The world of Darwinia is a virtual themepark, running inside a computer network built by a computer genius named Dr Sepulveda.
Darwinia is populated by a sentient evolving life form called "Darwinians." They are the product of a decade's worth of research into genetic algorithms.
Unfortunately, the systems of Darwinia have been overrun by an evil red Viral Infection. This Virus has multiplied out of control and must be stopped.
Your task is to destroy the Viral Infection and save the Darwinians from extinction.
Nearly three years after taking the underground gaming scene by storm with Uplink, Introversion and Ambrosia Software have teamed up again to release Darwinia. Combining fast-paced action with strategic battle planning, Darwinia is a real-time strategy game like no other.
Darwinia combines state of the art fractal generated landscapes with iconic arcade sprites, an intuitive control mechanism, and a story concerning a tribe of video game sprites trapped in a modern 3D game world.
One of the things that really caught me was the speed of play. With nothing to clutter the interface and fast movement you can get straight to playing without any control familiarization. Not having to save was also a plus, as I'm usually prone to dropping out of a game only to realize my progress was just lost. There really isn't any downside to how Introversion pulled off their innovative RTS. Darwinia is just different enough and designed well enough to rock. You'll probably like it if you're into RTSs, action games, or just wish someone would release a game as innovative as the best titles of the Commodore 64's heyday.
PowerPC G3 or better, Mac OS X 10.2 or later
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