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Kilvain
Neverwinter Nights is going to be ported to the mac by MacSoft. In addition to the game, MacSoft has licensed the rights to port the game building toolset. Good news for RPG fans.

QUOTE
“We are thrilled to bring a product of this caliber to the Macsoft lineup,” said Al
Schilling, product manager for MacSoft. “The Macintosh community is already eagerly awaiting Neverwinter Nights because of its dynamic single player storyline, advanced graphics technology, revolutionary on-line multiplayer capabilities and the new “Dungeon Master” feature”.

“Neverwinter Nights will provide limitless adventure and Macintosh gamers will have unprecedented game play options as they join the existing Neverwinter Nights community,” said Trent Oster, BioWare’s Neverwinter Nights producer. “Due to the player options, this game builds excitement as the first complete role-playing system, allowing players to step into the shoes of the Dungeon Master to tell and create their own stories and adventures.”

The ‘official campaign,’ which can be played in single or multi-player, will thrust gamers into a deep, enriching fantasy world with over 90 hours of gameplay across four engrossing chapters. Players will enjoy a fast-paced adventure, revolving around an epic story of faith, war and betrayal. The intuitive user interface was designed to be accessible to new RPG gamers as well as the hardcore fan base.

In a gaming first, Neverwinter Nights allows gamers to design, build, and share their own Dungeons & Dragon role-playing modules using the “BioWare Aurora Neverwinter Toolset.” Gamers can take the role of online “Dungeon Master,” creating and presenting their challenges to the Internet community with support for dozens of players.

Online gamers will be able to enhance their Neverwinter Nights experience with anexclusive community that will foster the development of new adventures and offer resources for Dungeon Masters, module builders and players.

Neverwinter Nights will be available worldwide in Fall 2002 for a suggested retail priced of $59.99.


QUOTE
Rather than see NWN released for Mac as just a client in the PC box, we've opted to license the Mac rights so that we can bring NWN-in its entirety-to Mac users. We are awaiting receipt of the toolset code so that we can assess the cost of porting the tools. Currently, our intent is to offer the toolset to Mac users.


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[This message has been edited by Kilvain (edited 06-12-2002).]
jspoon
How much do you want to bet that even if they don't end up porting the tools, it will cost $60?

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Bobster
More games to waste my precious time. Man they are good at putting out them just as I finish my interest in another.

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I might be a Giant.......
Anon
QUOTE
Originally posted by jspoon:
How much do you want to bet that even if they don't end up porting the tools, it will cost $60?



With the way NWN looks right now, I'd pay upwards of 60 for a mac port. Finally I could get my D&D on in some 64 player goodness

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