Macintosh Man
Aug 24 2001, 12:25 AM
Does anyone play any of the games in this series?
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ArcAngel Counterstrike
Aug 24 2001, 01:19 AM
QUOTE
Originally posted by Macintosh Man:
Does anyone play any of the games in this series?
I have tiberium(sp?) dawn for mac, Iv played all red alerts on PS1 but I havent played the newest ones like RA2 and TS.
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MeMoiMyself
Aug 24 2001, 09:55 AM
I have all of the sieries. The original on the mac and all the others on my PC and playstation.
MMM
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Captain Skyblade
Aug 24 2001, 10:39 PM
I've played the full game of Red Alert before, but I still like the original Command and Conquer best. I only have the demo unfortunately.

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Ironhorse
Aug 24 2001, 10:56 PM
I've played the original demo before. Can't say I liked or didn't like it.
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Slug
Aug 25 2001, 07:23 PM
I have it for my mac, and I can still say it's the most origional game I've played yet! I've felt the joy of ion-cannon-ing a collumn of flame tanks and artillery, napalming an army of minigunners, and nuking a densly-packed base.
I still play it from time to time.
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Macintosh Man
Sep 6 2001, 12:05 AM
I just bought Tiberian Sun, hoping it would work under emulation...it didn't.
So...I bought a PC for it.
Now I have passed it and the add-on pack, Firestorm, and am starting online.(I'm "Audemed", by the way! Someone play me!)
I also break out Tiberian Dawn and Red Alert once in a while for a bit of variety; the music is best in TD anyways...
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Slug
Sep 6 2001, 06:47 PM
Meh, The industrial music on C&C was okay for a game of that time.
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Time is the best teacher, yet it kills all of it's students.
Macintosh Man
Sep 10 2001, 11:52 AM
Have you heard the TS music? Believe me, the music from the origional far surpasses it. Although, the Red Alert music isn't too bad.
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bite_me_man_87
Sep 10 2001, 04:02 PM
The first C&C is the best. Now, for a related game that's even beter, get Close Combat. It kicks total ass. there's nothing more fun than watching a tank blow the crap out of a platoon of solders or watching a lone rifleman charging an artilaty cannon, shooting it's crew, then blowing up the cannon with a gernaid. it just makes you feel all warn and fuzzy inside.

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[This message has been edited by bite_me_man_87 (edited 09-10-2001).]
The Thought Police
Sep 10 2001, 09:12 PM
I have all the C&C series on my PC, while most of them are good, they have a nasty tendancy to be a little unbalanced, with the higher level units being able to crush EVERYTHING (see: Mammoth Tank, Cyborg Commando, Orca Bomber, Zeppelin, Carrier, Cruiser, Mammoth MKII, etc......). And in some instances the balance between the two sides is also out, with GDI being a lot stronger in C&C, NOD in TS. The Red Alert games are a little more even, although a lot of people feel that the Allies are stronger in RA2.
Very Good single player in all of them, albeit with bad acting.
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Capt. Editor
Sep 10 2001, 10:51 PM
I think the C&C series...but unfortunately I don't have any of the C&C games...My friend has them though! If you haven't played C&C Red Alert 2, you're missing out big time. It rocks.
-Kevin
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bite_me_man_87
Sep 11 2001, 03:22 PM
QUOTE
Originally posted by Capt. Editor:
I think the C&C series...but unfortunately I don't have any of the C&C games...My friend has them though! If you haven't played C&C Red Alert 2, you're missing out big time. It rocks.
-Kevin
No way. i had it for PS1... it sucked. you'd get to like the 5th level, and the soveits would bomb the crap outta you before you could get a base going. and the biggest thing i have against it is the total loss of story. It was cool to be collecting tiberium and killing nods, but how many games are there out there where you get to blast the soviet union? And The Thought Police was right in a way. it's way to over balanced. the enamy gets a base and at least 1 level of thecnolagy above you from the start.
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Talon Karrde
Sep 12 2001, 01:12 PM
RA:2 runs on a PS1? You must be talking about 1...that mission with the two islands is easy, but you need to do some Tiberium micromanagement.
The sound tracks rule...although I didn't like TS at all.
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[This message has been edited by Talon Karrde (edited 09-12-2001).]
bite_me_man_87
Sep 12 2001, 04:41 PM
yeah, it works on it. but like i said. it sucks badly.
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Slug
Sep 13 2001, 10:21 PM
Well, in C&C, both sides were well balanced. The GDI was better for offensive players (with Mammoth tanks, A-10s, and Orcas), while NOD was better for defensive players (SAM sites and obelisks)
Personally, I enjoyed building a crapload of Obelisks and power plants at the start and sandbagging my way to building the obelisks right in the middle of enemy bases.... can you say massacre?

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Time is the best teacher, yet it kills all of it's students.
Macintosh Man
Sep 13 2001, 11:27 PM
Sandbags? Silos work better. In TS you have to use powerplants though.
As for balance, in the origional both sides were pretty equal.
Red alert, Soviets were definitely predominant.
And I do agree that some of the special units (especially the Cyborg Commando) are too strong. The commando can survive an Ion Cannon strike!
TS, It depends all on the map. I learned this from many multiplayer games. NOD is much better for quick, descicive assaults, but GDI can pound a base into oblivion. If any of you play TS online, try using a subterranian APC with engineers to capture their const. yard. Works VERY well unless they are expecting it.
As for the bad acting, I must agree for the most part. TS was better than the previous two, but it still isn't all that good. The Firestorm missions have movies before them, but they aren't very good at all.
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Talon Karrde
Sep 15 2001, 07:09 AM
QUOTE
Originally posted by Macintosh Man:
Sandbags? Silos work better. In TS you have to use powerplants though.
As for balance, in the origional both sides were pretty equal.
Red alert, Soviets were definitely predominant.
And I do agree that some of the special units (especially the Cyborg Commando) are too strong. The commando can survive an Ion Cannon strike!
TS, It depends all on the map. I learned this from many multiplayer games. NOD is much better for quick, descicive assaults, but GDI can pound a base into oblivion. If any of you play TS online, try using a subterranian APC with engineers to capture their const. yard. Works VERY well unless they are expecting it.
As for the bad acting, I must agree for the most part. TS was better than the previous two, but it still isn't all that good. The Firestorm missions have movies before them, but they aren't very good at all.
Bah. Soviets are for wusses. The Jets are way to powerful, I'll stick to my attack helicopters and my tank allergy.

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American beer is like sex in a lifeboat. It's f*cking close to water.
-
Slug
The Thought Police
Sep 17 2001, 09:23 PM
I disagree that C&C was a balanced game. Imo the origional was the worst of the lot as regards to game balance, and here's why: (Note this refers to multiplayer, as in single player balance means very little - The AI is too easy to take advantage of)
The Ion cannon charges in half the time the Nuke does, while the Nuke has a larger blast area, the IC does more damage - destroying Obelisks in a single strike.
Obelisks require huge amounts of power and are fairly weak buildings. They are also expensive. Compare this to the GDI Advanced Guard Tower, which is stronger, cheaper, less power hungry, and only slightly less effecive against armour (but more effective against infantry and aircraft). The Obelisks only significant advantage is it's range.
A Run-down on vehicles:
Artillery. In earlier versions of C&C this vehicle only cost 450 credits, this made it dangerous as a support weapon, but it was fairly hopeless against anything other than infantry and non-defence buildings.
MLRS. As with Artillery but a lot more expensive.
Both of these weapons are fairly useless as the high level defence buildings of both sides outrange them and could destroy them in a single hit.
Light Tank. The most versatile Nod vehicle, decent armour, speed, and price. Very light weapons.
Med Tank. Superior to the Light tank in almost all aspects. Only slightly more expensive.
These are the stock vehicle of either side. The superiority of the Med Tank in offensive and defensive roles shows a marked game imbalance.
Attack Helicopter. This aircraft, armed with the same weapon as the guard tower, is useless against anything but infantry. And the only infantry unit worthy of any mention at all in this game is the commando.
Orca. Rockets make this aircraft much more useful than it's NOD counterpart.
The only aircaft available to either side in multiplayer (excluding Air Strike crates). Again GDI Dominance is shown.
Stealth Tank. This vehicles use is recon and air defence. Expensive, with weak weapons and next to no armour, this vehicle will also be spotted if it gets too close to an enemy unit or building.
Mammoth Tank. LOTS of armour on this thing (it takes 3 obelisk shots to kill), and very is very slow. Also note it has double the firepower of the Med Tank, which already has more anti-armour firepower than any nod unit.
Mammoth Tank wins this one hands down. No questions asked.
Flame Tank. Slow, and with weapons that, while extremely effective against infantry, are generally hopeless on anything else. Costs the same as a Med Tank. I'd rather have the Md Tank. Capable of absorbing slightly more damage than a Light tank, nullified by it's lack of speed.
APC. Carrying infantry can be useful in C&C, the most effective use is to carry rocket troops up to an Obelisk so that they can beat it. (An expensive tactic, as you will lose the APC and most if not all of your rocket troops). Also allows Engineer rushes like in TS (but less effective).
Both sides are about even on this count, but the overall advantage still lies with GDI.
Nod Buggies and Hummvees are both even, with buggies being cheaper, and hummers being stronger.
Recon Bikes are hopeless. They can be squished like infantry. (no, really.)
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ArcAngel Counterstrike
Sep 17 2001, 11:00 PM
QUOTE
Originally posted by The Thought Police:
Recon Bikes are hopeless. They can be squished like infantry. (no, really.)
I'll just quote this part.
first off, you take that game balance means that they have units on the opposite sides that can cancle each other out. Yes the units can be rather misbalanced by power, but not by price, also tactics plays a big part. I can rule over some GDI players with NOD but sometimes with a vary good anti NOD player if I play GDI vs. GDI I throw them off and beat them. IF you know how to use the units each side is a equal powerhouse. Anyway thats how I see it.
and back to the recon bike, they are great, My GDI friend loves to pester my harvesters with orcas, when I see him coming I dispatch several bikes and if hes not paying attention he gets wiped out. there also good for pestering and brakeing holes in undefended spots, and yes they can be squashed, but your not ment to get that close to a tank anyway, thats why it has speed.
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The Thought Police
Sep 17 2001, 11:21 PM
Sorry, I just felt they (recon bikes) were totally inadequate for 500 creds. Seeing as Light Tanks are only 100 more and much more effective imo.
As with regards to the price of units balancing them out, consider the price of a Mammoth (1500) and the price of a Light Tank (600). If 5 light tanks could beat 2 Mammoths I'd cede my point, but they can't (if both players are equally skilled).
Tactics are a major factor, and both sides have tricks that can beat the other. I just find it a lot easier for GDI to do so against an equally skilled NOD opponent.
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ArcAngel Counterstrike
Sep 18 2001, 02:24 AM
I'd take a recon bike that can stay out in tiberium fields and be repaired, then 3 bazooka troops anyday.
and I would never go up aganst 2 mammoths with only light tanks, since only 2-3 direct bursts of mammoth fire can take out one tank, and i would think even 5 light tanks should not take out 2 mammoth tanks normaly (as you said, both equaly skilled). It defeats what the mammoth realy is meant to be. I can kill a mammoth with just troops (unless they can activate there missles more often) because they are ssllooww. with NOD the point is you dont do counter part vs. counter part. you need to mix your forces. Like why i back up light tanks with flame tanks. grenaders are a pain to hit with a turret, thats why you have to have back up armor and troops. Same with GDI but they cant do it to the extent of NOD. as someone already said, NOD is good at defence, GDI is best at rushing into things.
Also from the later post,
Apaches can kick some butt, they do suck for armor, but It usualy makes my opponet give up building troops tell he can get more anti air stuff out. And they do carry a ton of ammo, I can usualy hide it out on the field before needing to reload it. And if I can already raze him like that, I should be able to send in a chinook full of flamers and engineers.
Also I think you forgot to list the NOD SSM launcher. long re-load and weak but quite a fun unit.
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The Thought Police
Sep 18 2001, 04:12 AM
Ahh yes, sorry, I was using the wrong comparison earlier. What I meant to say was that 3 Med Tanks can beat 4 Light tanks. The Mammoth comparison was a mistake - I've been playing around with CCEdit too much

You're right I did forget about the SSM launchers.... If I remember rightly they're also the only unit the outranges obelisks

The practice of mixing units in an attack group is a moot point because imo both sides are equally capable of doing so. Using APC's and Med Tanks, backed up with Mammoths (for direct base assaults and to provide a withdraw focus point), can provide a less numerous, but no less effective assault force.
Apaches are useful in their own way... But what my point was is that Orcas are better, they are more effective against a
much wider range of targets.
But my main concern with the gameplay balance, is the Advanced guard tower. It nullifies any defensive advantage Nod has in the game. While not as effective compared to either the SAM or the much feared obelisk, for a similar investment in credits you can get a defensive capability just as effective.
All in all, I prefer my CCEdited game version, which has more sensible settings. (I never saw why Nod weren't capable of buying Med Tanks nor GDI Light Tanks).
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ArcAngel Counterstrike
Sep 18 2001, 01:50 PM
QUOTE
Originally posted by The Thought Police:
All in all, I prefer my CCEdited game version, which has more sensible settings. (I never saw why Nod weren't capable of buying Med Tanks nor GDI Light Tanks).
Whats files did you have to edit, if possible, I'd like to try out your ver.
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The Thought Police
Sep 18 2001, 05:56 PM
Firstly, do you have the Mac or PC version? I don't know if there's a version of CCEdit for the Mac. For the PC (original DOS ver.) CCEdit changes the game.cfg file (at least I think it does). Be warned though that if you change the settings so that either side cannot build units or structures that it starts with, eg: GDI not being able to build grenadiers. The game will crash when you reach a level where they use those units.
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ArcAngel Counterstrike
Sep 18 2001, 06:08 PM
I have Mac ver., last time I looked at the CCEdit (sometime last year) it didnt do much.
But to make it truly equal, I usualy just set it up to play as side 3 and build both GDI and NOD.
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The Thought Police
Sep 19 2001, 04:35 AM
My favorite for a barrel 'o' laffs was to replace the minigunner's weapon to the obelisk laser

Since there's a bug and you don't actually
see the laser beam, all you end up with is lots of burning infantry.
(mental note: NEVER equip ANY unit with SAM missiles - they outrange RA1 cruisers and have really good accuracy)
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