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Argyre
I'm really looking forward to MOO III. From all the info I've read it's going to be awesome. The graphics are really good, though I don't care for some of the ships, and there are many improvements over the previous two versions. No more tedium with micromanagement! Check out their site: http://www.moo3.com . Anyone else think it looks cool? For those of you who don't know anything about the game it's a strategy game, like the civilization games but in space with worlds replacing cities.

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StarStrafer
Is that URL correct? It wouldn't load for me.

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Myriad
Finally a MOOIII thread. I've been following it for a year now, and I have to say I like what I see. And your right, the site doesn't seem to be working, even though the URL is correct. Well, I liked the fan site better anyway. Here it is.

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Guyman
Yeah I love the MoO series. In fact I've been playing MoO2 recently. Personally I liked the micromanagement. You're able to zoom through the game that way. I have been following MoO3 for a while and I tend to think it a bit complicated. Like maybe you have to go to MoO university. Who knows time will tell.

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Argyre
QUOTE
Originally posted by StarStrafer:
Is that URL correct?  It wouldn't load for me.


I swear it worked before. This URL works though: http://moo3.quicksilver.com

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Argyre
QUOTE
Originally posted by Guyman:
Yeah I love the MoO series. In fact I've been playing MoO2 recently. Personally I liked the micromanagement. You're able to zoom through the game that way. I have been following MoO3 for a while and I tend to think it a bit complicated. Like maybe you have to go to MoO university. Who knows time will tell.


Yeah I kind of agree, it looks like it might be a little complicated, but I don't think it will be something that is really hard to learn. I'm betting the quicksilver team has put a lot of thought into making it easy to get right into.
In MOO2 I didn't mind the micromanagement at the beginning of the game because I didn't have so many planets, but at the end I hated it because my production was so large and even with the qeues filled I had a bunch of planets to adjust each turn.
Hey, what do you think about the new real-time space combat? I think it will be great. It won't take as long and I think it will give you a little more realism.

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Guyman
Indeed, the real time space combat should be cool. I don't think I'm going to be too thrilled with reading individual spy reports though. will have to wait till the game comes out I guess.

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Macintosh Man
I agree, the micromanagement does add a lot to the game in the beginning, but really becomes a pain when you have lots of planets. But, really, when you have enough planets for the micromanagement to become cumbersome, you've practically won already.

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OctoberFost
Am I the only one not thrilled by real-time combat?

I for one, when I go to battle, like to sit there for 15-20 minutes tinkering with all the options on all my ships, It makes me feel all powerful and important.

I fear that real-time combat will detract from the strategic part of the game, which is what I played it for.

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htjyang
QUOTE
Originally posted by OctoberFost:
Am I the only one not thrilled by real-time combat?

I for one, when I go to battle, like to sit there for 15-20 minutes tinkering with all the options on all my ships, It makes me feel all powerful and important.

I fear that real-time combat will detract from the strategic part of the game, which is what I played it for.



No, you're not. I find that change questionable myself. But combat in the EV series is also real-time. We'll see how they manage it.

I like micromanagement myself, although admittedly, it can get tedious in the end. Anyone ever played the old Genghis Khan games? (I think it was PC only.) The talk of an "imperial focus" in MOOIII sounds suspiciously similar. If so, I'm not sure I'll like it. Nevertheless, I think they're allowing about 300 star systems in MOOIII complete with moons. Managing that would be far more tedious than even micromanagement in MOOII.

By the way, does anybody miss the old thousands of ships in the original MOO?

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Myriad
QUOTE
Originally posted by htjyang:
No, you're not. I find that change questionable myself. But combat in the EV series is also real-time. We'll see how they manage it.


It won't be real-time in the same sense that EV is real-time. It will be much more tactical than that. You won't go around flying individual warships, instead you will command the battle as it happens. There is a good interview that tells us about how space battles will work.

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Macintosh Man
I'm guessing that the combat will be more like Warcraft/Command and Conquer, but with even more tactical control. I kinda liked the old turn-based combat, but that got REALLY tedius when you had lots of ships.

15-20 minutes O.F.? You really have lots of free time, dont you!

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htjyang
QUOTE
Originally posted by Macintosh Man:
I'm guessing that the combat will be more like Warcraft/Command and Conquer, but with even more tactical control. I kinda liked the old turn-based combat, but that got REALLY tedius when you had lots of ships.

15-20 minutes O.F.? You really have lots of free time, dont you!



Why do you need lots of ships when you got a Doom Star with a Stellar Converter?

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Guyman
Don't forget the time warp facilitator and damper field.

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Begemotike
QUOTE
Originally posted by htjyang:
Why do you need lots of ships when you got a Doom Star with a Stellar Converter?  


You know, you would make a post like that. Interestingly enough, I highly agree with you. VERY satisfying to have just a few of those.....

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Joveia
MOO 3 looks very cool

But guys, what are you doing with Stellar Converters!? Upgrade to autofire disrupters! They do 2.4 k of damage for the same space, not including structural analyser and achilles targeting unit.

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spl_cadet
QUOTE
Originally posted by Joveia:
MOO 3 looks very cool  

But guys, what are you doing with Stellar Converters!?  Upgrade to autofire disrupters!  They do 2.4 k of damage for the same space, not including structural analyser and achilles targeting unit.


Stellar converters don't suffer range penalties and do 4.6 k for the same amount of space. Plus they can destroy planets. 'Course what's really mean is getting the particle beam and then fitting a doom star with a battle pod and nothing but interceptors. Ouch!

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Argyre
QUOTE
Originally posted by OctoberFost:
Am I the only one not thrilled by real-time combat?

I for one, when I go to battle, like to sit there for 15-20 minutes tinkering with all the options on all my ships, It makes me feel all powerful and important.

I fear that real-time combat will detract from the strategic part of the game, which is what I played it for.


We're supposed to be able to build lots of ships, thousands I think. To meddle around with each and every one would take an eternity. They could go back to combat as it was in MOO but that wasn't a great system, it was ok. I think it will be more realistic in MOO3. A general in an army doesn't control each and every soldier, he gives orders to groups of soldiers and they perform it to their ability. From what I've read about MOO3, combat seems similar to that. Besides, won't it be cool to just watch fleets go at it? Too bad ground combat isn't similar, or maybe it's better it isn't. Hmmm.

QUOTE
Originally posted by htjyang:
Why do you need lots of ships when you got a Doom Star with a Stellar Converter?  


Won't do any good against thousands of small ships. Too darn small to hit. But if you put lots of Gauss Cannons on it...

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Myriad
QUOTE
Originally posted by Argyre:
Won't do any good against thousands of small ships. Too darn small to hit. But if you put lots of Gauss Cannons on it...


I hope that the combat in MoOIII will show the rebirth of te small fighting craft. In MoOII, there was almost no reason to build frigates and destroyers, because once you outfitted them with the basic necessities, there was no room left for weapons. That and there beam evasion wasn't good enough to really do any good.

Of course you won't control ships individually, you will have more the position of fleet admiral, but in real time.


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Every smilie and drop bear I see drives me closer to the edge
Macintosh Man
QUOTE
Originally posted by Myriad:
I hope that the combat in MoOIII will show the rebirth of te small fighting craft.  In MoOII, there was almost no reason to build frigates and destroyers, because once you outfitted them with the basic necessities, there was no room left for weapons.  That and there beam evasion wasn't good enough to really do any good.


Actually, you can get a destroyer with battle pods, battle scanner, reinforced hull and 6 gauss cannons. That little sucker can do a LOT of damage. A small squad of 8 of them was able to take out several enemy battleships at once. The battle ships had class 3/5 shields, don't remember which, and phasors too. They just couldn't kill my craft because I had a beam defense of 160% or so because they were so fast.

And a doom star with a stellar converter? I prefer 24 death rays, time warp facillitator, and a weapon capacitor thingy (y'know, the thing that lets you fire twice in a turn). I had 7 of those, and I wiped out an enormous enemy fleet in two turns. Got three salvos apiece in the first turn!



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Praise <First Thought//Giver-of-Will>!
Evil Penguin
What is MOO?
I went to the site, there's no FAQ

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Myriad
QUOTE
Originally posted by Evil Penguin:
What is MOO?
I went to the site, there's no FAQ


It's the latest bovine simulator. It's amazingly popular.

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Every smilie and drop bear I see drives me closer to the edge
Argyre
QUOTE
Originally posted by Evil Penguin:
What is MOO?
I went to the site, there's no FAQ


It stands for Master of Orion. If you go to the official website: www.moo3.com (it now works) and click on "About and Contact" you'll find a link to the FAQ.

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Argyre
QUOTE
Originally posted by Myriad:
It's the latest bovine simulator.  It's amazingly popular.


That would be interesting.

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