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redline

MacOS

XOS

redline 1.0.3fc2

Most racing games leave you with the feeling that the authors have never dropped the clutch in a car more exciting than a Neon, and failed 9th grade physics to boot. Not so with Redline; the physics engine presents remarkable realism and control, even when using the keyboard to control your car as it screams across the pavement. Try that in a Neon!

In addition to Redline's physics engine, the remarkable 3D engine presents a visual feast of polygons flying past at 200mph+ as you barrel down the race track. We don't want to give away too much at this time, but suffice it to say that we also have some interesting surprises in store for the avid racing fan.

And yes, you will be able to play it over the Internet with your friends (and foes).


redline
(beta screenshots)

This product is still under development. These are preview screenshots: everything pictured here is incomplete and subject to change without notice, because the product is a work in progress. Please don't ask us when it will be released -- that'll give us more time to finish the product and get it to you all that much sooner. We'll let you know just as soon as it is released, we promise. The best way to stay informed of product releases is to sign up for our Ambrosia Release notifier, or check our web site periodically.
redline_logo_lg.jpg
The beloved Redline logo. Looks fast. And shiny. I wonder if it is trying to tell us something?
12/23/2002
redline_01.jpg
Redline's physics engine lets you feel the rubber screaming across pavement at speeds that'd ensure more than just a speeding ticket
12/23/2002
redline_02.jpg
Sure, the artwork isn't final, but you can see where the game is going... with a graphics engine to match the gameplay
12/23/2002
redline_03.jpg
Effects like real lighting through darkened tunnels enhance the ambience of Redline's 3D engine
12/23/2002
redline_04.jpg
If you're not good at heel-and-toe driving, tail lights are all you're likely to see of opponent race cars
12/23/2002




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