ROCHESTER, New York -- July 14, 2009 -- Ambrosia Software is pleased to report that our very own mondo Solitaire has been nominated for an award in the first annual "App Awards," sponsored by AppAdvice.
If you've played mondo or mondo Top 5 you know about its intuitive controls, challenging play and variety of game types available.
After you vote for mondo Solitaire as your favorite "Game Inspired by a Card Game," take a look at the rest of the list. There are 299 apps in 54 categories (you don't have to vote in each one) that might introduce you to some other top-notch iPhone/iPod Touch apps!
Vote now as balloting ends at 9pm on Sunday, July 19th. Results will be posted Monday, July 20th, 2009.
ROCHESTER, New York -- June 22, 2009 -- The echoing robotic voice of Joshua from the 1983 classic "War Games" asking the simple question "Shall we play a game?" might now be a reality. Not in the idea that a robot controlling nuclear weapons might destroy our world, as that's likely been true for quite some time. In the upcoming IEEE Symposium on Computational Intelligence and Games you might not be sure if it's a person or a computer attempting to wipe your population off the thermonuclear battlefield.
IEEE's Symposium has created an interesting competition for this year, and we are proud to say that they will be basing it around Ambrosia's own DEFCON.
The idea is simple, contestants program an AI to play DEFCON and then pitch their bot against enemy bots in a series of one-on-one thermonuclear chess games. The winner is the programmer whose bot successfully annihilates its opponents and racks up the highest death count. IEEE is offering a $500 prize to the deadliest DEFCON AI bot competition winner. Secondly, part of the symposium is a sort of “Turing Test” challenge, in which contestants then demonstrate their programmed AI against non-computer foes. The objective is to try to trick a panel of human judges into thinking the AI is a human player.
The symposium will be held Sept 7-10 in at Politecnico Di Milano, Milano, Italy.
ROCHESTER, New York -- May 7, 2009 -- Blogger David Alison recently decided to shoot a simple question to the twitterverse. That question: "Looking for cool little Mac utilities that nobody knows about. Got a favorite?"
Guess who came out on top?
ROCHESTER, New York -- April 4, 2009 -- Emerging victorious and still three-dimensional, General Chris Holt (aka Macworld Assistant Editor Chris Holt) has left his two-dimensional troops long enough to award Multiwinia, Ambrosia's latest real-time strategy game with a 4 of 5 mice rating!
General Holt leads with “Cheeky, oddly adorable, and very fun to play, Multiwinia is a strong (if flat) RTS game." and concludes his review by recommending Multiwinia's original look and approachable gameplay. "Overall, this is one of the most memorable strategy games I've played in a while."
ROCHESTER, New York -- March 16, 2009 -- What's small, 2-dimensional, screams when you light it on fire, and won a 5 out of 5 rating on Appletell? No, it's not Gary Coleman, though, at least half of those do eerily fit. What we are talking about is Ambrosia RTS game Multiwinia! Yes that is right, Bill Stiteler of Appletell took command of his armies and went to war, and from the front line he writes a great review of the game.
The author was pleased to state: "Multiwinia’s simple, glowing shapes are oddly beautiful and downright hypnotic at times, making it all to easy to distract you from the explosive battles going on."
|The Ambrosia Times|
|Awards and Ratings|
|People in the News|
We know you like Ambrosia, tell your friends on Facebook you like us too!