Customer Comments
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| | I have already downloaded the game and received a reg code as part of the review for the game on our internet radio show, The Gamesome Mac. However, I have made it a policy that if I find myself irresistably drawn to a game to play after I have completed my review, then I pay for the game. You're game was great enough to do exactly that. Thanks!
- Omaha |
| | I've always loved Breakout games, but have had trouble finding any that were done well. Then I tried pop-pop and OH MY GOD!!! This is an AMAZING game! Great work, and thanks so much for making it!
- Trevor Davison |
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MacWorld
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InsideMacGames
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| | In pop-pop, Ambrosia has finally released an arcade game that is more addictive than Barrack, which I played until my eyes bled (ouch.) Everything I loved about that game can be found in pop-pop. But, while the single-player experience is fun for a while, it's the multiplayer game that really makes pop-pop worth playing. Practice by yourself, then hit the net and have some real fun.
If you're a fan of games like Arkanoid, you're probably going to love pop-pop. If you liked Ambrosia's Barrack, you're probably going to feel the same way about this game. The on-line community alone should keep pop-pop alive for a long time to come.
Pop-pop is slated for official release at Macworld New York on the 17th of this month. My advice is to warm up your modem and grab this one as fast as you can.
Read the full write-up by Inside Mac Games |
| | Andrew Campbell has taken the basic precepts of the classic Brickout and turned it into a genuinely competitive endeavor with an art style that preempts almost everything that’s come before it. As expected, players must clear the board of bricks, Pop-Pop borrowing the descending brick idea from Space Invaders to make a good thing even better. Factor in LAN and Internet-based competitive play and things become even more interesting.
Read the full write-up by Inside Mac Games |
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MacGameDatabase
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pop-pop is yet another excellent Ambrosia update to a classic game. The new and improved gameplay and over one hundred levels of single player puzzles is almost worth the $25 shareware fee. When you add in the head-to-head competition against good computer players, or better yet against the best human players on the Internet, then you really start to get some good value for your money. Of course, you should take advantage of it being disabled ware and try a few games if you aren't sure it will be your cup of tea. And if you are still thinking in the back of your mind, "Yeah, but it's still just Breakout," give it a try anyway. I think you'll be surprised at how much fun it is to compete against your fellow gamers.
Read the full write-up by Mac Game Database |
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MacGamer
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| | Quite frankly, pop-pop's got game. It's a blast. Multiplayer, varied difficulty levels, Puzzle mode and a decent artificial intelligence keep the game fun and refreshing. Ambrosia took a great game idea and added their own innovation plus a little style and polish to make pop-pop an awesome experience. Once it is released, run, do not walk, to grab a copy. Everyone needs a little Rubber Ducky Action.
Read the full write-up by MacGamer |
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MacNut
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| | Pop-pop was something that caught my eye many times, but I never really looked into it until I had seen Ambrosia Software's booth at Macworld New York. An amazing sight it was: anime characters, Arkanoid, Space Invaders, modern graphics, and up-beat techno music all twisted together.
It is a pleasure to see such great innovation in a Mac-only game. It's interesting combination of influences came out to be a positive product, and if you enjoy productivity-killing at all, I recommend you try it out.
Read the full write-up by MacNut |
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Independent Reviewers
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"There is a certain impertinance in allowing oneself to be burned for an opinion."
Anatole France (1844-1924) French critic, writer, "Penguin Island" |
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