What Pyro said. The strategic options and realism in TA are just -so- much more engaging than in Starcraft. Let me list some features:
-Fully 3D terrain, also realistic view angles etc
-Real newtonian physics engine for all units and projectiles
-Realtime 3D for all units
-Scriptability and expandabilty in every aspect (new units, maps, AIs, physics can be done)
Some things you see in TA that you'll never get in Starcraft:
-units holding the high ground actually have better range and safety than those lower. It isn't faked like in Starcraft; you're really holding a better position.
-nuclear missiles are stored in real silos and can be fired from afar
-maps that are the equivalent of 2048x2048 in Starcraft
-tanks that change angle up hills, have recoil when they fire, and have to actually track their targets
-wreckage on the battlefield which hurts movement and firing capabilities
-a full suite of ground, air, hover, amphibious, and sea units
-realistic flight patterns for fighters, bombers, gunships, and transport aircraft
-radar capabilties for intelligence, and jamming
-long range artillery batteries
-explosions that produce shrapnel and damage other things in the process
-anything else you can think of, because if the default game doesn't have it, you can do it yourself.
------------------
Ignie Ferroque.
Just Tech.leviathan@sourcecod[This message has been edited by oasamostexianu (edited 05-27-2002).]