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Ambrosia Software Web Board > General Interest > Just Games
Slug
Hallo all,
I've finally pulled together a nice WarCraft 3 two-player map. Since I'm leaving for bandcamp tomorrow, I'll be gone for a few weeks and was hoping that while I'm gone, you'll play my map and post comments and suggestions on it.

Download here: http://www.slugsoft.net/%282%29Bagrada.w3m
(If it gives you a page of gibberish, just save it to your WC3 Maps folder)

Map Name: Bagrada Pass
Players: 2
Map Size: Small
Tileset: Winter
Distinguishing Fatures: Two players on the map are seperated by a very narrow canyon. Players can place ranged units (towers or archers, for example) on the bluffs overlooking the canyon and pick off enemy ground units as they head towards your base. Air-travel over the pass is risky as dragons inhabit the mountains.

There are six goldmines, most of which are heavily guarded by trolls. The pass itself is inhabited by ogres, and the entrances are dotted with high-areas where ranged units can defend against incoming armies.

Recommended races: High Elves, Orcs, Humans (Undead will get ripped-to-shreds on this map)

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Time is the best teacher, yet it kills all of it's students.
Jackal
Id make maps, but the map editor tells me I need osx. Ah, well, guess Ill just try other peoples maps. Ill tell you what I think after I download it.

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He who believes all that they say will not be saved by half of what they do.
ArcAngel Counterstrike
Its a human ver. human map. Not something to play against the AI with. I say this because many a time as the AI is still starting out, and still only has peons, It may build too close to the two trolls on either the north and south. and the trolls will blowup build after building the AI trys to make. makeing it not get anywhere tell night time and the trolls finaly sleep. And then the AI can kill them the next morning.

Other then that, its pretty fun, clearing out the pass is a pain but mucho points to whoever does it first.
Mabe do more with the center north and south hills, Like plateaus. the north one can be reached via the west and south one reached by the east. and on them under the dragons would be portals linking the two together, so you have the narrow pass and equaly deadly side entrance. makes it harder for one player to dominate the main route to the others base.


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