EV Override 1.0.2

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Below you'll find a number of EV Override-related files available for your downloading pleasure.

View by Name | Date | Rating | Number of Downloads

Add-on Files

graphics up for grabs.sit
189.00 kB | By Anonymous
08/12/2004
Utilities
7 votes. Add yours:
DLs:
2711

This is no plug in. It is a bunch of pict resources which you'll need resedit to use. I'm working on a plug called "A New Ally" and have finished all the graphics for it, so now I'm into all the boring, busywork part of making the plug. Sometimes you get bored, and just have to do some graphics, you know? So in a burst of creative energy, I modeled two ships, made sprties, target pics, shipyard pics, everything, which I have absolutely no use for. Maybe you will. Please email me first. Address provided in readme.

MC100Carbon.dmg
938.00 kB | By Anonymous
08/12/2004
Utilities
3 votes. Add yours:
DLs:
1869

MissionComputer for EV Override 1.0.0, Mac OS X Version MissionComputer is a new mission editor for EV Override. It does not replace traditional plug-in editing tools such as ResEdit, but complements them to provide an easier way of editing missions, descriptions, commodities, and the game's year offset. It also provides an easier way to look up the resource IDs needed when setting up plug-ins. This version of MissionComputer is a Carbon application designed for Apple's next-generation operating system Mac OS X. It may also function under certain versions of Mac OS 8.x and 9.x, but the archive is built to be opened under Mac OS X, and users of older operating systems are advised to use the Classic version.

MC100Classic.sit
1.40 MB | By Anonymous
08/12/2004
Utilities
4 votes. Add yours:
DLs:
2222

MissionComputer for EV Override 1.0.0, Classic Version MissionComputer is a new mission editor for EV Override. It does not replace traditional plug-in editing tools such as ResEdit, but complements them to provide an easier way of editing missions, descriptions, commodities, and the game's year offset. It also provides an easier way to look up the resource IDs needed when setting up plug-ins. This version of MissionComputer supports Mac OS 8.x and 9.x (not tested with System 7.x) on PowerPC- and 68000 series-based Macintosh computers. Windows-based Macintosh emulators may be able to run this version, but no guarantees are made.

Crillee.sit
38.00 kB | By Anonymous
08/12/2004
Utilities
5 votes. Add yours:
DLs:
2552

This typeface (at 6 point and without anti-aliasing) was used to create the text for the EV Override target displays.

EEEVO.sit
399.00 kB | By Anonymous
08/12/2004
Utilities
8 votes. Add yours:
DLs:
3499

EEEVO is an editor for Ambrosia Softwares EV Override. When it is completed, it will support editing of all of the resources related to EV. It requires System 7 or later, and it probably requires Color Quickdraw as well.

EV Developers Kit.sit
15.00 kB | By Anonymous
08/12/2004
Utilities
10 votes. Add yours:
DLs:
1272

A developing kit for the aspiring programmer. Includes both bibles, ResEdit, both Templates and some nifty icons for them.

EV Graphics.sit
986.00 kB | By Anonymous
08/12/2004
Utilities
6 votes. Add yours:
DLs:
3486

THIS IS NO PLUG-IN!!! You'll have to be somewhat experienced (simple copypaste abilities) with ResEdit to use this. But what is it? It's all classic EV ships rerendered in some magma-style (thanks for that great plug, meowx) way. By Bolle bolle@surf-callino.de

EV Text 10
49.00 kB | By Anonymous
08/12/2004
Utilities
6 votes. Add yours:
DLs:
2195

A tool that can export text from EV/EVO plug-ins to a text file, for simple spellchecking, and then take that text and put it back into your plug-in.

EVEdit321.sit
734.00 kB | By Anonymous
08/12/2004
Utilities
58 votes. Add yours:
DLs:
4699

EV-Edit is a scenario editor for Ambroisas Escape Velocity and EV Override. EV-Edit takes advantage of Escape Velocitys incredible flexibility by allowing anyone to create their own scenario.

Universal Map
149.00 kB | By Anonymous
08/12/2004
Utilities
7 votes. Add yours:
DLs:
1264

You are a newbie and you want to know the best route to a far, in an unknown zone system? Or you want to know all systems without making a long time exploring them? Or you are a plug-in designer who want to know what DSN-XXXX is between The Rock and New Mira, or on the contrary wanting to know where the DSN-YYYY system is, without always going back and forth to the game? This map is for you! It shows you the universe at the beginning of the game in a simpletext PICT doc. If any download/unstuff problem, e-mail me at Lebpierre@AOL.com, or ask for Zacha Pedro.

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