originally posted by ArcAngel Counterstrike:
Sorry I keep all my rares, plus im making a avatar deck..
That would be sooo good. Is there are blue avatar???
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ArcAngel Counterstrike
Jun 15 2001, 06:55 PM
Theres one for every color, I think the blue one is Avatar of Will
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The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
Flatulence
Jun 15 2001, 06:55 PM
Arc, if you could, post a couple of your decks up? I'm curious.
Here are mine:
19 Islands
2 Thawing Glaciers
4 Propaganda
4 Impulse
2 Mystical Tutors
4 Counterspell
4 Arcane Denial
4 Control Magic
2 Capsize
2 Knight of the Mists
2 Phantasmal Forces
2 Rainbow Efreet
4 Prodigal Sorcerers
1 Wall of Air
2 Sapphire Medallion
1 Sol Ring
1 Fountain of Youth
1 Icy Manipulator
I know the creatures suck, but blue was never my color. Anyway, this deck hasn't lost, so I have faith enough in it

And now for my green-red deck:
3 Taiga
1 Maze of Ith
1 Pendelhaven
9 Forests
5 Mountains
4 Birds of Paradise
2 Querion Elves
4 River Boas
4 Yavimaya Ants
3 Ernham Djinns
2 Joriel's Centaurs
1 Lhurgoyf
1 Kaysa
4 Kird Apes
2 Granite Gargoyle
1 Barduvian Horde
1 Rathi Dragon
1 Keldon Warlord
4 Lightning Bolts
1 Wheel of Fortune
1 Fork
1 Relentless Assault
1 Regrowth
1 Sol Ring
1 Black Vise
That deck has changed so much over the years that it's hard to keep track. It won a few tournies, but back then it was all green. Then it was red-green-white, then all green-red. Now it's just a bunch of creatures and it kinda sucks

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Remember, I'm just text on your screen. I don't exist in your world.
| AIM: CrazyJ617
| B-net: Flatulence187
| Pilot File Trade Network | Don't Click Here |
ArcAngel Counterstrike
Jun 15 2001, 07:42 PM
My Token Green, I keep changing it, but this is how it is now.
Land:
18 Forest
2 hickory Woodlot
Creature:
4 Thallid
1 Saber Ants
1 Verdant Force
1 Fungusaur
2 Silverglade Elemental
4 Blastoderm
3 Coiling Woodworm
1 Squallmonger
2 Stampede Driver
1 Mossdog
2 Spore Frog
Artifact:
2 Rod of Ruin
1 Fodder Cannon
Enchantment:
2 Spidersilk Armor
1 Saproling Burst
2 Saproling Cluster
1 Predatory hunger
2 Night Soil
1 Aspect of Wolf
1 Living Lands
1 Regeneration
1 Seal of Strength
Sorcery:
1 Spontaineous Generation
1 Tranquility
1 Skyshroud Claim
1 Reverent Silence
1 Overrun
1 Pack hunt
Instant:
2 Invigorate
1 Wild Might
so many single cards drives my friends nuts trying to plan what i have.
Green on green is fun with this one, living lands+Rod of ruin= fun
My Keldon Deck:
Land:
19 mountain
1 Sandstone Needle
Creature:
1 Latulla, Keldon Overseer
1 Keldon Warlord
3 Keldon Berserker
2 Keldon Arsonist
1 Keldon Firebombers
2 Whip Sergent
2 Fault Riders
4 Branded Brawlers
1 Veteran Brawlers
2 Battle Rampart
Sorcery:
4 Panic Attack
2 Devastate
1 Sent of Cinder
1 Fit of Rage
1 Search for Survivors
Enchantment:
2 Barbed Field
2 Latulla's Orders
1 Citadel of Pain
1 Mana Cache
Instant:
2 Inflame
Artifact:
4 Chimeric Idol
since its not complete it has usualy a 75% chance to win, right now some of the cards are filler and others will be balanced out.
these are the only decks in view, my others are buried around here somewhere.
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The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
[This message has been edited by ArcAngel Counterstrike (edited 06-15-2001).]
Timmy
Jun 15 2001, 10:03 PM
I just think Black is too overpowered.
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"I don't understand why he works so hard on a device to duplicate a sound so easily made by hand and armpit."
-Barrin, progress report
Timmy
Jun 15 2001, 10:09 PM
QUOTE
Originally posted by Jive 320:
My advice: cheap decks!!!!! Seriously, you don't need a bunch of expensive cards to build a nice deck. Also it's a good idea to use fast decks. THE fast deck is a straight red deck. To make a good fast deck with other colors, use cheap creatures and spells that don't cost more than 4 mana (and there should only be a few of the 4 mana cards). Of course this all depends on how much mana you do have in your deck. Anyways, I'm still playing around with my deck. It went from green, to green and black, to black, to black and red : Ah well.
Btw, I've been thinking of selling some of my cards. I have tons and tons of 'em! My brother-in-law gave me his collection when he stopped, and then his friend gave me [b]his collection, and then two other of his friends gave me
their collection... so I basicly have too many copies of some cards and are willing to sell if anyone is interested

[/B]
Yeah. I'm planning on making a non-creature red deck. All the damage cards lice Arc Lightning are cheap and good. same with seal of fire. In all of my decks, I have 20 lands, so I just have to get 10 differend damage cards and 4 of each. =D
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"I don't understand why he works so hard on a device to duplicate a sound so easily made by hand and armpit."
-Barrin, progress report
ArcAngel Counterstrike
Jun 15 2001, 10:28 PM
QUOTE
Originally posted by Timmy:
Yeah. I'm planning on making a non-creature red deck. All the damage cards lice Arc Lightning are cheap and good. same with seal of fire. In all of my decks, I have 20 lands, so I just have to get 10 differend damage cards and 4 of each. =D
Its very hard to make a good non-creature deck, you need a vary good mix of mana and damage so you can kill in the fewest turns, I remember some cards that do damage to target creature and then to creatures owner like Lunge(good to keep his creature numbers low). also go with some Sent of Cinders, good damage there, and Flame Rift, Sudden Impact if the other player has a full hand is good, Lava Burst is good if you want more meteor showers. Flame jet for more more lightnings they just cost one more, Rolling Thinder is cool too, Ruystic Lightning, Red Just has too many to choose.
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The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
[This message has been edited by ArcAngel Counterstrike (edited 06-27-2001).]
Oedipus
Jun 16 2001, 03:22 PM
there are so many red cards i forgot most of them, but two that stick in my mind are desintigrate and fireball. desintigrate has a casting cost of x/red/red i believe, and its power is if x is more than creatures strength(or power, i forgot, whichever is on the right) remove target creature from the game, they cannot regenerate. fireball, or i think it is fireball, has a casting cost x/red, and divide x damage across any number of creatures and players you want
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what have I become, my sweetest friend. Everyone I know goes away, in the end
"And the door closed with a satisfied ssssssh-aaaaah"
ArcAngel Counterstrike
Jun 16 2001, 04:55 PM
I went through my colection and found all the sorcery and instants I have in red that do point damage.
Flame Jet, Pyrotechncs, Evaporate, Tremor, Rhystic Lightning, Flare, Sizzle, Gurrilla Tactics, Shower of Sparks, Jagged Lightning, Thunderbolt, Kaervek's Torch, Dwarven Catapult, Lightning Bolt, Fireball, Disintegrate, Flame Rift, Lunge, Searing Wind, Inflame, Incinerate, Suddun Impact, Chain Lightning, Lava Burst, Meteor Shower, Rolling Thunder, Price of Progress, Volcanic Wind, Shock, Lightning Blast, Blaze, Devastate, Scent of Cinder, Inflame, then Goblin Grenade, but that needs a goblin, and then Fork'em.
34 true damage dealers, then there are the many I dont have. I love red,
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The time to withstand the tides of battle is now. Set your defenses for you must not be swallowed by the madness.
Flatulence
Jun 16 2001, 07:52 PM
You forgot Kindle, for one.... and Fireblast for another.
But, anyway... yeah, non-creature red decks do kinda blow. If you're totally defenseless, your opponent can probably kill you with creatures before you can deal him 20 direct damage with spells that usually do 3 damage per card. If you waste your burn cards on the creatures, they'll just keep building up and getting stronger and you'll run out of damage to deal them.
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Remember, I'm just text on your screen. I don't exist in your world.
| AIM: CrazyJ617
| B-net: Flatulence187
| Pilot File Trade Network | Don't Click Here |
Chocolate_Ambrosia
Jun 18 2001, 03:41 AM
One combo that KICKS (and doesnt involve rare cards) is the corrupted link stratergy.
Choose an (enemy) creature that is hard to kill, and doesnt have fading.
Cast 'trecherous (sp?) link' on it. (black/2 colorless)
Cast corruption on that creature. (black/5)
What happens is that the player takes 1 damage for each swamp you control. Late in a game this will do 15 damage (or more).
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